Latest Reviews
Onynekyu
For: I Wanna Defeat The Eater Of Dreams
[0] Likes
For: I Wanna Defeat The Eater Of Dreams
[0] Likes
Rating: 7.0 70
Difficulty: 25 25
Jul 19, 2020
Onynekyu
For: The Great And Powerful Normal Player
[0] Likes
For: The Great And Powerful Normal Player
[0] Likes
Rating: 6.5 65
Difficulty: 40 40
Jul 19, 2020
NightArcher188
For: I wanna Fall into Depression and never be Happy Again
For: I wanna Fall into Depression and never be Happy Again
Tagged as: Needle
[0] Likes
Rating: 5.1 51
Difficulty: 70 70
Jul 19, 2020
MikuStar263
For: I Wanna Healthy
For: I Wanna Healthy
Tagged as: One_jump
[0] Likes
Rating: 7.7 77
Difficulty: 60 60
Jul 19, 2020
kurath
For: I wanna be the Scenario
For: I wanna be the Scenario
After a 5 year break, Azure is back with another classic adventure. Scenario is a story focused (with translation!) adventure game that's very much in his style, with short stages, many different mechanics and zany ideas and some distinct but short bosses scattered along the way. Packed full of variety and creativity, its a little rough in a few places but nothing hugely problematic. It feels a bit less polished and a bit less expansive than Farewell, but definitely doesn't disappoint. There are some slight tie-ins to farewell as well, so if you have played it, there's a little bit more to be gained though no prior knowledge is required.
The visuals and sounds are solid, they won't blow you away but they really keep the classic fangame feel while still feeling very fitting to every situation - and given how many different environments and places you'll visit, it works great.
Platforming wise, its got an insanely wide variety of gimmicks, with each stage being short and distinct in its use of them with a handful of traps scattered around to keep you on your toes. You'll need to expect to go through some learning as will happen as you adapt to new mechanics and weird tricks, but it all flows well enough that I never felt stuck. There's a ton of minigames (some of which are kind of questionable, and can take a bit of time) but they're mostly a lot of fun.
The bosses are mostly as you find in his games - they have very little hp, though they are quite fast and difficult, though attempts never take long. They also incorporate stage gimmicks generally and are always memorable and creative rather than a sprite chucking cherries. For better or for worse, the hardest part is always at the end, so expect them to ramp up fast.
Overall, it was a great adventure game, capturing a very old school feel while still feeling new and fresh. There's a couple bumps along the road but he definitely hasn't lost his style. I'd recommend it to anyone who likes adventure games, and if you wish fangames had more story, this is absolutely up there.
[0] Likes
The visuals and sounds are solid, they won't blow you away but they really keep the classic fangame feel while still feeling very fitting to every situation - and given how many different environments and places you'll visit, it works great.
Platforming wise, its got an insanely wide variety of gimmicks, with each stage being short and distinct in its use of them with a handful of traps scattered around to keep you on your toes. You'll need to expect to go through some learning as will happen as you adapt to new mechanics and weird tricks, but it all flows well enough that I never felt stuck. There's a ton of minigames (some of which are kind of questionable, and can take a bit of time) but they're mostly a lot of fun.
The bosses are mostly as you find in his games - they have very little hp, though they are quite fast and difficult, though attempts never take long. They also incorporate stage gimmicks generally and are always memorable and creative rather than a sprite chucking cherries. For better or for worse, the hardest part is always at the end, so expect them to ramp up fast.
Overall, it was a great adventure game, capturing a very old school feel while still feeling new and fresh. There's a couple bumps along the road but he definitely hasn't lost his style. I'd recommend it to anyone who likes adventure games, and if you wish fangames had more story, this is absolutely up there.
Rating: 8.8 88
Difficulty: 60 60
Jul 19, 2020
MikuStar263
For: I wanna be the Dummy
For: I wanna be the Dummy
the whole game consists of gaps with triggers you have to activate to progress.
the extra gets more difficult, 2-3 pixel gaps & spikes are moving faster than before. and after the extra you're brought to a hub with small rooms à la break-through-the-placements style. You can collect apples after beating each screen, collect all & you've beaten the game.
[0] Likes
the extra gets more difficult, 2-3 pixel gaps & spikes are moving faster than before. and after the extra you're brought to a hub with small rooms à la break-through-the-placements style. You can collect apples after beating each screen, collect all & you've beaten the game.
Rating: 6.0 60
Difficulty: 50 50
Jul 19, 2020
IPECACMAN
For: Avoidance Collab 3
For: Avoidance Collab 3
If this is what a perfect collab is.... avoidance has regressed a lot in the years.
[12] Likes
Rating: N/A
Difficulty: 80 80
Jul 19, 2020
Delicious Fruit