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Goran
For: I Wanna Find A Test Player
This game is perfect in his style, a comedy game. I never laughed so much in a fangame, I wish it would be longer :3

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[2] Likes
Rating: 9.5 95       Difficulty: 10 10
Nov 15, 2015
YoSniper
For: I wanna be the Long
While it seems primitive in some aspects, I actually had fun with this game, to a degree.

It's not a one-hit death like most fangames. Instead, you have a health bar! And you can restore health by eating certain fruits.

The platforming overall is not terrible, and the health bar makes a lot of the jumps much more tolerable.

Unfortunately, the restarting stock music, the stock sprites, and the blah bosses subtract from the quality of the game. In addition, the fact that the fruit you eat to regain health, and deadly fruit that harms you, are the same sprite (just different sizes.) If improvements were made to each of these aspects, I think this kind of game could be a real gem.

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Tagged as: Adventure Healthbar
[2] Likes
Rating: 5.5 55       Difficulty: 36 36
Nov 15, 2015
Nick24
For: I Wanna Kill The Kamilia 3
Don't let the average difficulty rating scare you. In reality it's a bunch of 70-85 difficulty things put together in one huge game (well, on any% at least, but with the exception of final boss, which is like 85-90). Not to mention, game starts much easier than 70. Here are my short comments on any% segments and some 100% stuff I completed.
Stage 1: simple, but sometimes has some tight jumps (half diamond on the first screen for example)
Boss 1: mushroom rng and final avoidance are the only hard thing about it
Stage 2: small difficulty bump. Wouldn't recommend going to secret 2 tho (Cancel jump into plane? Hell no!)
Boss 2: looks hard, but it isn't
Stage 3: first half is simple and fun, even secret didn't take much time. Second half is hard as hell (especially RZ and guy tower)
Boss 3: BENZEN is the only hard thing about it
Stage 4: as hard as second half of stage 3 or even little bit harder.You need to cancel jump to get through some saves. Since the beginning of this stage I stopped going to secrets.
Colonel: curving and platform were the only ones difficult for me
Dotkid miku: get through the yai yai part and get good RNG at the end and you are DONE
Emperor miku: learn phase 3 and 4. After that you just need to get through RNG on phase 5 and 6
Piano: slow attack is an abomination.
Boss 4: the beginning and K2 references are random. Other stuff is a pattern
Kamilia area: minesweeper is easy, simon says sucked and maze was amazing
Lunarmagic area: worst boss so far. 50% of the boss is just unfair RNG and 25% is rythm stuff. Really hated this one.
Betty area: had a lot of fun doing saves, except the last one. The last jump is insane (Cancel into corner? Secret 2 flashback? oh no...). Really liked other stuff tho.
Doruppi area: pattern festival basically. There are only 3 (or 4 including mikus attack end) random attacks during whole boss. Amazingly well made, except flower attack and last RNG (which I somehow cleared on my first try).
Rukito area: each save has at least one difficult moment. Hated 5th save because of the drop. 6th save was unique. Compared to Betty, this one didn't spam traps and meme jumps like corners or one jump diamonds, though there is a requiered floor gate on 3rd save.
Cyber area: Pure RNG. First half was really neat and simple, however it all started going downhill since the beginning of "like this" attack. Boss becomes RNG dependant. However it gets even more unfair on last 2 attacks (AKA spooky shiny ghost and final). Hardest boss yet, though took me like 7 hours (extreme luck?)
Influka area: we are officially non-fangaming now. It's a gradius segment. The intro is really long and gets boring after some time. However after intro begins the boss. First phase is pretty much free, though sometimes you can get really bad RNG (especially on meteors attack). However the true fight begins on 2nd phase, also known as "Kamilia's balls". These "balls" have 4 types of bullet hell attack, which are chosen randomly every time. Neat boss overall, though intro is quite troublesome.
M-stage: The gimmick here is time pressure and waiting (last screen). We have all kind of common jumps here: planes, corners, half diamonds, ledges, f-jumps... Though it looked impossibly hard, it went fast and I had a lot of fun, but save 8 ruined this stage. Much harder than Rukito.
Final boss: definitely the hardest segment in the game (on any% at least). Even though it was absurdly hard (21 hours to clear...) I didn't really hate it (well, except random on final phase and figuring how the final works). Here's review for every phase:
Phase 1: pretty much a free phase, except for random at the end and in the beginning. Uses ikaruga gimmick the right way. Neat patterns.
Phase 2: this is where the true boss begins. This phase consists of 10 attacks with last one being a little bit longer. The ikaruga gimmick usage lacks here A LOT (only attack called "insects" uses it). Really really hard to get through it first time, though after a while you start to get constant >5% succes rate.
Phase 3: I'm speechless... It's supposed to be epic and mostly possible phase. However it turned into a grindfest after a dozen of tries for me. Begins with blue-red orb pentagons aiming on you, slowly (make sure you know any strats on how to aim them, otherwise you gonna spend another dozen of attempts figuring it out). The geometry is insanely tough to get through, but it's mostly possible. Patterns were neat (I never died to them). However final sucks in the worst way possible. I'm still not sure about it, but it looked like the circles depended on your position before getting through them. You'll die mostly on this one crazy attack. And after that you need to do the beginning of 2nd cycle, including beginning of geometry (amount of shapes varies based how much hp boss have left). I chocked once, but it was because of bad orb strat (with wall (corner?) strat orbs become literally free on 2nd cycle).
---Extra stuff---
Koala area: Doruppi area on steroids basically (even though there a lot of random stuff, but you will rarely die on it), but with the most insane RNG attack in the game (near the end too which makes it soo hard .-.). This is basically 2 step boss - Step 1: learn patterns. Step 2: get good RNG at the red miku end. However, after that you still need to beat 1 more attack, but it's really easy, so try not to choke! Took me like 6-7 hours (including no choke ending).
Secret 4: After a while I began to feel more confident about my needle skills so I decided to go for it. Rebeating stage 4 isn't really that bad, maybe one sitting would be enough without a secret. The true difficulty is the obtaining the key aka secret 4. Just the fact that it has hardest entrance to actual secret is enough to make you skip it. However, the secret screen (TAS) wasn't too bad. If you can do 1 frame or jump cancel, then your only problem is TAS drop save, though for me it's gone surprisingly fast (spent 1 hour).

