Latest Reviews
Pigeon
For: I wanna be the Sample
For: I wanna be the Sample
Sample contains 5 different stages with 2 avoidances and 3 bosses.
Game started relatively easy with standard platforming and traps / triggers. Difficulty seems to go all over the place from stage 2 onwards with easy and harder saves usually combined, with some parts having precise needle variety. Be careful of collisions, some blocks can hide spikes, which will kill by just walking on specific spots of these blocks. A few of them are never visible on screen while others are hidden after blocks move on them.
Only the last stage introduces an interesting, and only "gimmick" to the game with ennemies from the Kirby series added to the platforming. All of them have easily predictable behaviours aside from one which might be a big difficulty spike in itself for the last 4 screens, which is the UFO enemy, mechanics "explained" from my understanding in the spoiler tag.
To sum up, this enemy appears at a set distance from the Kid upon restart and entrance to these screens. It appears at a random angle, moves somewhat towards the player but also not at a speed that increases or decreases depending on the distance from the player and that is also random. It also shoots a laser after a random number of movements, aside from the first one which happens after its third move, kind of consistently ? It is also horizontal and that's a good thing to know because there are a few corridors in those screens.
Traps are still there as well as the collision issues by the way. Don't forget to save close to the warp at the end.
Avoidance 1 is fairly difficult while the 2nd seems much easier in comparison, aside from one pattern that instantly kills if you are in a bad position. Both still give their fair bit of challenge.
Bosses are interesting with each having a unique way to deal with, and seem easier than their respective platforming stage, aside from the first one. Boss 2 and final boss both have 2 phases with slightly different patterns from their respective phase 1.
All have iframes and a fair amount of HP for the challenge. Although boss 2 can be tiring as it requires infinite jumping, and be ready for it, through the whole 20 HP fight, has a small hitbox and moves a lot. Some projectile from the final boss have much bigger hitboxes than they show and can be glitchy at times. One attack has an unexpected wide hitbox.
[0] Likes
Game started relatively easy with standard platforming and traps / triggers. Difficulty seems to go all over the place from stage 2 onwards with easy and harder saves usually combined, with some parts having precise needle variety. Be careful of collisions, some blocks can hide spikes, which will kill by just walking on specific spots of these blocks. A few of them are never visible on screen while others are hidden after blocks move on them.
Only the last stage introduces an interesting, and only "gimmick" to the game with ennemies from the Kirby series added to the platforming. All of them have easily predictable behaviours aside from one which might be a big difficulty spike in itself for the last 4 screens, which is the UFO enemy, mechanics "explained" from my understanding in the spoiler tag.
To sum up, this enemy appears at a set distance from the Kid upon restart and entrance to these screens. It appears at a random angle, moves somewhat towards the player but also not at a speed that increases or decreases depending on the distance from the player and that is also random. It also shoots a laser after a random number of movements, aside from the first one which happens after its third move, kind of consistently ? It is also horizontal and that's a good thing to know because there are a few corridors in those screens.
Traps are still there as well as the collision issues by the way. Don't forget to save close to the warp at the end.
Avoidance 1 is fairly difficult while the 2nd seems much easier in comparison, aside from one pattern that instantly kills if you are in a bad position. Both still give their fair bit of challenge.
Bosses are interesting with each having a unique way to deal with, and seem easier than their respective platforming stage, aside from the first one. Boss 2 and final boss both have 2 phases with slightly different patterns from their respective phase 1.
All have iframes and a fair amount of HP for the challenge. Although boss 2 can be tiring as it requires infinite jumping, and be ready for it, through the whole 20 HP fight, has a small hitbox and moves a lot. Some projectile from the final boss have much bigger hitboxes than they show and can be glitchy at times. One attack has an unexpected wide hitbox.
Rating: 5.0 50
Difficulty: 45 45
Sep 29, 2020
Wolsk
For: I wanna be the アクション 2
For: I wanna be the アクション 2
it's aight
also secrets aren't required
[0] Likes
also secrets aren't required
Rating: 3.8 38
Difficulty: 45 45
Sep 29, 2020
Pigeon
For: Trail Set
For: Trail Set
Short easy needle with multiple paths / shortcuts for those who want to try different and harder paths.
[0] Likes
Rating: 5.0 50
Difficulty: 15 15
Sep 29, 2020
Wolsk
For: Titled 1
For: Titled 1
Rating is based on bad end.
The pathing in this needle game is incredibly confusing with a few cool maneuvers and a bunch of skips scattered throughout. However, if you intend to get the true end, you have to keep align 1 from the start of the game to the very end, and it seems moderately completely disgusting; it forces a ton of awkward movements and makes some of the skips presumably impossible. If you're a needle god, it may be fun to try going for true end, but I found bad end to be enjoyable enough to not want to make things worse for myself. Also, I am not a big fan of the snow visuals that can get extremely dense and also cause the game to lag at times.
The pathing in this needle game is incredibly confusing with a few cool maneuvers and a bunch of skips scattered throughout. However, if you intend to get the true end, you have to keep align 1 from the start of the game to the very end, and it seems moderately completely disgusting; it forces a ton of awkward movements and makes some of the skips presumably impossible. If you're a needle god, it may be fun to try going for true end, but I found bad end to be enjoyable enough to not want to make things worse for myself. Also, I am not a big fan of the snow visuals that can get extremely dense and also cause the game to lag at times.
Tagged as: Needle
[1] Like
Rating: 6.3 63
Difficulty: 72 72
Sep 29, 2020
moogy
For: I wanna be the ArioTrap 2
For: I wanna be the ArioTrap 2
Decent needle on the harder side of things. Uses a lot of named jumps in tight configurations, but the save placement is frequent enough that it never really feels like a drag to play. There's nothing too interesting going on, but for a relatively old needle game it holds up pretty well.
Stages 3 and 4 have some fairly difficult jump sequences and might prove very challenging if you're not used to "pure" needle like this, so a 70+ difficulty rating feels appropriate.
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Stages 3 and 4 have some fairly difficult jump sequences and might prove very challenging if you're not used to "pure" needle like this, so a 70+ difficulty rating feels appropriate.
Rating: 7.0 70
Difficulty: 70 70
Sep 29, 2020
omega2020
For: I wanna be the Partysu
For: I wanna be the Partysu
This needle is underrated in terms of difficulty. I've played easier needle games with these kinda ratings. 100 deaths in less than 2 mins on the first screen. This game is tougher than it looks.
Tagged as: Needle
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Sep 29, 2020
Delicious Fruit