Latest Reviews

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maxg26
For: Crimson Needle 3
Incredible needle game, as someone who much prefers to play avoidance this got me hooked so hard, i thoroughly enjoyed pretty much every segment of this game aside from a few iffy screens, but that's bound to happen with a project this large, thank you guys for making this game, by far my favorite needle game.

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Tagged as: NeedleGimmick
[2] Likes
Rating: 10.0 100       Difficulty: 90 90
Jul 6, 2019
egg
For: C7osure
Tagged as: Needle Avoidance L_Game
[0] Likes
Rating: N/A       Difficulty: N/A
Jul 6, 2019
Thenewgeezer
For: I Wanna Celebrate Muni's Birthday
[3] Likes
Rating: 2.0 20       Difficulty: 70 70
Jul 6, 2019
Nick24
For: I wanna be the Number One
This is certified hood classic

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Tagged as: Avoidance Meme
[0] Likes
Rating: 6.9 69       Difficulty: 30 30
Jul 6, 2019
KIDDLE
For: i wanna take your time
[0] Likes
Rating: 6.9 69       Difficulty: 73 73
Jul 6, 2019
Nick24
For: I wanna be the Double Baka
The last jump on the save before the final one is abomination.

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Tagged as: Needle
[1] Like
Rating: 6.5 65       Difficulty: 80 80
Jul 6, 2019
Emmanating
For: divisive game
"Divisive game" couldn't be a more accurate title. Whether it be the music, aesthetics, gimmicks, jumps used, or bosses, there's going to be a significant split in who likes or dislikes this. Taking inspiration from games like "Figure" and "XIFT" which already deviate from the norm, and pushing further in that direction of experimentation by adding its own creator's style into the mix.

Nearly a year ago I went into divisive game expecting it to be comparable to Figure, and stopped partway through for personal reasons. I started it anew yesterday and can happily say that it's unique. Its own experience. Not that being something of a successor should be viewed negatively, "Scramble" is greatly inspired by "Sunspike" yet remains an excellent game. However I believe it's important to shine a spotlight on titles that push the boundaries of what's commonly accepted in fangames.

Similar to 100F games such as "Crimson Needle 2" divisive keeps swapping from one style to the next, usually every couple of rooms. Some shining examples of creative needle can be seen in the areas 07 (low gravity), 36 (health), and ~55 (drawn obstacles) . These are great, but what I'm more impressed by are the more mundane looking areas. Ones that use nothing more than the basic gimmicks of vines, platforms, and water. Each one of these areas feels unique, and despite their similarities on the surface even if they all used the same tileset I'd be able to tell when one area ended and the next began. Divisive does so much with so little, a great example of this is screen 28. 4 gates, 4 diagonals. Every single one of them is a different jumps, and none of the 8 are how they're generically used. https://imgur.com/a/NKEjwfF

The bosses are quick and snappy, each one trying something new while not outstaying their welcome. I enjoyed the soundtrack but can't comment on it much more than that. The graphics tie the needle together nicely, changing enough to differentiate areas while rarely exceeding that. And I agree with this decision, whether it be an artistic choice or lazyness. It works better than say "I Wanna Orion", where the graphics don't complement the needle but instead overshadow it.

Difficulty is pretty spot on throughout, often mellowing after a challenge before slowly rising again. Aside from 97 which is a fun screen that's too hard for this game, it didn't stray too far in either direction. Some screens teased the prospect of rougher stages but thankfully didn't pursue it.

Overall I had a blast playing through this. After being dragged back into fangames thanks to "Crimson Needle 3" I'm thankful I thought to retry this game before likely making my leave again. Below this paragraph I'll be leaving some comments that I either couldn't fit in above or are directed at specific rooms.


A significant number of rooms feature cycles. Moving spikes, platforms, or apples. They're all done great, rarely forcing the player to wait and rewarding them when they perform fast cycles.

The ice and gravity swapping areas were good aside from the meat grinder save https://imgur.com/a/Td09uiW , but that's mostly my fault for dying near the end a few times. 27 is one of my favourite rooms in the game, the beginning flows super well. The kermit the frog area was chill. The 2 rooms per save area was great, all four rooms were balanced well and fun to play. I can't immediately think of any save I disliked, but 43 would probably be my top pick. I've left out some areas and glossed over others, but I think I've said enough platforming wise. Anything I didn't mention was fun, I just have little more than that to say about it.

I enjoyed every boss except for the first one. The 4th was ok, out of everything in the game it reminded me the most of Figure. Everything else was fun, my top 3 picks being 3, 5, and of course the final boss. What a cool ending to the game, and easily the most impressive thing fangame wise I've seen you produce.

I'm too washed up to leave an accurate difficulty rating. If I had to guess overall it's easier than Figure, with some screens peaking higher than it.

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Tagged as: Needle Gimmick Boss 100_Floor
[2] Likes
Rating: 9.5 95       Difficulty: N/A
Jul 6, 2019
Leopolc
For: I wanna be the Insanity
[0] Likes
Rating: 7.0 70       Difficulty: 70 70
Jul 6, 2019
missingno
For: I wanna be the Earth
[0] Likes
Rating: 7.5 75       Difficulty: 55 55
Jul 6, 2019
yjjwon
For: I wanna Go Attack
just made an account to say this

this game is good and containing some cool particles overall, except the 3rd stage where you used white star particle following right after the kid's movement, its not necessary and really confusing to play

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[1] Like
Rating: 7.0 70       Difficulty: 75 75
Jul 6, 2019
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