Latest Reviews
Fruitless
For: I wanna be the Mermaid
For: I wanna be the Mermaid
Have you ever wanted to play I Wanna Be The Fish but found it too difficult? Not to worry, here we have an easier remake of that game made by Lilly, apparently made directly for Blue himself. There's more to the game than just being easier though, since it uses a new song ("lake Blizzard" by Sawawa), and the attacks themselves are altered to fit with the song. Some attacks don't exactly benefit from this (like the attack with the bullets rotating around the center, or the sinewave orbs just being a standstill attack in the second half), but the fight as a whole is still fun. Maybe I'm just saying this as a better player and that's affecting my opinion, but still, at least all the unfair parts are directly at the beginning, so you don't have to wait a long time to reach them and then die to them. Oh, and we can't talk about this game without mentioning the fullscreen attack. It's kind of hard to get used to at first, but after that, it is pretty cool. So yeah, this is a good beginner alternative to Fish, would recommend if you think you can handle it compared to that game.
Tagged as: Avoidance
[0] Likes
Rating: 6.0 60
Difficulty: 40 40
Aug 5, 2025
wakusei
For: I wanna catch the warp
For: I wanna catch the warp
I cannot express in words how much I love this game.
In a nutshell, this game may shatter your preconceived notions about trap games.
First off, the game engine is quite unique, so the controls may feel a bit odd at first, but they are easy to get used to.
Stage 1 isn't particularly noteworthy—it's a straightforward trap-based level, and the game's focus isn't here. Honestly, if you give up playing at this point, I'd feel sorry for you. Because you'll miss out on a lot of amazing content later on.
Stage 2 is the most enjoyable part of the game. It’s inspired by many well-known mini-games, such as Vex, Cover Orange, Exit 8, and even Plants vs. Zombies. The creator has made astonishing creative transformations and innovative developments to these games, adding many interesting traps without compromising the original gameplay. Some of these traps are absolutely mind-blowing. Of course, the boss of this stage might be challenging for some people.
Stage 3 is based on five different gameplay styles, including but not limited to games. These are Minesweeper, Touhou, Birdwatching, Terraria, and Collection. Although each section of this stage is not very long, and the design is slightly inferior to Stage 2, it still provides a decent experience. Of course, this assumes you know how to play Minesweeper.
The boss battle in Stage 3 is absolutely amazing. The game developer has faithfully recreated The Twins from Terraria within this game. Worth mentioning (though I didn’t include it in the spoiler tag) is the boss gameplay on the right side of the screen, which is well worth checking out—otherwise, you might get stuck for a long time.
I forgot to mention this earlier, but I wonder if the game developer has created an English language version for the game content. If anyone gets stuck because they can't understand Chinese, I'll post the boss gameplay here.
The last stage is also a trap stage, but compared to Stage 1, the trap forms here are much more diverse and highly innovative.
The final boss is also super cool! (Wait, why do I always have to say that?) The developer even recreated DELTARUNE in the game!!!! Although it's long, the difficulty isn't high, and it even includes a health regeneration system and status save feature.
I highly recommend this game to any player who doesn't mind trap-based gameplay. Trust me, you'll enjoy it.
[4] Likes
In a nutshell, this game may shatter your preconceived notions about trap games.
First off, the game engine is quite unique, so the controls may feel a bit odd at first, but they are easy to get used to.
Stage 1 isn't particularly noteworthy—it's a straightforward trap-based level, and the game's focus isn't here. Honestly, if you give up playing at this point, I'd feel sorry for you. Because you'll miss out on a lot of amazing content later on.
Stage 2 is the most enjoyable part of the game. It’s inspired by many well-known mini-games, such as Vex, Cover Orange, Exit 8, and even Plants vs. Zombies. The creator has made astonishing creative transformations and innovative developments to these games, adding many interesting traps without compromising the original gameplay. Some of these traps are absolutely mind-blowing. Of course, the boss of this stage might be challenging for some people.
Stage 3 is based on five different gameplay styles, including but not limited to games. These are Minesweeper, Touhou, Birdwatching, Terraria, and Collection. Although each section of this stage is not very long, and the design is slightly inferior to Stage 2, it still provides a decent experience. Of course, this assumes you know how to play Minesweeper.
The boss battle in Stage 3 is absolutely amazing. The game developer has faithfully recreated The Twins from Terraria within this game. Worth mentioning (though I didn’t include it in the spoiler tag) is the boss gameplay on the right side of the screen, which is well worth checking out—otherwise, you might get stuck for a long time.
I forgot to mention this earlier, but I wonder if the game developer has created an English language version for the game content. If anyone gets stuck because they can't understand Chinese, I'll post the boss gameplay here.
The last stage is also a trap stage, but compared to Stage 1, the trap forms here are much more diverse and highly innovative.
The final boss is also super cool! (Wait, why do I always have to say that?) The developer even recreated DELTARUNE in the game!!!! Although it's long, the difficulty isn't high, and it even includes a health regeneration system and status save feature.
I highly recommend this game to any player who doesn't mind trap-based gameplay. Trust me, you'll enjoy it.
Rating: 8.9 89
Difficulty: 49 49
Aug 5, 2025
opanker
For: I Wanna Happy Birthday The Super F!!
[0] Likes
For: I Wanna Happy Birthday The Super F!!
