Latest Reviews

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Waxol
For: I wanna be the Improvement
[0] Likes
Rating: 1.3 13       Difficulty: 5 5
Jun 5, 2017
Kanaris
For: I wanna be the Zero Game
The game is old, and you can tell. The traps don't hold up to today's standards. Some of the platforming was cool (eye-blocks from Cave Story), but most was unenjoyable. The bosses were okay, if not too simple.
The highlight for myself was the minigame stage.

+Stages tiled as two of the most memorable games I've played.
+Bosses weren't trash garbo
+Some cool dynamic platforming
+Minigames stage was unique

-Most of the platforming was trash garbo

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Tagged as: Adventure Trap Gimmick Boss
[0] Likes
Rating: 4.8 48       Difficulty: 28 28
Jun 5, 2017
Xplayerlol
For: I hate the TA
Medley-ish thing that borrows multiple screens from a few old fangames and turns most of them into clusters of basic needle jumps and flying spike traps that barely resemble the original screens, though some were carefully rebuilt to be particularly bad and thus also include things like invisible spikes and fake spikes. There's also one 'original' section near the end of GB's stage, though said section is heavily inspired by one of GB's bosses, and is exactly as bad as the rest of the game anyway. The last stage claims to be paying homage to Archfoe, but the only similarity they share is the purple theme color, since the "Archfoe Stage" solely consists of two double diamonds in row. The game ends with a bad-looking avoidance thing that is way too short to be relevant in any way. Visuals range between nice and really bad (Mostly hovering around the negative extreme), musics are alright, but they restart.
Easily one of the worst medley games I've ever played. Highly not recommended.

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Tagged as: Avoidance Trap Medley
[1] Like
Rating: 1.0 10       Difficulty: 56 56
Jun 5, 2017
Nearigami
For: I wanna conquer the blow game
It's a classic beginner game that was explicitly designed to be completed in impossible mode. As a result, most of the game is unremarkable, but it has a sort of novelty to it that I appreciate. It's admittedly pretty fun to test how far you can get on an impossible mode playthrough and it brought up my enjoyment of this game by quite a bit.

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[0] Likes
Rating: 5.0 50       Difficulty: 20 20
Jun 5, 2017
Nearigami
For: indigo needle
Very interesting needle/ Dotkid theme with nice relaxing music. I genuinely felt relaxed while playing this. It was a challenge but never enough to frustrate me.

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[4] Likes
Rating: 7.5 75       Difficulty: 40 40
Jun 5, 2017
Xplayerlol
For: I wanna climb the Witch's Tower
Amazing needle game. Consists of five stages (Each of which with its own name and theme) that keep throwing in new interesting jumps, gimmicks or ways of using these gimmicks, while constantly getting more and more difficult, in a way that challenges and holds the player's interest from the beginning to the end. The visuals are really pretty and the musics are perfectly fitting, although the death sound could be a tad lower. Unexpected revelations await you to the right of the clear screen, by the way.
It's just wonderfully made in every possible aspect. Highly recommended.

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Tagged as: Needle
[4] Likes
Rating: 9.5 95       Difficulty: 65 65
Jun 5, 2017
Drug_Solo
For: キッド君のおさんぽ
Tagged as: Adventure Needle
[0] Likes
Rating: N/A       Difficulty: N/A
Jun 4, 2017
Nearigami
For: I wanna be the Zero Game
3 person old school collab. Really short but well made. I got language gated by the wario ware stage but I don't hold it against the game at all.

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[0] Likes
Rating: 7.5 75       Difficulty: 30 30
Jun 4, 2017
Voider88
For: wa
:thinking_face:

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[0] Likes
Rating: N/A       Difficulty: N/A
Jun 4, 2017
Xplayerlol
For: I wanna be the Ultimate hero
Rating based on clearing every path of version 0.5.
Unfinished adventure fangame with three complete paths and some unfinished paths. Filled with variety, the platforming has a decent share of different areas with their own gimmicks, some of which are really creative. The bosses are on the same tier of creativity, being also quite enjoyable. On the optional field, it features some achievements, secrets and unlockable mini-games, fruit of the non-linear nature of the game. It's also filled with minor details, such as the tutorial becoming optional on any playthrough after you clear it once, or Megaman being knocked back when you hit him once, or the game over screen if the Kid is caught by Ash's pokeball. It even has a map system, being one of the oldest fangames, if not the oldest, to use one. And finally, it has a fairly interesting storyline, with nicely written dialogues (Something particularly hard to find in a fangame).
That being said, this game does have its share of issues. The water physics in the pokemon stage are incredibly wonky, which isn't too bad since it consists of two saves, but still ruins those two saves. Moving objects such as platforms (And the fish that activates the switches in the water stage) are placed in ways that constantly force the player to wait for decently long amounts of time, leading to pointless moments of tedium. The first part of the pokemon stage is a bit too cryptic (Since it's kinda difficult to define what is a wall and what is just decoration). And finally, the flying object traps get repetitive after a short while, which is this game's biggest downside.
Nevertheless, I still liked it quite a bit. Would recommend if you don't mind some generic traps.

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Tagged as: Adventure Trap Gimmick
[2] Likes
Rating: 6.9 69       Difficulty: 36 36
Jun 4, 2017
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