Latest Reviews
AndresSgarrido
For: I wanna get the Math PhD
For: I wanna get the Math PhD
Tagged as: Galaxy_Brain
[5] Likes
Rating: N/A
Difficulty: N/A
Dec 9, 2018
Wolfiexe
For: if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
For: if(I wanna get the good luck){with(kakki){destroy! kill! genocide!}}柿デスver
Kakki is easily one of the best avoidances I've played, and definitely one of the most creative. From start to finish there's just a ridiculous amount of things going on, making a blind watch incredibly confusing as you try to piece together the ins and outs of each attack, but figuring it out and making progress feels incredibly rewarding.
The avoidance consists of 17 scenes (phases, of sorts) and the game tracks your deaths on each scene on the portal screen which is nice for those statistic-lovers out there. The avoidance relies on pattern quite heavily although it's never quite that simple. Patterns will alternate or change between a selection of a few, often tangled in with some very smart telegraphing to hint the player in the right direction. One of my personal favourites is scene 14, whereupon an image scrolls behind some cherry silhouettes to hint at the correct platform to take at the end of the scene, all whilst you're tackling some spooky and creative attacks in a race-against-time.
Each scene feels like its own unique mini-avoidance of sorts and yet they all flow together really smoothly, utilising infinite-jump being given and taken away to give the player a constantly changing sense of freedom. One minute you'll be dancing in-between some tight patterns in a small box in the middle of the screen, only to be getting shook back-and-forth in a box of water by some rambunctious anime rascals moments later. Then onto some mind-bending attack in scene 10 which serves as a big challenge of reading and reacting, only to go into a 5000 IQ game of memory a scene later which throws everything down the drain if you weren't paying attention.
The game also features a currency/score system, whereby as you play you accumulate points which can unlock bonuses such as cosmetics for The Kid, different versions of the avoidance song and even some sound effects! It adds another layer to the game to make it feel like there's a bit more to care about, and getting a high score multiplier by chance at the start of an attempt only adds to the nerves as you desperately try not to waste it.
In addition, each scene has a secret which serves little purpose other than to get you some bonus points and make you go OOOOHHHHH for a moment. I must admit, it was a nice morale boost after a series of bad attempts to see Rin pop up holding a giraffe accompanied by a chirpy celebratory shout. It's another addition that doesn't change a great deal but it's a really sweet addition that makes it all the more memorable. Oh, and it even saves a screenshot every time you get a secret if you want to look back on your collection. Fun stuff.
I did have some gripes in the avoidance but I could mostly only ever blame myself. The only segment which I felt was very unfair was the end of the fall in scene 10, where sometimes the cherries would glide straight into you and given that you have no jump nor can you affect your falling speed, it can give you an impossible scenario. It probably happened in the single digits by the time I cleared, but each time was very frustrating. It's a small dampener in an otherwise amazingly polished avoidance.
It speaks a lot that I can write this much for a game with just one avoidance and still feel like I'm not going into enough detail. Kakki is just an insane avoidance experience and will stand as one of my favourites for quite some time to come. Would strongly recommend if you want a big but very rewarding challenge. Great stuff!
The avoidance consists of 17 scenes (phases, of sorts) and the game tracks your deaths on each scene on the portal screen which is nice for those statistic-lovers out there. The avoidance relies on pattern quite heavily although it's never quite that simple. Patterns will alternate or change between a selection of a few, often tangled in with some very smart telegraphing to hint the player in the right direction. One of my personal favourites is scene 14, whereupon an image scrolls behind some cherry silhouettes to hint at the correct platform to take at the end of the scene, all whilst you're tackling some spooky and creative attacks in a race-against-time.
Each scene feels like its own unique mini-avoidance of sorts and yet they all flow together really smoothly, utilising infinite-jump being given and taken away to give the player a constantly changing sense of freedom. One minute you'll be dancing in-between some tight patterns in a small box in the middle of the screen, only to be getting shook back-and-forth in a box of water by some rambunctious anime rascals moments later. Then onto some mind-bending attack in scene 10 which serves as a big challenge of reading and reacting, only to go into a 5000 IQ game of memory a scene later which throws everything down the drain if you weren't paying attention.
The game also features a currency/score system, whereby as you play you accumulate points which can unlock bonuses such as cosmetics for The Kid, different versions of the avoidance song and even some sound effects! It adds another layer to the game to make it feel like there's a bit more to care about, and getting a high score multiplier by chance at the start of an attempt only adds to the nerves as you desperately try not to waste it.
In addition, each scene has a secret which serves little purpose other than to get you some bonus points and make you go OOOOHHHHH for a moment. I must admit, it was a nice morale boost after a series of bad attempts to see Rin pop up holding a giraffe accompanied by a chirpy celebratory shout. It's another addition that doesn't change a great deal but it's a really sweet addition that makes it all the more memorable. Oh, and it even saves a screenshot every time you get a secret if you want to look back on your collection. Fun stuff.
