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Xplayerlol
For: I wanna be the Convallaria majalis
Fun fangame split into 4 different areas. Each of them has a different gimmick (First is needle + traps, second has no saves, third gives you an extra save that you can place wherever you want at each screen and fourth is a medley stage). All of the stages are fairly cool and well-made. Some saves might be a nightmare for those with little needle experience, mainly on the first area.

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Tagged as: Needle Trap Gimmick Medley
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Rating: 7.5 75       Difficulty: 49 49
Feb 15, 2015
Xplayerlol
For: I wanna be the Pleasure
Fun fangame with four stages. Each stage has a different gimmick. Most of them are cool, but Stage 2 is quite bothersome due to the huge hitbox of the kid. The bosses are well-made, and none of them is particularly hard.

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Rating: 7.0 70       Difficulty: 38 38
Feb 15, 2015
conlycameobasher
For: I wanna be the Six Elements
Collab game by seven different gamemakers, made up of six stages. Each stage is unique in it's own way, particularly the Yuutu stage. Final stage can be a bit of a challenge, but conquerable nonetheless. Good for average players.

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Rating: 7.5 75       Difficulty: 55 55
Feb 15, 2015
conlycameobasher
For: I wanna be the Soleil
Very chill, challenging avoidance boss. Good production values, though RNG elements can make it trickier than necessary.

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Rating: 8.0 80       Difficulty: 65 65
Feb 15, 2015
conlycameobasher
For: I wanna be the Permanence
A game showcasing stages based upon past games made by Tsutashin. Ranging from needle to troll-based platforming, each stage is quite challenging. The quality is a mixed bag, though, and most of the bosses are garbage. But the two avoidance fights in this game are top-notch, and nearly worth the price of admission (that being your frustration). Aside from that, not much to talk about.

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Rating: 5.5 55       Difficulty: 80 80
Feb 15, 2015
conlycameobasher
For: I wanna be the Bacterial Contamination
Really short, really creepy, really challenging avoidance fight. Tons of RNG elements, and there's one attack towards the end that I still haven't figured out how it works. Come for the sinisterly-awesome video background that plays throughout.

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Rating: 6.0 60       Difficulty: 80 80
Feb 15, 2015
conlycameobasher
For: I wanna be the Phantom
Fairly lengthy adventure game made up of four stages and five bosses, almost like an upgrade to Graduate from DT. The stages are element-based and of varying length, and loaded with tons of trolls. The last stage has a tricky reverse-control mechanic you'll have to be watchful for. This game is home to two of the worst, most frustrating bosses in fangames. However, the crowning jewel, like most other Doruppi games, is the final avoidance fight. Stylish, awesome presentation, well-synched attacks, though a bit on the easy side. Almost makes the misery leading up to it worth it.

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Rating: 6.5 65       Difficulty: 75 75
Feb 15, 2015
conlycameobasher
For: I wanna play the Catastrophe
Two fairly tough needle screens leading up to a neat avoidance fight. Second screen has some crazy precise corner jumps that can be challenging for average to below average players. The avoidance fight is quite nice and has a nifty tilting gimmick, though RNG elements can frustrate. Very final part is very chokeable if you rush it.

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Rating: 6.0 60       Difficulty: 85 85
Feb 15, 2015
conlycameobasher
For: I wanna be Unhappy
A game containing just two avoidance fights: one relatively easy, and one relatively hard. They're mostly memory-based, but there are RNG elements and things can go by pretty fast, as per LunarMagic's style. The main attraction is the second fight, with nifty patterns and a sweet song to back it up. A manageable entry for LunarMagic fans.

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Rating: 7.0 70       Difficulty: 60 60
Feb 15, 2015
ChronoGear
For: I wanna hear the Yee 2
Around a 30 second avoidance fight. Yee.

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Rating: 3.2 32       Difficulty: 20 20
Feb 15, 2015
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