Latest Reviews
minku149
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Well, that was fun, walls really helped me there. Also I really don't know how to rate its difficulty because that was just half an hour for me to clear it, but for someone it could be much harder.
[0] Likes
Rating: 7.0 70
Difficulty: 60 60
Jan 30, 2019
Zorgo
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Not even a hendeca corner with invisible kid at the end, 0/10.
[2] Likes
Rating: 5.0 50
Difficulty: 75 75
Jan 30, 2019
gafro
For: I wanna Ragnarok
For: I wanna Ragnarok
One of my favorite fangames
[1] Like
Rating: 10.0 100
Difficulty: 70 70
Jan 30, 2019
kurath
For: I wanna Dream
For: I wanna Dream
Difficulty includes 'Extra'.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
This starts out great, as a needle game with a bit of an adventure vibe, featuring the kid traversing interesting environments and some good design. Production is good, mixing in traditional tilesets with custom ones and backgrounds, with some extra effects introduced.
The game begins incredibly easy, and gets substantially harder as time goes on, with a sprinkle of a few gimmicks. As it gets harder though, it gets worse. Almost astoundingly so. As stages progress, you get fewer gimmicks, more corridors, more generic jumps and less visibility.
Still, its a pretty fun needle game for the most part, I'd just stop if you stop enjoying it because it doesn't get better. The game shows its age with that, where the difficulty is generated by a lot of mediocre corridor needle design more common years ago that becomes progressively more frequent. Recommended if you want a decent escalating needle experience, but don't bother with extra. In case you want to know why:
Extra is pure trash. The secrets suffer from K3 syndrome where they're several tiers harder than the stage they're in. They're hidden wall secrets with no real indicators (fortunately the creator provides directions in a spoiler folder if you don't care to find them, which you probably shouldn't). Your reward is extra stage, which would drop the score of the game multiple points if it wasn't extra. It does everything wrong. Scrolling grid? Check. Uninspired pure black and white visuals? Check. Generic corridor garbage filled with 16pixels, corners and diagonals? Check. Complete disregard for aligns for these jumps? Check. At the start of extra, if you take the align near a save the corner jump becomes impossible and the only option is to backtrack for the align. Good stuff. There's also a wall-hug 16 pixel that will take you to a save that has a t-bone on either side that the wall hug does not give you the walkoff for on either side, so you either get to backtrack for a good align or have to do that every time. Final save is a couple jumps followed by a corridor with 4 corners.
Tagged as: Needle
[1] Like
Rating: 6.5 65
Difficulty: 70 70
Jan 30, 2019
Ear1_st
For: I wanna be the Invisikid
For: I wanna be the Invisikid
Spikes are not hard themselves, but it's TOO hard to find Kid's position.
[0] Likes
Rating: 5.9 59
Difficulty: 53 53
Jan 30, 2019
BreedPineapple
For: I Wanna Kill The Kamilia 2 Remake
[0] Likes
For: I Wanna Kill The Kamilia 2 Remake
[0] Likes
Rating: 8.0 80
Difficulty: 80 80
Jan 30, 2019
tuhkakuppi
For: I Wanna Defeat the Disorder Makers 2.1
For: I Wanna Defeat the Disorder Makers 2.1
The ultimate speedgame
Tagged as: Needle
[1] Like
Rating: 5.0 50
Difficulty: 70 70
Jan 29, 2019
tuhkakuppi
For: I wanna Lar
For: I wanna Lar
A harder needle game with 1 or 2 saves a screen (expect one shorter one) where you go back around to the first screen in the end.
I feel like lap around had something to do with this one.
I feel like lap around had something to do with this one.
Tagged as: Needle
[4] Likes
Rating: 5.9 59
Difficulty: 80 80
Jan 29, 2019
tuhkakuppi
For: I wanna be a Fruit of a plant
For: I wanna be a Fruit of a plant
A fun adventure through progressively harder needle stages, mostly with a classic, simple platforming feel. Would recommend if brute interests you but you don't want to actually play it.
Tagged as: Needle
[8] Likes
Rating: 8.0 80
Difficulty: 83 83
Jan 29, 2019