Latest Reviews
Chance
For: I wanna be the BERW
For: I wanna be the BERW
Tagged as: Needle
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 20, 2026
Jsan
For: I wanna be the Detro
For: I wanna be the Detro
Tagged as: Avoidance
[0] Likes
Rating: 7.8 78
Difficulty: 77 77
Feb 20, 2026
wakusei
For: I wanna Jerryfish
For: I wanna Jerryfish
flying-spike traps ruined this game
[0] Likes
Rating: 6.6 66
Difficulty: 23 23
Feb 20, 2026
voraciousreader
For: I wanna Weave Through the Witch's Needle
[0] Likes
For: I wanna Weave Through the Witch's Needle
[0] Likes
Rating: 7.7 77
Difficulty: 65 65
Feb 20, 2026
qhw
For: FreeTriggerUsersAnniversary: 2025
For: FreeTriggerUsersAnniversary: 2025
Tagged as: FreeTrigger_Users
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 20, 2026
wakusei
For: FreeTriggerUsersAnniversary: 2025
For: FreeTriggerUsersAnniversary: 2025
Tagged as: FreeTrigger_Users
[0] Likes
Rating: N/A
Difficulty: N/A
Feb 20, 2026
PlutoTheThing
For: Delicious Level Design Contest
For: Delicious Level Design Contest
This review is based on doing all applicable stages in the original, un-revised form, since I thought it would be more interesting for me, as well as getting all the secret and cosmetic items.
DLDC was a pretty anticipated release, it’s a big contest which encouraged a bunch of makers to submit stages that would be compiled in one game. The fact the game exists is great, since encouraging new makers to create stuff is always awesome. I have some pretty mixed thoughts on the game as a whole but I do think it’s a great thing it exists and I hope newer makers who contributed to the contest continue to be motivated to make stuff. It’s by far the best thing the game can do on a community scale.
Overall, I like the game. There’s a pretty big pool of variety here, and there’s a sense of excitement entering a new stage and truly not knowing what to expect from it. There’s a few stages that stuck out as particularly fun to me. EchoMask’s stage is pretty awesome, as well as Gaphodil’s, and the two touhou stages tied for 3rd place I had a good time in. There’s also Duncan’s stage which I think would round out my top 5, it’s pretty funny and has a lot of charm. There were a few other stages that I felt were quite good but I didn’t fall in love with, and with a bit more fleshing out probably could have been one of my favorites. Still considering the context they were made in, I still can appreciate them for what they are.
I think the biggest issue I have with certain stages in this game is that a lot of them don’t capture what I like about fangames. This is a very personal issue of course, but there’s quite a few stages, such as LightPotato’s, that felt more like regular precision platformer gameplay. There isn’t anything inherently wrong with this of course, and a lot of people will enjoy this kind of thing (It’s the 2nd place entry after all.) but fangames have very rigid movement which makes this kind of design not as appealing as it would be in other games. The Kid can’t do much, and fangames are very precise, most modern precision platformers don’t have this so standard design tropes in platformer games work better. I think for me at least, fangames need more than that to really work for me. A lot of the fangame platforming I’ve enjoyed forgoes these design conventions and have stuff that would be weirdly precise in other games, or introduce/use gimmicks in strange ways. I think a lot of the stages in this game feel like they are trying to feel very smooth and nice to the player, and I think if fangames had better movement that would feel quite good, but as is they end up feeling a bit slow and to me, boring.
Even the stages that don’t have this issue didn’t always land to me. This is definitely just bad luck on my part in regards to what I enjoy about fangames. The things that really captivated my attention with fangames are just not present here, and I think the longer I interact with fangames the more I want those uniquely “fangamey” experiences to be present. I think when I first joined the community a game like this would have captured my heart, since I’d just see it as a really cool and fun platformer. This isn’t to say that fangames need to be a certain way, I don’t think that at all. However there are things that make fangames special to me, their hostile design that doesn’t line up with what others might consider “good game design”, the culture surrounding them and how that influences what people make, and the super precise controls of the Kid. There’s not much in this game that leaned into things like that for me, so it ended up just not being for me a lot of the time.