I did have some gripes in the avoidance but I could mostly only ever blame myself. The only segment which I felt was very unfair was the end of the fall in scene 10, where sometimes the cherries would glide straight into you and given that you have no jump nor can you affect your falling speed, it can give you an impossible scenario. It probably happened in the single digits by the time I cleared, but each time was very frustrating. It's a small dampener in an otherwise amazingly polished avoidance.
It speaks a lot that I can write this much for a game with just one avoidance and still feel like I'm not going into enough detail. Kakki is just an insane avoidance experience and will stand as one of my favourites for quite some time to come. Would strongly recommend if you want a big but very rewarding challenge. Great stuff!
Tagged as: Avoidance
Galaxy_Brain
[10] Likes
Rating: 10.0 100
Difficulty: 90 90
Dec 8, 2018
Shinobu [Creator]
For: I wanna be the Bingo
For: I wanna be the Bingo
My best attempt at a adventure fangame themed on traps. But you should also ready for an avoidance grind and if you manage to do it, you will find a true gem near the end of the game.
And this is my last game before I go to the air force.
2018-03-29 Edit : My next jazz avoidance will appear in my next adventure game.
2018-03-31 Edit : Originally, the game was going to contain only a single avoidance, but I just decided to make a couple of stages as well, and when I was nearly finished with that avoidance, ending the game right away felt very awkward, so I made the final stage very long plus a boss to end the game as well.
[5] Likes
And this is my last game before I go to the air force.
2018-03-29 Edit : My next jazz avoidance will appear in my next adventure game.
2018-03-31 Edit : Originally, the game was going to contain only a single avoidance, but I just decided to make a couple of stages as well, and when I was nearly finished with that avoidance, ending the game right away felt very awkward, so I made the final stage very long plus a boss to end the game as well.
Rating: N/A
Difficulty: N/A
Dec 8, 2018
Wolfiexe
For: I Wanna Get Cultured 2
For: I Wanna Get Cultured 2
Comfortably one of the most padded-out and polished medley games out there, with a massive amount of content sure to keep you satisfied for many hours to come. Cultured 2 is an incredibly memorable and enjoyable game and a great take on the medley-genre.
Taking the 2 screens-per-game-pick format, each stage has a very sizeable number of screens with a wide variety in styles, ranging from your lovable needle picks such as Uhuhu Spike and SSR2 to some more gimmick-orientated screens like Reach Heaven or Hibachi. Nothing ever gets too unfamiliar, but you can expect it to stay interesting throughout all the stages. They're accompanied by a fun selection of bosses too, each made by a different maker which makes for some fun end-of-stage fights.
The game also features a huge amount of side content such as bonus challenges with extra picks from more unusual games, as well as a randomizer mode of sorts to add for some fun and wacky replayability, and most notably the Bifficult mode, which buffs all existing screens and adds a plethora of new content for those daring enough to aim for the "True End"-of sorts. It's a very fun and challenging ride.
With so much content, there's always gonna be a few things that stand out as less enjoyable but the bulk of the content overshadows any negatives that peek out. A small nitpick would be that boss 5 feels quite lengthy despite being fun to play, although it might be my mild PTSD speaking here. The guest stages also feel like quite a big bulk which maybe could've been slightly shorter or perhaps only requiring a certain amount to be completed to allow progress, although they're all creative and enjoyable in their own right.
Overall though C2 is a fantastic game and a solid favourite of mine. It feels like a nice celebration of a wide variety of games that deserve to be remembered and showcased, something which I feel medley games are all about and perhaps something that isn't focused on as much now.
[2] Likes
Taking the 2 screens-per-game-pick format, each stage has a very sizeable number of screens with a wide variety in styles, ranging from your lovable needle picks such as Uhuhu Spike and SSR2 to some more gimmick-orientated screens like Reach Heaven or Hibachi. Nothing ever gets too unfamiliar, but you can expect it to stay interesting throughout all the stages. They're accompanied by a fun selection of bosses too, each made by a different maker which makes for some fun end-of-stage fights.
The game also features a huge amount of side content such as bonus challenges with extra picks from more unusual games, as well as a randomizer mode of sorts to add for some fun and wacky replayability, and most notably the Bifficult mode, which buffs all existing screens and adds a plethora of new content for those daring enough to aim for the "True End"-of sorts. It's a very fun and challenging ride.
With so much content, there's always gonna be a few things that stand out as less enjoyable but the bulk of the content overshadows any negatives that peek out. A small nitpick would be that boss 5 feels quite lengthy despite being fun to play, although it might be my mild PTSD speaking here. The guest stages also feel like quite a big bulk which maybe could've been slightly shorter or perhaps only requiring a certain amount to be completed to allow progress, although they're all creative and enjoyable in their own right.
Overall though C2 is a fantastic game and a solid favourite of mine. It feels like a nice celebration of a wide variety of games that deserve to be remembered and showcased, something which I feel medley games are all about and perhaps something that isn't focused on as much now.