[0] Likes
Rating: 6.0 60
Difficulty: 45 45
Aug 5, 2025
opanker
For: I Wanna Super F - Variety Stream Package
For: I Wanna Super F - Variety Stream Package
Tagged as: Super_F
[0] Likes
Rating: 6.0 60
Difficulty: 50 50
Aug 5, 2025
opanker
For: I wanna Super F
For: I wanna Super F
It is not easy if you can cactus.
[0] Likes
Rating: 0.8 8
Difficulty: 75 75
Aug 5, 2025
GaspacoZanis
For: I wanna be the zennjidou
For: I wanna be the zennjidou
This game was published on Axfc on 2015-12-19, and thus it is unknown who published game. Although there is some information given by author that is a bit interesting.
First of all, description on Axfc says:
'簡単だよ!
だってアイワナの全自動だもんw'
Which means:
'It's easy!
Because it's fully automatic with Aiwana. lol'
Then there is a '余談.txt' ('additional remarks.txt' , I guess?), which has more info:
'このアイワナは全自動です。
難しいアイワナばかり作ってきたので、たまには簡単なものを作りました。
どうぞ遊んでください。
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
これ余談だよ( *´艸`)'
Translation, I guess:
'This Aiwana is fully automatic.
Since I have been making only difficult Aiwanna games, I made an easy one for a change.
Please enjoy playing it.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
This is a side note ( *´艸`)'
So, I guess this is not author's first game, but I am not sure whose game this is. Title screen is very oddly designed and style itself does not ring a bell for me.
As for game's title 'zennjidou', I guess it is a play of words, judging by what ChatGPT suggested:
'The term "zennjidou" (ぜんじどう or 禅寺堂, depending on kanji) isn’t a common standalone Japanese word, but if we break it down into parts based on possible kanji and pronunciation, here are some possibilities:
禅寺堂 (zen-ji-dou)
禅 (zen) = Zen (a school of Buddhism)
寺 (ji) = temple
堂 (dou) = hall, large building
Together, "禅寺堂" could mean "Zen temple hall" or "hall of a Zen temple".'
Anyway, that is all good, but what about the game?
What is the review that Nearigami references to?
To understand that, let's open up the Archived page for this game: https://web.archive.org/web/20210617172012/https://delicious-fruit.com/ratings/game_details.php?id=18380
"Another standstill game that takes you to the end automatically, only this time it's slow as hell."
Yep, there is not much more going on here. After you beat the game you get until the clear screen where there is '58 END' (or whatever are first 2 symbols) and Japanese text 'どうだった?' that says 'How did it go?'
To answer to your question, author of this game: Meh. Interesting concept around conveyor bells, but that is it. Title screen is whimsical but you can see how it is lazily made (you can see slight of yellow from the original title of the engine I think). Also this game is kind of slow and tedious.
Does not feel that satisfying to clear.
As for difficulty I am gonna give 1 difficulty since you can move, so you can mess up something and die on accident. Other than that it is indeed 0 difficulty game.
Would not recommend.
[0] Likes
First of all, description on Axfc says:
'簡単だよ!
だってアイワナの全自動だもんw'
Which means:
'It's easy!
Because it's fully automatic with Aiwana. lol'
Then there is a '余談.txt' ('additional remarks.txt' , I guess?), which has more info:
'このアイワナは全自動です。
難しいアイワナばかり作ってきたので、たまには簡単なものを作りました。
どうぞ遊んでください。
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
これ余談だよ( *´艸`)'
Translation, I guess:
'This Aiwana is fully automatic.
Since I have been making only difficult Aiwanna games, I made an easy one for a change.
Please enjoy playing it.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
This is a side note ( *´艸`)'
So, I guess this is not author's first game, but I am not sure whose game this is. Title screen is very oddly designed and style itself does not ring a bell for me.
As for game's title 'zennjidou', I guess it is a play of words, judging by what ChatGPT suggested:
'The term "zennjidou" (ぜんじどう or 禅寺堂, depending on kanji) isn’t a common standalone Japanese word, but if we break it down into parts based on possible kanji and pronunciation, here are some possibilities:
禅寺堂 (zen-ji-dou)
禅 (zen) = Zen (a school of Buddhism)
寺 (ji) = temple
堂 (dou) = hall, large building
Together, "禅寺堂" could mean "Zen temple hall" or "hall of a Zen temple".'
Anyway, that is all good, but what about the game?
What is the review that Nearigami references to?
To understand that, let's open up the Archived page for this game: https://web.archive.org/web/20210617172012/https://delicious-fruit.com/ratings/game_details.php?id=18380
"Another standstill game that takes you to the end automatically, only this time it's slow as hell."
Yep, there is not much more going on here. After you beat the game you get until the clear screen where there is '58 END' (or whatever are first 2 symbols) and Japanese text 'どうだった?' that says 'How did it go?'
To answer to your question, author of this game: Meh. Interesting concept around conveyor bells, but that is it. Title screen is whimsical but you can see how it is lazily made (you can see slight of yellow from the original title of the engine I think). Also this game is kind of slow and tedious.
Does not feel that satisfying to clear.
As for difficulty I am gonna give 1 difficulty since you can move, so you can mess up something and die on accident. Other than that it is indeed 0 difficulty game.
Would not recommend.
Rating: 0.3 3
Difficulty: 1 1
Aug 4, 2025
Delicious Fruit