Latest Reviews
Wolsk
For: I wanna see the beautiful world
For: I wanna see the beautiful world
Rating is based on extra.
A relatively fun and quite long adventure game with a lot of variety and 2 not very fun bosses. There is sudoku-tier platforming and a serious lack of production value in some of the main stages, but there are also several pretty fun parts. One stage changed the framerate of the game which was hilariously bad at first but then turned actually interesting with some cool platforming.
Beautiful World works similarly to "I Wanna Go Across The Rainbow" in that it has a semi-clear screen followed by a proper clear screen upon getting all secrets and beating an extra needle stage and a few bosses. Past the semi-clear, the game gets more difficult and has annoying parts but also plenty of fun segments. The portal room takes you directly to each screen that has a secret item which makes secret hunting actually enjoyable. It also allows you to warp back to the portal room after getting most of the items without needing to backtrack (like you can in Go Across The Rainbow). The true final boss was quite irritating because phase 1 had a health bar that basically doesn't matter at all. You only need to do 10 damage to advance to phase 2, but there is no indication of that.
The extra stages were pretty fun but also had some annoying sections like a Japanese quiz area where you actually need to type a couple answers in Japanese. The extra boss, however, was way too long and had a few gross attacks where it reverses your controls.
I would recommend at least reaching the portal room, but beyond that is a little iffy. For me, the bad parts outweigh the good parts, but there is still plenty to enjoy from there if you can push through the not-so-great sections.
[1] Like
A relatively fun and quite long adventure game with a lot of variety and 2 not very fun bosses. There is sudoku-tier platforming and a serious lack of production value in some of the main stages, but there are also several pretty fun parts. One stage changed the framerate of the game which was hilariously bad at first but then turned actually interesting with some cool platforming.
Beautiful World works similarly to "I Wanna Go Across The Rainbow" in that it has a semi-clear screen followed by a proper clear screen upon getting all secrets and beating an extra needle stage and a few bosses. Past the semi-clear, the game gets more difficult and has annoying parts but also plenty of fun segments. The portal room takes you directly to each screen that has a secret item which makes secret hunting actually enjoyable. It also allows you to warp back to the portal room after getting most of the items without needing to backtrack (like you can in Go Across The Rainbow). The true final boss was quite irritating because phase 1 had a health bar that basically doesn't matter at all. You only need to do 10 damage to advance to phase 2, but there is no indication of that.
The extra stages were pretty fun but also had some annoying sections like a Japanese quiz area where you actually need to type a couple answers in Japanese. The extra boss, however, was way too long and had a few gross attacks where it reverses your controls.
I would recommend at least reaching the portal room, but beyond that is a little iffy. For me, the bad parts outweigh the good parts, but there is still plenty to enjoy from there if you can push through the not-so-great sections.
Rating: 6.7 67
Difficulty: 63 63
Aug 8, 2018
Zorgo
For: I wanna PurDple Spike
For: I wanna PurDple Spike
Tagged as: Uhuhu_Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Aug 8, 2018
DerpyHoovesIWBTG
For: I wanna PurDple Spike
For: I wanna PurDple Spike
PDPlayer's take on Uhuhu Spike-type needle, in which he fails miserably. A good bunch of rooms usually start off rather nice but often times have a unneccessary difficulty spike at the second half of the room. There are a lot of dumb needle choices here and there like dickspikes or a minispike double diamond at the start of a save with a easy to choke drop afterwards. Not fun at all so I wouldn't recommend this, so you should rather play something else like Mayuri Spike 2.
Tagged as: Needle
[0] Likes
Rating: 4.0 40
Difficulty: 63 63
Aug 8, 2018
Pyure
For: I wanna be the Great mind
For: I wanna be the Great mind
The traps in stage 1 were decent and funny, stage 2 was pretty generic needle, and stage 3 was some simple puzzle platforming. All the bosses were basically the same, forgettable delicious fruit fights. Stage 1 was really the best in terms of tileset and gameplay, I think I would have enjoyed the game more if it had continued on like that.
[0] Likes
Rating: 6.4 64
Difficulty: 42 42
Aug 7, 2018
ChronoGear
For: I Wanna Find a Cure
For: I Wanna Find a Cure
Incredible game. It's impressive how these marathon games keep surprising me every year. I Wanna Find A Cure is another fangame that's shocking that it's free to play. I find it more enjoyable than a lot of stuff on Steam right now. Each world is unique and very well done and fun to play. There's a ton of variety in the game that will provide hours worth of content. It's games like these that keep me interested and playing fangames.
[6] Likes
Rating: 9.5 95
Difficulty: 60 60
Aug 7, 2018
Renko97
For: I wanna create a Sonic Rainboom
For: I wanna create a Sonic Rainboom
Rainbow dash needle
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 42 42
Aug 7, 2018
Wolfiexe
For: I wanna kill the troll king
For: I wanna kill the troll king
Troll King is a fantastic adventure game, as expected from Mattin who's built up a very high quality portfolio of games now. This is no exception, and the whole package from the level design to the production value is top notch.
Each stage in the game has a unique atmosphere and theme, making it feel like a proper adventure as if you're visiting different parts of a world. The hazards and gimmicks thrown at you always feel fitting and well designed to the point that they never get frustrating, even if the odd save feels like a bit of a bump in difficulty. There are some puzzle-related segments but they felt fairly simple and straightforward, so there's no galaxy-brain requirement in this case.
The bosses in particular are great, and a couple of them blew me away with their production value and overall visual design, the water-boat boss especially so. There were a couple of spots where attacks felt a bit unclear, namely the attack in Sagat where he shows a trail of where he's going to move forward and it seems like there are numerous safespots, but the actual intended way of dodging it involves dodging away from him completely. Despite some minor hiccups, the bosses always felt fun for me.
There's also sort of a gauntlet at the end where you go through a series of unrelated rooms/segments which makes for a nice bag of variety before the ending boss. Naturally with such a selection of varied segments, some are going to be more enjoyable than others. One of them had a very unclear path past a trap which caused a great deal of confusion, although was amusing when I realised.
Overall just a great game. As always, I look forward to Mattin's next creation!
[0] Likes
Each stage in the game has a unique atmosphere and theme, making it feel like a proper adventure as if you're visiting different parts of a world. The hazards and gimmicks thrown at you always feel fitting and well designed to the point that they never get frustrating, even if the odd save feels like a bit of a bump in difficulty. There are some puzzle-related segments but they felt fairly simple and straightforward, so there's no galaxy-brain requirement in this case.
The bosses in particular are great, and a couple of them blew me away with their production value and overall visual design, the water-boat boss especially so. There were a couple of spots where attacks felt a bit unclear, namely the attack in Sagat where he shows a trail of where he's going to move forward and it seems like there are numerous safespots, but the actual intended way of dodging it involves dodging away from him completely. Despite some minor hiccups, the bosses always felt fun for me.
There's also sort of a gauntlet at the end where you go through a series of unrelated rooms/segments which makes for a nice bag of variety before the ending boss. Naturally with such a selection of varied segments, some are going to be more enjoyable than others. One of them had a very unclear path past a trap which caused a great deal of confusion, although was amusing when I realised.
Overall just a great game. As always, I look forward to Mattin's next creation!
Rating: 9.2 92
Difficulty: 45 45
Aug 7, 2018
Delicious Fruit