Rating: 9.7 97
Difficulty: 70 70
Dec 8, 2018
Wolfiexe
For: I Dun Wanna be Anything 2
For: I Dun Wanna be Anything 2
Dun Wanna Be Anything 2 is most likely one of the most grandiose fangames out there in terms of scope. It boasts a huge collection of stages and bosses, each with completely different themes both visually and mechanically and all interweaving into one-another to create a very cohesive world. Zanto has made a really impressive metroidvania that's sure to be a memorable adventure for any fangame player.
The game starts off with a relatively simple series of stages and slow introduction of gimmicks to ease the player in, before introducing a variety of paths and new gimmicks to keep the gameplay interesting and fresh all the way throughout this huge adventure. Naturally with any game with this much variety, there's a fair share of ups and downs although in my experience the positives far outweighed the negatives. Some personal highlights included the galaxy brain block puzzles which felt very cleverly designed, or the Dash Zone which made for some very challenge but intense platforming sequences. Cycle-based platforming is very common in this and Zanto has taken good care to ensure fast cycles are generally always possible, making it flow much smoother.
There's also a wide variety of bosses amongst the many stages. The majority of them are learn-based with an emphasis on pattern attacks compared to barrage, and for the most part they're pretty fun to get through. I only had an issue on a couple, such as the Flame Salamander (whatever it's called) which felt very instagibby and a little unintuitive with a very long intro, although thankfully it died quickly with usage of a certain item which alleviated the problem a great deal. There's undoubtedly some sore spots that can cause a bit of frustration, although the metroidvania elements allow you to explore elsewhere for powerups to ease the fight's difficulty that little bit more.
If you dive into this, expect a long and arduous journey full of heartbreak, whimsy and wonder, but one you won't soon forget. The amount of effort put into this game is staggering and despite the odd hiccup here or there, the end result is something pretty great.
Also GUTS!
[2] Likes
The game starts off with a relatively simple series of stages and slow introduction of gimmicks to ease the player in, before introducing a variety of paths and new gimmicks to keep the gameplay interesting and fresh all the way throughout this huge adventure. Naturally with any game with this much variety, there's a fair share of ups and downs although in my experience the positives far outweighed the negatives. Some personal highlights included the galaxy brain block puzzles which felt very cleverly designed, or the Dash Zone which made for some very challenge but intense platforming sequences. Cycle-based platforming is very common in this and Zanto has taken good care to ensure fast cycles are generally always possible, making it flow much smoother.
There's also a wide variety of bosses amongst the many stages. The majority of them are learn-based with an emphasis on pattern attacks compared to barrage, and for the most part they're pretty fun to get through. I only had an issue on a couple, such as the Flame Salamander (whatever it's called) which felt very instagibby and a little unintuitive with a very long intro, although thankfully it died quickly with usage of a certain item which alleviated the problem a great deal. There's undoubtedly some sore spots that can cause a bit of frustration, although the metroidvania elements allow you to explore elsewhere for powerups to ease the fight's difficulty that little bit more.
If you dive into this, expect a long and arduous journey full of heartbreak, whimsy and wonder, but one you won't soon forget. The amount of effort put into this game is staggering and despite the odd hiccup here or there, the end result is something pretty great.
Also GUTS!
Rating: 9.4 94
Difficulty: 75 75
Dec 8, 2018
sonicdv
For: I wanna get the Math PhD
For: I wanna get the Math PhD
Math is fucking bullshit anyways
[14] Likes
Rating: N/A
Difficulty: N/A
Dec 8, 2018
Mrzwanzig
For: I wanna love the Miku
For: I wanna love the Miku
The game has 4 needle stages, each made by a different maker. I really liked the "big nonlinear screen with gravity flippers" stage, the others are okay. At the end of each stage is, as the title would suggest, a Miku avoidance. They're mostly pretty long (close to 4 minutes) and mostly consist of fairly learny patterns. If that's your thing then go nuts, for me it gets a little frustrating after a while, especially in the last and hardest avoidance, which has some tight dodges in places.
[0] Likes
Rating: 6.8 68
Difficulty: 72 72
Dec 8, 2018
Bob
For: I wanna get the Math PhD
For: I wanna get the Math PhD
This game is easy. All you need to do is type in numbers.
[20] Likes
Rating: N/A
Difficulty: N/A
Dec 8, 2018
KinataKnight [Creator]
For: I wanna get the Math PhD
For: I wanna get the Math PhD
Trivial game. Literally just search for the answers in the discord.
[30] Likes
Rating: N/A
Difficulty: 0 0
Dec 8, 2018
Mrzwanzig
For: I wanna go to the quantum world
For: I wanna go to the quantum world
Really fun adventure game. There's 5 stages, each with a boss/avoidance. I want to particularly give shoutouts to how different all the bosses are. We have a fairly standard shooty boss, a boss based around accurately dealing damage to it before it destroys your platform, a chill avoidance, a fairly tough Miku with checkpoints, and an intense final barrage with dot hitbox and HP. Enjoyed it pretty much the whole way through, with the final stage and avoidance being my favourite parts.
[1] Like
Rating: 8.8 88
Difficulty: 67 67
Dec 8, 2018
Delicious Fruit