Latest Reviews
SUDALV
For: I wanna be the SLOo MOoTION
For: I wanna be the SLOo MOoTION
На момент написания комента игру я дропнул, потому что ужас, начало с неприятного локуса, почти все атаки на заучку (что само по себе не так плохо), после первой минуты идёт атака с отскоками на УДАЧУ, после которой ещё 4 минуты заучки! Удачи это проходить в слепую. Я играл не в слепую, но мне всё равно не хватило терпения.
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отскоки оказались не на удачу, даже наоборот, пустая атака, оказывается там не рандом. Так что немного повышаю оценку, но всё равно это кринж
[0] Likes
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отскоки оказались не на удачу, даже наоборот, пустая атака, оказывается там не рандом. Так что немного повышаю оценку, но всё равно это кринж
Rating: 4.4 44
Difficulty: N/A
Jul 24, 2020
theTics
For: Chile Game
For: Chile Game
Chile Game is a floor needle game with few trolls and gimmicks. It starts out very easy, but there are some points that dramatically increased the difficulty.
The biggest gripe I had with this game was the trigger. Most of the triggers are in unsafe spots, and you might not see exactly what spikes they trigger. So it's just a required death.
Also, floor 99 and 100 completely ruined the experience. Floor 99 maximized the problem I had with triggers by making them invisible. It was such a nasty feeling of progress playing the screen over and over again just to see what next trigger is about. Invisible block traps didn't help either.
Floor 100 consists of 3 screens like some other floor games, and it is easily the worst part of the game. The reason why floor 100 in CN2 was bearable was because all 3 screens were much easier than the previous floors. But here, all 3 screens have the exact same difficulty as floor 90s, so they just felt like floor 100,101,102 with no saves. Besides, they were not pure needles, but with gimmicks like conveyor, refresher, and reversed gravity. Those gimmicks need practice to get consistent by a bit of muscle memory, but I'm pretty sure you would not want to do screen 1 and 2 hundred times to get used to screen 3.
Overall though, I could say I had fun with 40% part of the game. The second half of the game was nice, especially Jtool screens were quite enjoyable. However, this game has some of the worst platforming part I had with floor games which cancels out the advantage to below average.
The biggest gripe I had with this game was the trigger. Most of the triggers are in unsafe spots, and you might not see exactly what spikes they trigger. So it's just a required death.
Also, floor 99 and 100 completely ruined the experience. Floor 99 maximized the problem I had with triggers by making them invisible. It was such a nasty feeling of progress playing the screen over and over again just to see what next trigger is about. Invisible block traps didn't help either.
Floor 100 consists of 3 screens like some other floor games, and it is easily the worst part of the game. The reason why floor 100 in CN2 was bearable was because all 3 screens were much easier than the previous floors. But here, all 3 screens have the exact same difficulty as floor 90s, so they just felt like floor 100,101,102 with no saves. Besides, they were not pure needles, but with gimmicks like conveyor, refresher, and reversed gravity. Those gimmicks need practice to get consistent by a bit of muscle memory, but I'm pretty sure you would not want to do screen 1 and 2 hundred times to get used to screen 3.
Overall though, I could say I had fun with 40% part of the game. The second half of the game was nice, especially Jtool screens were quite enjoyable. However, this game has some of the worst platforming part I had with floor games which cancels out the advantage to below average.
Tagged as: x_Floor
[2] Likes
Rating: 4.0 40
Difficulty: 70 70
Jul 24, 2020
Paragus
For: I wanna be the Orbit Trap
For: I wanna be the Orbit Trap
This a really good trap game that very accurately captures the feel and style of the classic Orbit style trap areas previously seen in other games. Some very well designed traps without becoming stupidly precise keeps things moving along at a fun pace.
Tagged as: Trap
[2] Likes
Rating: 9.0 90
Difficulty: 45 45
Jul 24, 2020
Taprus
For: Boshy Remastered
For: Boshy Remastered
I'm usually one to quite enjoy sudoku type games, but this was frankly too obnoxious to be playable (granted, I didn't get very far)
Bonus points because the main concept is decent and because the soundtrack is downright hilarious.
Bonus points because the main concept is decent and because the soundtrack is downright hilarious.
Tagged as: Sudoku
[5] Likes
Rating: 1.5 15
Difficulty: N/A
Jul 24, 2020
Taprus
For: I Wanna be the Vandal
For: I Wanna be the Vandal
Everything that could be said about this game has already been said, so I'll keep it brief by saying that Vandal completely reignited my love for fangames and definitely stands, for me, as the best aiwana fangame made so far.
[2] Likes
Rating: 10.0 100
Difficulty: 70 70
Jul 24, 2020
Taprus
For: Chile Game
For: Chile Game
Not rating difficulty since I got softlocked at floor 78 after trying to do an upside down skip and it autosaved after spawning me upside down inside a block. (Though if I had to rate, difficulty wise, what I played until that point I'd say it stands at around 60)
As you could tell by the provided readme, this is a 100 floor needle game which takes as music choices a bunch of chilean music (hence the name of the game). Overall, I'd say it succeeds in both fronts, providing both continuous needle that never really gets boring and chilean bangers all the way (though I'm probably biased in this regard, seeing as I lived the vast majority of my life in Chile).
However, this doesn't mean that the game is without flaws, it never ever really gets very visually appealing and it has plenty of questionable decisions when it comes to design (I do not understand why every screen needed to have only one long save, it gets pretty tiring after a while, specially when you have difficult or hard to anticipate sections at the end (the platform ride at the end of 63 or the screen transition at the end of 73 are quite bad in that respect, really made the saves drag on more than they should have) nor do I understand some of the relatively common save placements that make you rejump immediatly as you restart, which is annoying).
Overall though, if you can enjoy the music and don't mind the issues I laid out, you will probably enjoy this game.
[0] Likes
As you could tell by the provided readme, this is a 100 floor needle game which takes as music choices a bunch of chilean music (hence the name of the game). Overall, I'd say it succeeds in both fronts, providing both continuous needle that never really gets boring and chilean bangers all the way (though I'm probably biased in this regard, seeing as I lived the vast majority of my life in Chile).
However, this doesn't mean that the game is without flaws, it never ever really gets very visually appealing and it has plenty of questionable decisions when it comes to design (I do not understand why every screen needed to have only one long save, it gets pretty tiring after a while, specially when you have difficult or hard to anticipate sections at the end (the platform ride at the end of 63 or the screen transition at the end of 73 are quite bad in that respect, really made the saves drag on more than they should have) nor do I understand some of the relatively common save placements that make you rejump immediatly as you restart, which is annoying).
Overall though, if you can enjoy the music and don't mind the issues I laid out, you will probably enjoy this game.
Rating: 5.5 55
Difficulty: N/A
Jul 24, 2020
Delicious Fruit