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tuhkakuppi
For: I wanna ≡
Expect for save 8, a cool L-game on the easier side. Wouldn't recommend due to save 8 tho where the second jump requires really precise and awkward inputs.

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[0] Likes
Rating: 5.8 58       Difficulty: 89 89
May 13, 2018
Onynekyu
For: I wanna be the Haru 2
Overall, difficulty is unbalanced. But the game is still enjoyable and the song is chill ♪

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Tagged as: Needle Short
[0] Likes
Rating: 7.0 70       Difficulty: 70 70
May 13, 2018
Quof
For: I wanna rely the Needle
Solid game. Interesting level design and not much bad to say about it.

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[0] Likes
Rating: 7.0 70       Difficulty: 45 45
May 13, 2018
Quof
For: I wanna kill the troll king
Definitely a good game. Insane production values on bosses and there's constant variety to the platforming which makes it impossible to get bored. The fact some gimmicks are introduced for just one or two saves is a real testament to the sheer variety on display in this game. The good far outweighs the bad, but I think the bad is worth noting.

-Some screens are so heavily cycle based that you just repeat the save mindlessly until you memorize the exact order of moves to make to eave through a bullet hell, which isn't very engaging. The save where bullets go up and then sway horizontally as they come down is an example of this.
-Each boss has a strict pattern it follows, doing each move in a particular order that never changes. I find this to be very boring in pretty much any game. You'll play through the first move of each boss way way more than the last move, which I think is a downgrade from Overlord, where at the very least you'd experience each move a roughly equivalent amount of times for most bosses.
-The RNG of the moves themselves in some bosses could be handled better. One boss shoots a wave up or down randomly, and one time he shot an up shot 10 times in a row, meaning I was just sitting there. It looks pretty unprofessional and feels bad to play (especially if it's down 10 times in a row, which also happened to me).
-The final boss can only be hurt in its first phase by jumping. While fighting him, I ended up jumping constantly for almost twenty minutes straight to keep hurting him, which soon started hurting my thumb instead. The boss would only be improved by making the crystals damageable from the ground, because as it stands, the main thing that's hard about him is beating him before your thumb hurts too much to fight him.

Anyway, Troll King is a good game and fun throughout, with some hiccups here and there. It gets a strong recommendation from me, as long as you don't mind some mediocre boss design and potentially dropping it on the final boss due to thumb pain.

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[2] Likes
Rating: 8.0 80       Difficulty: 40 40
May 13, 2018
killtheicit
For: The Cardinal House
ex difficulty: 65
exboss too fxxking long

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Tagged as: Adventure Trap Gimmick
[0] Likes
Rating: 9.5 95       Difficulty: 49 49
May 13, 2018
Xplayerlol
For: I wanna be the Crimson Needle
Really long and really challenging needle-themed floor game. Every set of three floors (With a few exceptions) uses visuals that reference a different needle game, some of which are relatively well-known, some...not as much. The similarities are only visual, though, as in most areas the platforming itself has little to nothing to do with the referenced games.
Anyway, there's plenty of variety to this game. Many different design styles for all sorts of tastes. There are short saves with complex, precise jumps, as well as longer saves with individually easier jumps that derive their difficulty from their length. Some screens have a pretty layout of blocks and spikes that makes them unique, while others look more clustered, without as much aesthetic care involved. Some saves are well balanced, consisting of jumps in the same difficulty range, while others focus their difficulty entirely on a single jump (Or in a small set of jumps). Some areas feature really pleasant visuals, while others are just painful to look at. Fun and creative jumps are slapped together with generic jumps and abominations that require stuttering or some other kind of irky maneuver. Overall, it's just a bunch of different styles of everything coming together in a single game.
And, well, that's this game's downfall too. There are some styles you just don't want to see around, and this game has plenty of these. Take Floor 80, for example, which looks super nice, with an interesting layout and jumps on the slightly more inventive side, and then it ends with that wrist-breaking choke-able jump that everybody hates (Which is not a bunnyhop, I stand corrected. Took me a while to fix this one). Or maybe the whole Archfoe area, which is a painful compilation of generic jumps with horrendous difficulty balance and individual save balance that looks like anything but an Archfoe game. But my favorite, of course, would have to be Floor 92, the only floor that borrows its design from the game it references as well.
Floor 92 is hell. I feel like the more time you spend in it, the less likely you are to get past it. Your senses start to get dull, your eyesight fails, and so do your fingers. You can take a break, but when you come back you really don't feel like doing this at all. And, as in a reverse grinding, you start to get LESS consistent with your attempts. I mean, everybody that got this far can do a gate jump with a decent consistency. But it's not a single gate jump. It's almost 100 gate jumps in a row, with 16 pixel gaps in between some of them (And a diamond at some point. And one of the rows of gates belongs to both screens of the floor, so you keep switching between screens and thus you can't even see what you're doing). And then you remember that there are only two right heights to get past a gate jump, and so many ways it could go wrong. Doing them like diamonds is tempting, because it's faster and it skips the 16 pixel gaps, but it's much harder to get consistent at diamond jumps, so you're bound to fail anyway. It sucks. Life sucks. Why even bother. Anyway, that save killed a considerable amount of my motivation to finish this game, so thanks for that, Floor 92 and whoever thought it was a good idea to make it (Or not).
Even ignoring Floor 92, whenever I think of this game, I mostly end up remembering the time I spent on its horrendous sections, rather than the time I spent playing the fun parts. I also just checked the readme file, it says "Even if you don't like the game I'm sure you'll get more enjoyment out of playing it than I did out of making it", and now I feel really bad for the maker. And I still don't get what was the point of using the tilesets referencing other games if the platforming itself doesn't reference anything. Maybe there wasn't any point. Who knows.
Anyway, it is undeniably a lengthy game with plenty of variety, so if you like how that sounds go ahead and have fun, but I would definitely not recommend it.

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Tagged as: Needle Long x_Floor
[14] Likes
Rating: 3.9 39       Difficulty: 88 88
May 13, 2018
lnko
For: I wanna Obscurity
Good needle game with outstanding level design, no generic jumps, although some jumps are a bit annoying to pull off. I really like the gloomy/mysterious atmosphere which this game does a good job of creating.
Would recommend to experienced needle players.

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Tagged as: Needle
[0] Likes
Rating: 8.0 80       Difficulty: 65 65
May 13, 2018
lnko
For: I wanna get rid of a Headache
Difficult needle game with a lot of interesting/awkward jumps. I had to use jtool a lot, but I still enjoyed it, beating a save always felt satisfying.
Would recommend to experienced needle players.

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Tagged as: Needle 1-screen
[0] Likes
Rating: 6.0 60       Difficulty: 65 65
May 13, 2018
DestructorTheDestroyer
For: I wanna kill the Kermit 2
Tagged as: Needle
[0] Likes
Rating: 8.0 80       Difficulty: 70 70
May 13, 2018
DestructorTheDestroyer
For: I wanna Black Hexagon
Tagged as: Needle
[0] Likes
Rating: 6.0 60       Difficulty: 65 65
May 13, 2018
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