Latest Reviews

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nowo
For: Loather
[0] Likes
Rating: 5.5 55       Difficulty: 74 74
Nov 10, 2019
Wolfiexe
For: I wanna be the Outbreak3
The finale of the Outbreak trilogy. The game booms off with a title screen that puts the previous entry to shame. Unfortunately, the game reverts back to it's trap roots, foregoing the classic needle/HP mixture of Outbreak 2 and going with the oldschool tilesets and wily shenanigans. Some of the traps are a bit more elaborate with hidden paths/triggers but it doesn't capture the charm and innovation than the 2nd game brought.

The boss however is the best in the trilogy, having decent production value and a small mixture of fun attacks. This makes for a perfect end to a trilogy with so many ups and downs, and will ensure you have an adventure that you'll probably soon forget!

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Tagged as: Trap Boss
[1] Like
Rating: 3.3 33       Difficulty: 35 35
Nov 10, 2019
Wolfiexe
For: I wanna be the Outbreak2
Outbreak 2 starts off on a grim tone with a title screen that uses an upsettingly worse font than the first game in the trilogy. However, it only goes up from there. Taking inspiration from The Godfather: Part II (1974), the game defies expectations of the previous title and goes for a needle-centric theme where the player is given 3 hp on every screen. This is split across two short stages, making for a different but evolved experience nobody could have predicted.

This time around the boss is more challenging, where only the highest IQ strats will provide success. If you get past this formidable flying foe, you're almost at the end of the Outbreak trilogy...

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Tagged as: Needle Boss
[1] Like
Rating: 4.4 44       Difficulty: 45 45
Nov 10, 2019
Wolfiexe
For: I wanna be the Outbreak1
Outbreak 1, the first in the breathtaking trilogy features 6 wacky short needle screens with traps sprinkled throughout, each more devilish than the last. There's even a tricky jump or two which might just block your progress for a few extra deaths than you expected.

The game ends with a giant stickman boss which if you die to you'll probably feel ashamed, and I can say that from experience. Then you're left with no option but to move onto the next Outbreak title and see what antics lie in wait for you.

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Tagged as: Trap Boss
[3] Likes
Rating: 2.7 27       Difficulty: 30 30
Nov 10, 2019
Bloomy209
For: I Wanna Be The Eternal Quest!
[0] Likes
Rating: 7.2 72       Difficulty: 39 39
Nov 10, 2019
Wolfiexe
For: I Wanna Soothe the Shroom
Soothe the Shroom is a 100f game featuring a handful of gimmicks and bosses set in a more oldschool-style theme, primarily making use of long but not overly precise saves and a bunch of quirky but simple visuals to keep things mixed up.

The level design is pretty fun throughout and maintains the needle-centric style and mixes it with whatever the stage gimmick may be, which can range from simpler stuff like platforms or water to more unique things such as toggle-switches and dynamic cherry shenanigans. There were a couple I weren't so big on such as the conveyors, but I enjoyed just about all of it. There are also a bunch of skips lying around if you feel like flexing your needle abilities to get to the end that little bit faster.

The bosses are all quite unique in their appearance, although never get too complicated in design. The attacks always felt fair and fun to read, and you can more or less first try all of them without having to worry about learning patterns or sketchy instagibs. In general I think 128's boss design is just really comfy, which I felt in his other games too. They felt easier to me than a fair deal of the platforming, so they made for a nice break between each stage.

Each floor theme also features a secret which when all are collected unlocks extra, which is actually pretty sizeable. Extra has some pretty tricky segments and starts combining all the things you've seen throughout the game which makes for some fun platforming, and it's rounded off with again a very nice boss too. The secrets are also easily obtainable after you clear the game, so you don't need to worry about catching them all on your first run through.

It would've been nice visually to perhaps see some new spike sprites (or platforms, water etc.) to go alongside each new stage visual theme, as generally the default spikes are just used throughout, although this does reinforce the old-school aesthetic kind of nicely.

Some stages could maybe have also benefited from different screen layouts as things could feel a bit samey at times, where every screen is generally just a jam-packed needle/gimmick screen with little empty space or difference from the other 9 screens in that stage. Maybe some bigger or smaller rooms, or twists along the way to make some rooms stand out a bit more. This is somewhat nitpicking but could be something that's fun to experiment with next time to give rooms more memorability, which is something I feel a lot of rooms in the game lack.

Overall though it's a fun game with lots of good design and a nice sprinkling of boss fights throughout to keep things fresh. Looking forward to what project 128 tackles next!

Also as an extra mention, the title screen is just great.

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Tagged as: Needle Gimmick Boss 100F
[1] Like
Rating: 8.0 80       Difficulty: 67 67
Nov 10, 2019
Mrzwanzig
For: I wanna be the Micromedley
The actual level design is not spectacular, but there's a decent variety (the challenges being chosen randomly definitely helps a lot), it's very appealing visually and the whole Wario Ware structure is a cool unique idea, so for the quick one-off it is, it's worth a play for sure.

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[0] Likes
Rating: 8.0 80       Difficulty: 52 52
Nov 10, 2019
Tyste
For: I wanna be the Outbreak1
Very forgettable trap game

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Tagged as: Trap
[0] Likes
Rating: 4.1 41       Difficulty: 21 21
Nov 10, 2019
BoshyGo11
For: he
Waiting for a furret walk barrage now

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Tagged as: Avoidance Meme
[3] Likes
Rating: 7.0 70       Difficulty: 35 35
Nov 10, 2019
superPP
For: Wish me luck 2
just a common easy needle for beginner. I think.

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Tagged as: Needle
[0] Likes
Rating: 5.8 58       Difficulty: 22 22
Nov 10, 2019
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