Latest Reviews
R3Ked
For: i wanna try the 114514 super fs
For: i wanna try the 114514 super fs
do i need to elaborate on this score
actually i will say that i died almost instantly, causing the game to freeze and i had to close it via task manager. how does this even happen
[0] Likes
actually i will say that i died almost instantly, causing the game to freeze and i had to close it via task manager. how does this even happen
Rating: 0.0 0
Difficulty: 99 99
Jun 25, 2025
Chomikboi
For: I wanna be the 5th world
For: I wanna be the 5th world
If I had to describe this game in one word, it would be bland. The traps are few and far between, and there's a noticeable lack of variety in locations. While that's to be expected from a lot of other fangames, I noticed that the room layouts are all near identical to each other. The worst part is without question the bosses. The first one is extremely simple and only has 1 attack, but it shoots so slowly that it feels like it takes hours just to get past it. The second one isn't nearly as bad though, there are 2 minibosses blocking the main boss, and I like how you get to choose which one to go for first. the third one though was when I just stopped playing. It has 3 different attacks, all play in the same order, red first, green second, and blue last. However they occur so fast that you barely get time to react. The red one is pretty simple to avoid, an arc of red fruit come out of the ground and you just have to jump over it. The green one is the least egregious of the three. a single green fruit will shoot towards you. The blue one is the worst of the three. 3 large blue fruit will shoot a circle of fruit, and then they will spread randomly. You see the problem with that last one? THEY SPREAD RANDOMLY. So you just have to pray that you don't get hit multiple times throughout the fight. So yeah, in summary, this game is bland, tiring, and the bosses just suck.
[0] Likes
Rating: 2.4 24
Difficulty: 36 36
Jun 25, 2025
UbersawMedic
For: 价值10分的牛逼坑向,我觉得这个游戏可以作为全体坑向作品的优质范例,建议所有人都来学习学习
For: 价值10分的牛逼坑向,我觉得这个游戏可以作为全体坑向作品的优质范例,建议所有人都来学习学习
Honestly... I kinda had a lot of fun with it.
The difficulty select screen inspires a sense that whatever you are getting into, it's not going to be a normal fangame. The maze is constructed in a way where, while the tiles don't match the solids, they allude to it, as if wanting the player to glean the truth across a subjective interpretation of the events. In that sense, this hits the same notes as some of Yoot's works and Umineko: When They Cry.
The single screen that this game consists of actually makes justice to the second part of the game's title. It is a string of Spike goes up traps that, while simple, really knows how to catch the player off-guard every time.
The sound *is* crunchy, and you will have to play this game at minimum volume. Even if objectively it's horrible to listen to, stacked, peaking fangame trap SFX is a trope enough well-established that we can interpret this game as making fun of it. To support that, the last trap of the game blows up literally and on your headphones.
It's not a very ambitious project, but figuring out and remembering all the traps and pulling it off in a single go was pretty fun and memorable.
[3] Likes
The difficulty select screen inspires a sense that whatever you are getting into, it's not going to be a normal fangame. The maze is constructed in a way where, while the tiles don't match the solids, they allude to it, as if wanting the player to glean the truth across a subjective interpretation of the events. In that sense, this hits the same notes as some of Yoot's works and Umineko: When They Cry.
The single screen that this game consists of actually makes justice to the second part of the game's title. It is a string of Spike goes up traps that, while simple, really knows how to catch the player off-guard every time.
The sound *is* crunchy, and you will have to play this game at minimum volume. Even if objectively it's horrible to listen to, stacked, peaking fangame trap SFX is a trope enough well-established that we can interpret this game as making fun of it. To support that, the last trap of the game blows up literally and on your headphones.
It's not a very ambitious project, but figuring out and remembering all the traps and pulling it off in a single go was pretty fun and memorable.
Rating: 6.5 65
Difficulty: 30 30
Jun 25, 2025
Jopagu
For: I wanna climb the holy tower
For: I wanna climb the holy tower
A pleasant 100 floor game that should be beatable by even brand new players. Unlike most easy 100 floor games, this one never gets boring, instead introducing new gimmicks for each stage, with some of them bringing completely different styles of gameplay.
