Latest Reviews
Xplayerlol
For: I wanna be the Slave2
For: I wanna be the Slave2
[Uncleared]
Buffed version of the first Slave game, it consists of a short platforming section followed by a Big Kid boss. The platforming is a bit more precise than in the first game and just as fun, but the true difficulty comes from the boss. The Big Kid boss is similar to the first game, but the bullets move more quickly and the water doesn't give you double jump. It's possible that it also shoots more projectiles, but I wouldn't know, I never got too far into the fight. What I do know is that, thanks to its faster pace, you can't clear this game with skill and patience alone, like you could in the first.
Because I haven't gotten that far (I also don't have any other source of info), I can't say for sure how bad, or how difficult this is, so I'm leaving both rating fields blank. But I can say for sure that it's really bad, and really difficult, and I definitely wouldn't recommend it.
[1] Like
Buffed version of the first Slave game, it consists of a short platforming section followed by a Big Kid boss. The platforming is a bit more precise than in the first game and just as fun, but the true difficulty comes from the boss. The Big Kid boss is similar to the first game, but the bullets move more quickly and the water doesn't give you double jump. It's possible that it also shoots more projectiles, but I wouldn't know, I never got too far into the fight. What I do know is that, thanks to its faster pace, you can't clear this game with skill and patience alone, like you could in the first.
Because I haven't gotten that far (I also don't have any other source of info), I can't say for sure how bad, or how difficult this is, so I'm leaving both rating fields blank. But I can say for sure that it's really bad, and really difficult, and I definitely wouldn't recommend it.
Rating: N/A
Difficulty: N/A
Mar 17, 2019
MrDobryiKot
For: I wanna withering morning glory
[1] Like
For: I wanna withering morning glory
[1] Like
Rating: 6.0 60
Difficulty: 25 25
Mar 17, 2019
sonicdv
For: I wanna be the My heart goes on
For: I wanna be the My heart goes on
Welowas told me it was "fucking dumb" for me to rate this a 10. He just can't appreciate good art
[1] Like
Rating: 10.0 100
Difficulty: 5 5
Mar 17, 2019
Wolfiexe
For: I Wanna Be the Emperor
For: I Wanna Be the Emperor
Emperor is a classic adventure game that holds up pretty well despite the lacking production value, full of tricky and often trigger-based platforming and memorable bosses.
The game plops you in a hub as you go and explore each path, beating their respective platforming segments which is centred primarily on traps and triggers. There is the odd slight gimmick now and again but nothing too in-depth, and the strength comes from Klein's ability to make challenging but memorable manoeuvres, often making use of moving cherries to compliment the stages. A couple of segments felt a bit unpleasant such as the moving quad-diamond in the brown stage or some parts in the final callback stage (shoutouts to Magnificent), but for the most part it stays enjoyable for the difficulty it is.
Bosses are pretty diverse, ranging from good ol' Captain Jack to the legendary Nose Guy, there's a good selection of opponents. I was most surprised at the Miku avoidance midway'ish through the game which I found a lot of fun to learn and play around, despite my usual distaste for mid-adventure vocaloid avoidances. The final boss of course is also a classic, Emperor Miku. With 8 whopping phases and some questionable nekoron(?) physics to hinder you in the inevitable infinite jump phase, you'll be in for a ride and a formidable challenge.
Klein's games have a very distinctive style to them, particularly with the platforming. This combined with the fairly fun boss fights and interesting design make for a memorable and pretty challenging adventure game, and definitely a classic one at that.
[4] Likes
The game plops you in a hub as you go and explore each path, beating their respective platforming segments which is centred primarily on traps and triggers. There is the odd slight gimmick now and again but nothing too in-depth, and the strength comes from Klein's ability to make challenging but memorable manoeuvres, often making use of moving cherries to compliment the stages. A couple of segments felt a bit unpleasant such as the moving quad-diamond in the brown stage or some parts in the final callback stage (shoutouts to Magnificent), but for the most part it stays enjoyable for the difficulty it is.
Bosses are pretty diverse, ranging from good ol' Captain Jack to the legendary Nose Guy, there's a good selection of opponents. I was most surprised at the Miku avoidance midway'ish through the game which I found a lot of fun to learn and play around, despite my usual distaste for mid-adventure vocaloid avoidances. The final boss of course is also a classic, Emperor Miku. With 8 whopping phases and some questionable nekoron(?) physics to hinder you in the inevitable infinite jump phase, you'll be in for a ride and a formidable challenge.
Klein's games have a very distinctive style to them, particularly with the platforming. This combined with the fairly fun boss fights and interesting design make for a memorable and pretty challenging adventure game, and definitely a classic one at that.
Rating: 8.2 82
Difficulty: 85 85
Mar 17, 2019
Wolfiexe
For: I WANNA BE THE EXPLOSIVE
For: I WANNA BE THE EXPLOSIVE
EXPLOSIVE is a pretty varied adventure full of traps, tricks and references to some of the classics such as Fangame, the original I Wanna be the Guy and of course the beloved Hatsune Miku and Schwarlitz Longhener who each have their chance in the spotlight.
