Latest Reviews
jokcho
For: I Wanna Eat the Slop
For: I Wanna Eat the Slop
Tagged as: Funny
[0] Likes
Rating: 9.0 90
Difficulty: 40 40
Apr 20, 2024
Nearigami
For: I wanna be the Barrage
For: I wanna be the Barrage
I'm very proud of myself for beating this game. It's the ultimate classic "barrage" game and despite its age it remains very unique, with only a couple other games in existence that have a somewhat similar feeling to me. It made me feel much better about my skill in avoidance/barrage and my thoughts overall are positive. The last two bosses, Taiko and Colonel, have problems of course, but honestly as a package its definitely worth it.
[0] Likes
Rating: 7.0 70
Difficulty: 70 70
Apr 20, 2024
Sergey
For: I wanna be the fish absolute
[0] Likes
For: I wanna be the fish absolute
[0] Likes
Rating: 10.0 100
Difficulty: 100 100
Apr 20, 2024
Nearigami
For: I wanna Figure
For: I wanna Figure
Figure has been one of the most difficult games for me to write a review for. I feel like I put a lot of pressure on myself to say something meaningful. So many of my friends view this game in extremely high regard and their love for this game and many of them have articulated their love for it so beautifully that it feels like I can't really say anything fresh, but then again, sharing my thoughts will bring out something if I dig deep enough, so I'm ready to try.
My opinion on Figure over the years has only gone up. When I first saw Stonk playtesting the game on stream, I thought it seemed like an average side project for Wonderful between the 2nd and 3rd Kermit games. I thought the out of order floor numbers was a kind of pointless gimmick, and my overall impressions amounted to an okay time and surface level experience.
Figure from my perspective has grown to have been appreciated more and more with time from both the average player and average maker. There isn't really anything to back up this perspective. It just feels like something that slowly gathered more appreciation as people took the time to go through Wonderful's catalogue.
So now I had to wonder if my first impressions on Figure were wrong, and when it finally came time for me to experience it, I was cautiously optimistic. I had just cleared a couple of the FSR Legend games: RNG Dungeon and End Your Life, two games with a far heavier focus on bosses. Figure with its heavier emphasis on needle acted as a nice comfortable break for me between pushing myself to my limits.
Figure is a very utilitarian fangame. What I mean by that is that it only puts as much effort into its visuals as it needs to, and it only uses the simplest spike formations it can to force certain jumps. It causes Figure to feel incredibly stripped back, which ironically makes the game as a whole work much better.
I personally believe the main theme of Figure to be depression/emotional numbness, or at least that's the vibe it hits for me. Floor games are a game in which you tend to understand their length. If you're at floor 33, you know roughly how far you are through the game in most instances. It's a sense of grounding. Figure's choice to be subversive here serves multiple purposes then. The obvious, most surface level reason, is to just be a bit cheeky and silly, which I respect as a valid reason. The second, deeper meaning I personally felt from it is that it makes the player feel lost, like they're in a liminal state. Not knowing where you are, combined with the simple visuals and platforming, sort of prevents the player from ever fully feeling at home or cozy. It's quite genius.
The choice to simplify the visuals makes it hit more when it feels like something pokes through that sort of numbness. The Boys screen is an outlandish almost immersion breaking moment. It's so silly and shows a lot of Wonderful's making personality, and yet once you're done with it, its back to the muted visuals and colors without any sort of recognizable thing outside of default engine fangame assets.
I think it ultimately just makes the experience more interesting to me, and it compliments the platforming, which I think has aged remarkably well given the time it came out. It's simple and once again quite utilitarian, but the overall quality of it consistently shocked me. I think it just works so well as a whole. Very fun needle.
My only sort of definitive negative against the game is the jungle area boss, nicknamed affectionately as Poland. It's a short and simple boss that just feels very luck based and it pretty greatly detracted from my experience. It's a shame too because my enjoyment and appreciation for this game was hit pretty hard by this thing right at the end.
I'm dealing with some very bad fatigue so I'll stop writing my review here. I think I said what I wanted to say. Figure is an excellent game. Go play it.
