Latest Reviews
Scottyrae
For: I wanna be the Gun Master
For: I wanna be the Gun Master
Tagged as: Adventure
[0] Likes
Rating: 6.4 64
Difficulty: 50 50
Feb 25, 2016
Paragus
For: I wanna be the Scribble
For: I wanna be the Scribble
Scribble is a beefy adventure game where you travel to various themed areas from a central hub looking to collect items to unlock more areas. The game is a real achievement in game making on a variety of levels. The game is fairly large, the gimmicks are interesting and woven into the gameplay expertly, the level designs are creative, there's an inventory system, and the bosses are actually fun and fair. It's a fangame that probably every player should try if only to see what a fangame can be on a conceptual level.
All this being said, there are a few fairly major problems with this game that I just can't gloss over.
1) The biggest issue is just this pointless and downright stupid flooding the game with these traps that just do don't a damn thing except to force the player to replay every room. The traps aren't creative, they aren't funny, and they don't add to the platforming like they did in Crimson. Fake tiles and falling spikes in random places is a tired and stale approach, and placing them right at the end of almost every room to force the player to repeat each room 2-3 times is just completely stupid. It just feels like the levels and game were designed by a mature and creative person, then a 12 year old went in afterwards and just added 2 boring traps in each room. Without these traps the game would be able to be competed in probably half the time and would boost this game quality and rating massively.
2) Restarting music. It's 2016, for me this is not acceptable anymore. The creator obviously knows how to fix his music, since in the later areas of the game it works. The player shouldn't have to earn working music, it should be a given. Why spend so much effort and time making a game then deliberately break the music. It's like making a high-end car, then slashing the tires, and telling someone if they somehow manage to drive a certain distance they will get proper working tires. It's a shame because a lot of the musical choices in the game are good, but you never get to hear them.
3) Some of the room designs, while being amazingly creative, have a lot of tedious factors as well. Without the ability to switch guns without going into the menu, the maker has a lot of meaningless forced inventory swapping. Putting fire blocks, then freezing, then fire blocks, then freezing without actually contributing to the platforming. It feels like 50% or more of the rooms have a shootable block that has to be hit from across the room at the start from some weird angle in an attempt to trick the player into not seeing it, again forcing them to replay the room. This combined with the traps makes the game get really stale at times.
Overall this is really solid game, but major flaws stop it from reaching what it could be if the creator would have removed 90% of the traps and fixed the music. It's worth playing, but expect to spend a lot of time shaking your head wondering what the maker was thinking by weighting down a production of this magnitude with such utter nonsense.
[7] Likes
All this being said, there are a few fairly major problems with this game that I just can't gloss over.
1) The biggest issue is just this pointless and downright stupid flooding the game with these traps that just do don't a damn thing except to force the player to replay every room. The traps aren't creative, they aren't funny, and they don't add to the platforming like they did in Crimson. Fake tiles and falling spikes in random places is a tired and stale approach, and placing them right at the end of almost every room to force the player to repeat each room 2-3 times is just completely stupid. It just feels like the levels and game were designed by a mature and creative person, then a 12 year old went in afterwards and just added 2 boring traps in each room. Without these traps the game would be able to be competed in probably half the time and would boost this game quality and rating massively.
2) Restarting music. It's 2016, for me this is not acceptable anymore. The creator obviously knows how to fix his music, since in the later areas of the game it works. The player shouldn't have to earn working music, it should be a given. Why spend so much effort and time making a game then deliberately break the music. It's like making a high-end car, then slashing the tires, and telling someone if they somehow manage to drive a certain distance they will get proper working tires. It's a shame because a lot of the musical choices in the game are good, but you never get to hear them.