Stages are primarily trap-orientated and don't feature too much in the way of gimmicks. Some segments get pretty tricky, although I'd say the meat of the game's difficulty lies with the boss fights which I'll get to in a moment. There is a kinda cool puzzlish stage involving shooting cherry-arrow blocks to manipulate the path of a cherry, and one of the later trap stages in particular was a highlight with mindreads at every turn.
The bosses are very hit or miss for me. There are a few pretty simplistic ones in nature without demanding too much, whereas others last absurdly long with very long choke attacks or just sudden inclines in difficulty that makes fighting some of them kinda tedious. I wasn't really a fan of the Miku avoidance either, just not finding the attacks very enjoyable to learn. I'm sure it'll be up other people's alley though, but it wasn't my kind of avoidance. The Taisa on the other hand was pretty fun despite some gripes I had regarding the pacing and tediousness of the first phase, and it made for a very intense finish.
Having said that, upon beating the boss and jumping in the game clear warp, my game actually froze and then closed and lost my clear data, but I'm counting that regardless. Who needs to see the credits anyway?
Overall a pretty decent adventure game with some real highlights and some kinda not-so-great moments.
[1] Like
Stages are primarily trap-orientated and don't feature too much in the way of gimmicks. Some segments get pretty tricky, although I'd say the meat of the game's difficulty lies with the boss fights which I'll get to in a moment. There is a kinda cool puzzlish stage involving shooting cherry-arrow blocks to manipulate the path of a cherry, and one of the later trap stages in particular was a highlight with mindreads at every turn.
The bosses are very hit or miss for me. There are a few pretty simplistic ones in nature without demanding too much, whereas others last absurdly long with very long choke attacks or just sudden inclines in difficulty that makes fighting some of them kinda tedious. I wasn't really a fan of the Miku avoidance either, just not finding the attacks very enjoyable to learn. I'm sure it'll be up other people's alley though, but it wasn't my kind of avoidance. The Taisa on the other hand was pretty fun despite some gripes I had regarding the pacing and tediousness of the first phase, and it made for a very intense finish.
Having said that, upon beating the boss and jumping in the game clear warp, my game actually froze and then closed and lost my clear data, but I'm counting that regardless. Who needs to see the credits anyway?
Overall a pretty decent adventure game with some real highlights and some kinda not-so-great moments.
Rating: 7.5 75
Difficulty: 80 80
Mar 17, 2019
Wolfiexe
For: I wanna beat the 2 Stage Needle
For: I wanna beat the 2 Stage Needle
Two screens of needle on a black and white visual theme. The first screen is primarily generic jumps such as corners, diagonals and other classics with one kinda tricky drop-jump at the bottom right. The second screen is basically a single jump and is kinda fun to land, although the inability to save next to the jump start is annoying. The visual for saving is also very unclear, to the point where I don't even know if they're Z saves or shoot saves with bullet blockers.
There's an extra too with another single-jump kinda thing which I didn't bother with, but that's what you have waiting for you at the end if you're feeling daring enough.
There's an extra too with another single-jump kinda thing which I didn't bother with, but that's what you have waiting for you at the end if you're feeling daring enough.
Tagged as: Needle
[1] Like
Rating: 1.3 13
Difficulty: 65 65
Mar 17, 2019
Wolfiexe
For: I wanna be the TF
For: I wanna be the TF
(this game was updated not long ago, it may address some of the issues in the review)
TF is a one-room-jump (sorta) game that starts off fairly simple with light-hearted jumps and pleasant visuals and music. Nothing too crazy but if you roll it in roulette then it doesn't seem too bad initially.
Then out of nowhere you'll be met with some ass-difficulty jump which sets a very grim tone. Then it gets easy again before returning later with some awkward precise jump requiring a nasty sequence of stutters with frame perfect jumps and pauses, all whilst the save is positioned far away so you can't even save in the setup position. I ended up quitting here but looked ahead and the game goes on for a while longer, ping-ponging between relatively normal jumps and gross hand-killers, which is just kinda weird given the readme says it was an attempt to be an easy game.
The visuals and audio are pleasant though, but the difficulty balance and design is so nonsensical that I can't really recommend it. Maybe it'll be someone's cup of tea?
TF is a one-room-jump (sorta) game that starts off fairly simple with light-hearted jumps and pleasant visuals and music. Nothing too crazy but if you roll it in roulette then it doesn't seem too bad initially.
Then out of nowhere you'll be met with some ass-difficulty jump which sets a very grim tone. Then it gets easy again before returning later with some awkward precise jump requiring a nasty sequence of stutters with frame perfect jumps and pauses, all whilst the save is positioned far away so you can't even save in the setup position. I ended up quitting here but looked ahead and the game goes on for a while longer, ping-ponging between relatively normal jumps and gross hand-killers, which is just kinda weird given the readme says it was an attempt to be an easy game.
The visuals and audio are pleasant though, but the difficulty balance and design is so nonsensical that I can't really recommend it. Maybe it'll be someone's cup of tea?
Tagged as: Needle
[1] Like
Rating: 1.9 19
Difficulty: 75 75
Mar 17, 2019
RandomErik
For: I wanna be The Cat
For: I wanna be The Cat
rating based on singleplayer / online racing
magic tower is a disaster imo
[1] Like
magic tower is a disaster imo
Rating: 9.5 95
Difficulty: 40 40
Mar 16, 2019
Delicious Fruit