[1] Like
My opinion on Figure over the years has only gone up. When I first saw Stonk playtesting the game on stream, I thought it seemed like an average side project for Wonderful between the 2nd and 3rd Kermit games. I thought the out of order floor numbers was a kind of pointless gimmick, and my overall impressions amounted to an okay time and surface level experience.
Figure from my perspective has grown to have been appreciated more and more with time from both the average player and average maker. There isn't really anything to back up this perspective. It just feels like something that slowly gathered more appreciation as people took the time to go through Wonderful's catalogue.
So now I had to wonder if my first impressions on Figure were wrong, and when it finally came time for me to experience it, I was cautiously optimistic. I had just cleared a couple of the FSR Legend games: RNG Dungeon and End Your Life, two games with a far heavier focus on bosses. Figure with its heavier emphasis on needle acted as a nice comfortable break for me between pushing myself to my limits.
Figure is a very utilitarian fangame. What I mean by that is that it only puts as much effort into its visuals as it needs to, and it only uses the simplest spike formations it can to force certain jumps. It causes Figure to feel incredibly stripped back, which ironically makes the game as a whole work much better.
I personally believe the main theme of Figure to be depression/emotional numbness, or at least that's the vibe it hits for me. Floor games are a game in which you tend to understand their length. If you're at floor 33, you know roughly how far you are through the game in most instances. It's a sense of grounding. Figure's choice to be subversive here serves multiple purposes then. The obvious, most surface level reason, is to just be a bit cheeky and silly, which I respect as a valid reason. The second, deeper meaning I personally felt from it is that it makes the player feel lost, like they're in a liminal state. Not knowing where you are, combined with the simple visuals and platforming, sort of prevents the player from ever fully feeling at home or cozy. It's quite genius.
The choice to simplify the visuals makes it hit more when it feels like something pokes through that sort of numbness. The Boys screen is an outlandish almost immersion breaking moment. It's so silly and shows a lot of Wonderful's making personality, and yet once you're done with it, its back to the muted visuals and colors without any sort of recognizable thing outside of default engine fangame assets.
I think it ultimately just makes the experience more interesting to me, and it compliments the platforming, which I think has aged remarkably well given the time it came out. It's simple and once again quite utilitarian, but the overall quality of it consistently shocked me. I think it just works so well as a whole. Very fun needle.
My only sort of definitive negative against the game is the jungle area boss, nicknamed affectionately as Poland. It's a short and simple boss that just feels very luck based and it pretty greatly detracted from my experience. It's a shame too because my enjoyment and appreciation for this game was hit pretty hard by this thing right at the end.
I'm dealing with some very bad fatigue so I'll stop writing my review here. I think I said what I wanted to say. Figure is an excellent game. Go play it.
Rating: 9.5 95
Difficulty: 80 80
Apr 20, 2024
Not_Another_QM_xa
For: Very Simple Avoidance
For: Very Simple Avoidance
A very simple and good-looking avoidance game. The third wave of barrage (cross-shaped random bullets) increases the difficulty.
Tagged as: Avoidance
[0] Likes
Rating: 8.0 80
Difficulty: 20 20
Apr 20, 2024
spellux01
For: I wanna be the fish absolute
For: I wanna be the fish absolute
Tagged as: Nasrano-like
[2] Likes
Rating: 0.0 0
Difficulty: N/A
Apr 20, 2024
Hollish
For: I wanna be the fish absolute
For: I wanna be the fish absolute
I did it using rofl and + added god mode
[3] Likes
Rating: 0.1 1
Difficulty: 100 100
Apr 20, 2024
happy_iw
For: I wanna be the fish absolute
For: I wanna be the fish absolute
>Decompile fish
>Turn off kill script
>Multiply bullet's speed by "ohgodwhy"
>profit!!!
The question of why is open to interpretation
>Turn off kill script
>Multiply bullet's speed by "ohgodwhy"
>profit!!!
The question of why is open to interpretation
Tagged as: Decompiler
[9] Likes
Rating: N/A
Difficulty: N/A
Apr 20, 2024