While the platforming and bosses are relatively simple, they do a good job of remaining engaging without ever being very difficult. One of the highlights of the game is the traps, of which several are very funny.
I always like seeing high quality beginner games, and this is no exception. With a variety of interesting stages, funny traps, and neat bosses, this is an easy recommendation.
[0] Likes
While the platforming and bosses are relatively simple, they do a good job of remaining engaging without ever being very difficult. One of the highlights of the game is the traps, of which several are very funny.
I always like seeing high quality beginner games, and this is no exception. With a variety of interesting stages, funny traps, and neat bosses, this is an easy recommendation.
Rating: 8.5 85
Difficulty: 35 35
Jun 25, 2025
Chomikboi
For: I wanna be the Explorer
For: I wanna be the Explorer
This game is mainly just a by the numbers 100 Floor. There are traps, and for some reason every floor with a 7 in the ones place is completely free. There is a random difficulty spike halfway through and I have no idea why. Do I sound bored while writing this? That's because I am. The only thing of interest about this game is that it's also playable on mobile. No, I'm not joking. There is nothing else to say about this game. It's re- zzzzzzzzzz...
[0] Likes
Rating: 5.0 50
Difficulty: 66 66
Jun 25, 2025
Chomikboi
For: I wanna bigger penis
For: I wanna bigger penis
This game is stupid, and I fucking love it. Nothing has any sense of cohesion and it's brilliant. There's a portal that leads you to an over 2 minute long unskippable cutscene and it's simply beautiful. Only problem is the relatability but that's it.
POWER!!!
[0] Likes
POWER!!!
Rating: 8.6 86
Difficulty: 41 41
Jun 25, 2025
261_iw
For: Renex² Engine ForkDate
For: Renex² Engine ForkDate
My personal favorite engine. Full of awesome features, friendly for first time fangame creators, a lot of customization. Overall I would definitely recommend.
[0] Likes
Rating: 10.0 100
Difficulty: N/A
Jun 25, 2025
CouchsurfingKid
For: Element Needle
For: Element Needle
based on reaching to Pu
well…
I'm really glad to see other engine games getting uploaded to Delicious Fruit, but this one was a letdown.
Let’s be real—I can’t ignore how awful the jumping feels. I tried to get used to it, and honestly, it SO sucked. But I didn’t factor that into my rating since it’s a Unity game, so whatever.
Second, the needle designs and visuals aren’t polished. To me, this doesn’t deserve above a 7/10. Some screens have clumsy spikes setups that just don’t play well. Even within `jtool_needle`, it’s nothing special. A lot of spikes and blocks seem placed for "looks" but it doesn’t actually work—and most of the textures/backgrounds? Straight-up UGLY. Yeah, a few styles are okay, but most are just…
bad.
sorry, but it's really bad.
Worst part? Why put follow-cam in a precision needle section? Thank god I knew about switching perspectives—that stuff absolutely ruins the experience.
Last:
This game didn’t just strain my eyes , it wasted my time too.
This review is free from emotional bias, non-objective elements, or “historical considerations”; judged solely on the game’s own merits, it can only warrant this rate.
[0] Likes
well…
I'm really glad to see other engine games getting uploaded to Delicious Fruit, but this one was a letdown.
Let’s be real—I can’t ignore how awful the jumping feels. I tried to get used to it, and honestly, it SO sucked. But I didn’t factor that into my rating since it’s a Unity game, so whatever.
Second, the needle designs and visuals aren’t polished. To me, this doesn’t deserve above a 7/10. Some screens have clumsy spikes setups that just don’t play well. Even within `jtool_needle`, it’s nothing special. A lot of spikes and blocks seem placed for "looks" but it doesn’t actually work—and most of the textures/backgrounds? Straight-up UGLY. Yeah, a few styles are okay, but most are just…
bad.
sorry, but it's really bad.
Worst part? Why put follow-cam in a precision needle section? Thank god I knew about switching perspectives—that stuff absolutely ruins the experience.
Last:
This game didn’t just strain my eyes , it wasted my time too.
This review is free from emotional bias, non-objective elements, or “historical considerations”; judged solely on the game’s own merits, it can only warrant this rate.
Rating: 4.5 45
Difficulty: 76 76
Jun 25, 2025
Delicious Fruit