3) Some of the room designs, while being amazingly creative, have a lot of tedious factors as well. Without the ability to switch guns without going into the menu, the maker has a lot of meaningless forced inventory swapping. Putting fire blocks, then freezing, then fire blocks, then freezing without actually contributing to the platforming. It feels like 50% or more of the rooms have a shootable block that has to be hit from across the room at the start from some weird angle in an attempt to trick the player into not seeing it, again forcing them to replay the room. This combined with the traps makes the game get really stale at times.
Overall this is really solid game, but major flaws stop it from reaching what it could be if the creator would have removed 90% of the traps and fixed the music. It's worth playing, but expect to spend a lot of time shaking your head wondering what the maker was thinking by weighting down a production of this magnitude with such utter nonsense.
Rating: 8.5 85
Difficulty: 60 60
Feb 25, 2016
ChronoGear
For: I wanna be the Scribble
For: I wanna be the Scribble
Extremely well-made fangame. It's a long adventure game that took me over 10 hours to 100% the first time. The game consists of many different worlds to travel to and each world has items and secrets to collect.
Throughout the game you acquire several different, unique and interesting items to help you progress further. It's built like a Metroidvania game where you'll be doing some backtracking once you find certain items that let you continuing advancing throughout the worlds.
The game's difficulty is fairly average. It makes for a relaxed, genuinely fun time to play through it. However, one of the game's few flaws, there are too many traps. Mostly uninteresting ways to kill the player (spike or apple flying out of the wall) and it usually happens at the end of a screen. This flaw and the fact that the music restarts upon death are really the only two things I can think of that keep this game from being truly incredible.
Still, I find this fangame to be one of the best. Definitely on my favorites list.
[4] Likes
Throughout the game you acquire several different, unique and interesting items to help you progress further. It's built like a Metroidvania game where you'll be doing some backtracking once you find certain items that let you continuing advancing throughout the worlds.
The game's difficulty is fairly average. It makes for a relaxed, genuinely fun time to play through it. However, one of the game's few flaws, there are too many traps. Mostly uninteresting ways to kill the player (spike or apple flying out of the wall) and it usually happens at the end of a screen. This flaw and the fact that the music restarts upon death are really the only two things I can think of that keep this game from being truly incredible.
Still, I find this fangame to be one of the best. Definitely on my favorites list.
Rating: 8.5 85
Difficulty: 60 60
Feb 25, 2016
OccultCube
For: I wanna kill the joy
For: I wanna kill the joy
Actually possible. but not worth playing. I cleared it. I am not sure why.
[0] Likes
Rating: 0.0 0
Difficulty: 15 15
Feb 25, 2016
surung9898
For: I wanna be the 3562
For: I wanna be the 3562
incomprehensible game.
3562 only means the count of spikes. wow....unbelievable...why....
this game consists short platforming, and... that's all. and since all platforms are changed to spike, maybe you will be confused it for a while.
spike placement is pretty easy. it might be helpful for novice player, but better games are existed in this sites. go back and search better games.
[0] Likes
3562 only means the count of spikes. wow....unbelievable...why....
this game consists short platforming, and... that's all. and since all platforms are changed to spike, maybe you will be confused it for a while.
spike placement is pretty easy. it might be helpful for novice player, but better games are existed in this sites. go back and search better games.
Rating: 3.5 35
Difficulty: 30 30
Feb 25, 2016
Unkko
For: I wanna be the insane
For: I wanna be the insane
The game would have actually been decent if it didn't have the yuuutu 1 frame bug and if it didn't have visibility issues due to the background.
[0] Likes
Rating: 4.0 40
Difficulty: 50 50
Feb 25, 2016
PixlBit
For: I wanna practice the Game
For: I wanna practice the Game
It's just a heads-up of what the games will be.
[0] Likes
Rating: 2.4 24
Difficulty: 5 5
Feb 25, 2016
PixlBit
For: I wanna make the Perfect HARIGE2
For: I wanna make the Perfect HARIGE2
it's just a needle, nothing special about it, 5/7
[0] Likes
Rating: 4.5 45
Difficulty: 45 45
Feb 25, 2016