I think most people will have a very good time with this game, and there’s a lot to like. The presentation is quite impressive, and the final boss at the end is a pretty awesome idea that I think was pretty well executed. I would probably recommend this game to most people despite my own opinions on it, although if you have similar tastes to me it probably won’t be your thing. Still, as I mentioned at the start of the review, it’s great the game exists, and a lot of people are going to have/already had a ton of fun with it. I think games like this are part of what keeps the fangame community on a wider scale alive.
[3] Likes
DLDC was a pretty anticipated release, it’s a big contest which encouraged a bunch of makers to submit stages that would be compiled in one game. The fact the game exists is great, since encouraging new makers to create stuff is always awesome. I have some pretty mixed thoughts on the game as a whole but I do think it’s a great thing it exists and I hope newer makers who contributed to the contest continue to be motivated to make stuff. It’s by far the best thing the game can do on a community scale.
Overall, I like the game. There’s a pretty big pool of variety here, and there’s a sense of excitement entering a new stage and truly not knowing what to expect from it. There’s a few stages that stuck out as particularly fun to me. EchoMask’s stage is pretty awesome, as well as Gaphodil’s, and the two touhou stages tied for 3rd place I had a good time in. There’s also Duncan’s stage which I think would round out my top 5, it’s pretty funny and has a lot of charm. There were a few other stages that I felt were quite good but I didn’t fall in love with, and with a bit more fleshing out probably could have been one of my favorites. Still considering the context they were made in, I still can appreciate them for what they are.
I think the biggest issue I have with certain stages in this game is that a lot of them don’t capture what I like about fangames. This is a very personal issue of course, but there’s quite a few stages, such as LightPotato’s, that felt more like regular precision platformer gameplay. There isn’t anything inherently wrong with this of course, and a lot of people will enjoy this kind of thing (It’s the 2nd place entry after all.) but fangames have very rigid movement which makes this kind of design not as appealing as it would be in other games. The Kid can’t do much, and fangames are very precise, most modern precision platformers don’t have this so standard design tropes in platformer games work better. I think for me at least, fangames need more than that to really work for me. A lot of the fangame platforming I’ve enjoyed forgoes these design conventions and have stuff that would be weirdly precise in other games, or introduce/use gimmicks in strange ways. I think a lot of the stages in this game feel like they are trying to feel very smooth and nice to the player, and I think if fangames had better movement that would feel quite good, but as is they end up feeling a bit slow and to me, boring.
Even the stages that don’t have this issue didn’t always land to me. This is definitely just bad luck on my part in regards to what I enjoy about fangames. The things that really captivated my attention with fangames are just not present here, and I think the longer I interact with fangames the more I want those uniquely “fangamey” experiences to be present. I think when I first joined the community a game like this would have captured my heart, since I’d just see it as a really cool and fun platformer. This isn’t to say that fangames need to be a certain way, I don’t think that at all. However there are things that make fangames special to me, their hostile design that doesn’t line up with what others might consider “good game design”, the culture surrounding them and how that influences what people make, and the super precise controls of the Kid. There’s not much in this game that leaned into things like that for me, so it ended up just not being for me a lot of the time.
I think most people will have a very good time with this game, and there’s a lot to like. The presentation is quite impressive, and the final boss at the end is a pretty awesome idea that I think was pretty well executed. I would probably recommend this game to most people despite my own opinions on it, although if you have similar tastes to me it probably won’t be your thing. Still, as I mentioned at the start of the review, it’s great the game exists, and a lot of people are going to have/already had a ton of fun with it. I think games like this are part of what keeps the fangame community on a wider scale alive.
Rating: 6.5 65
Difficulty: 63 63
Feb 20, 2026
Delicious Fruit