Latest Reviews
Kefit
For: I wanna Orion
For: I wanna Orion
This is not a good game.
The needle design is repetitive and generic. Sure, this might not be endless corridors filled with diagonals, but there's still nothing interesting about the way Orion spams diagonals, nerfed ledge grabs, and F jumps. Later on this changes to spamming corners and quasi-plane jumps, except the designer often gives the player bad align these. Add in a slew of annoying vstring dependent drops - where the game doesn't even bother to give the player a consistent bonk setup for the vstring - and you've got the needle design of this game in a nutshell. Also it keeps going, and going, and going, for many screens, despite so little variation. I guess I should also mention that save placement is mediocre at best.
Unfortunately, that's not where the bad things end. The visual FX in this game are incredibly overdone, to the point where they actively detract from the game experience. Constant screen shake and screen flashing, even screen tilting are present, and assault the player with unpleasant distractions. While I understand the value many players and creators put upon visuals, a balance must be reached wherein the visuals do not distract and/or detract from the player experience. That balance was not found here.
Finally, a game should never disable pressing the R key to reset at any time. Additionally, it should never add in an animatioin delay for every restart. These interrupt the extremely foundational gameplay loop that every experience I Wanna player has drilled into his or her head. I don't care if your custom death and restart animations look nice. I might appreciate those the first couple of times, but I'll be skipping past them as quickly as possible over the rest of my hundreds of deaths in your game.
[11] Likes
The needle design is repetitive and generic. Sure, this might not be endless corridors filled with diagonals, but there's still nothing interesting about the way Orion spams diagonals, nerfed ledge grabs, and F jumps. Later on this changes to spamming corners and quasi-plane jumps, except the designer often gives the player bad align these. Add in a slew of annoying vstring dependent drops - where the game doesn't even bother to give the player a consistent bonk setup for the vstring - and you've got the needle design of this game in a nutshell. Also it keeps going, and going, and going, for many screens, despite so little variation. I guess I should also mention that save placement is mediocre at best.
Unfortunately, that's not where the bad things end. The visual FX in this game are incredibly overdone, to the point where they actively detract from the game experience. Constant screen shake and screen flashing, even screen tilting are present, and assault the player with unpleasant distractions. While I understand the value many players and creators put upon visuals, a balance must be reached wherein the visuals do not distract and/or detract from the player experience. That balance was not found here.
Finally, a game should never disable pressing the R key to reset at any time. Additionally, it should never add in an animatioin delay for every restart. These interrupt the extremely foundational gameplay loop that every experience I Wanna player has drilled into his or her head. I don't care if your custom death and restart animations look nice. I might appreciate those the first couple of times, but I'll be skipping past them as quickly as possible over the rest of my hundreds of deaths in your game.
Rating: 4.0 40
Difficulty: 50 50
Oct 8, 2017
Skulldude
For: I wanna try a Collab 2
For: I wanna try a Collab 2
To be fully honest, it feels like theres way too much stuff in this to take in, and most of it felt unbalanced or unfun, with all the gimmicks used here and specially some of the bosses, while the production value of all of the game is relatively high they couldve been executed in better ways. 2 years seem like good enough time to have changed a lot of this imo, much more than it already has been.
A lot of the stages also seemed to have very similar styles besides like 3 makers specifically, everything feels like it couldve been done by piece and theres not as much variety as there was in the first game. However, I do feel the needle and the avoidances are more well made and more fun compared to the other parts, the soundtrack is stellar too but I definetly expected more of the platforming and bosses than outdated memes, gibs and the main focus in how good everything looks.
Most people would probably enjoy this regardless, given the amount of content there will surely be something here for you, but I still personally felt like this was very underwhelming and lacking in the main aspect of these sorts of collabs and what drew me into them in the first place.
[10] Likes
A lot of the stages also seemed to have very similar styles besides like 3 makers specifically, everything feels like it couldve been done by piece and theres not as much variety as there was in the first game. However, I do feel the needle and the avoidances are more well made and more fun compared to the other parts, the soundtrack is stellar too but I definetly expected more of the platforming and bosses than outdated memes, gibs and the main focus in how good everything looks.
Most people would probably enjoy this regardless, given the amount of content there will surely be something here for you, but I still personally felt like this was very underwhelming and lacking in the main aspect of these sorts of collabs and what drew me into them in the first place.
Rating: 4.6 46
Difficulty: 70 70
Oct 8, 2017
OnlyFireball
For: I wanna try a Collab 2
For: I wanna try a Collab 2
Platforming: 9/10
Memes: 9/10
Bosses/Avoidances: 5/10
Really enjoyed the platforming in this game. The bosses however, not so much.
[1] Like
Memes: 9/10
Bosses/Avoidances: 5/10
Really enjoyed the platforming in this game. The bosses however, not so much.
Rating: 7.5 75
Difficulty: 70 70
Oct 8, 2017
Aronax
For: I wanna feed Your Escapism
For: I wanna feed Your Escapism
Just a really unique mirrored needle game. There really is not much to say other than its really good (even the triple jump which usually isn't the best) and can't wait for the sequel once that arrives. Really recommend playing this is you are a fan of needle.
[1] Like
Rating: 8.0 80
Difficulty: 52 52
Oct 8, 2017
Delicious Fruit