---
guy tower crystal is crazy
tempest wasn't so bad
crimson is boring but easy
destination is actually hard
nue is a bit stupid
gravityman is trash
secret 5 is the hardest needle in the game
cyber crystal is epic seed win
m-stage crystal was harder than tempest one
ex ichor is nice introduction
ex ctb is sleeper hit
ex air was fine
ex prism is look up the answers
ex starter is fine till you die 6 times on last jump and regret your decisions
ex justice is fine, but hard
ex hope the end of was bad, didn't like it
ex rz is the last hard screen
ex hades is a bit rough on the fingers
ex emperor is a chill ending
ex dotkid miku is perfectly seedable
blue area is chill with skip
true end is 94 difficulty
ex piano is a huge seeders dub
yoyo area is generic avoidance, it's fine

and then... v2.0 happened! gonna put new stuff I cleared here in spoilers

Golden 1 is free
Golden 2 is free
ex prism got a new free crystal
guy tower got a funny secret save now
Tomo is the best thing to happen to K3
Golden 3 was a bit hard, but speedrun helped
EX air crystal is freaking disgusting, top 2 crystal in the game, only second to GTC. The worst part is that the screen itself is fun, but the author just had to ruin it for 100%.

Since new update pushes true end into basically 100%, difficulty is now based on any%! Chances are, if I finished 100% I would rate the game 0/10, Kamilia's descent into difficulty really shows, and the update is proof of it. Trying to make a serious game relevant through difficulty should not be a thing and that time should've been spent on making true last boss instead.

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Tagged as: Needle Avoidance Medley Boss Long BossRush Difficult v2
[5] Likes
Rating: 7.0 70       Difficulty: 90 90
Nov 15, 2015
Nick24
For: I wanna be the Just Trap 2
Probably more harder than some happil bosses on impossibly-happilous.

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[0] Likes
Rating: 4.2 42       Difficulty: 100 100
Nov 15, 2015
Nick24
For: I wanna be the Just Trap
I wanna be the Lovetrap v9001

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[2] Likes
Rating: 4.0 40       Difficulty: 100 100
Nov 15, 2015
Nick24
For: I wanna 1 screen
Looks really hard, but it is short (it's just 1 screen).

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[0] Likes
Rating: 3.0 30       Difficulty: 80 80
Nov 15, 2015
Nick24
For: I wanna test my Luck
N/A difficulty because it is RNG.

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[0] Likes
Rating: 1.0 10       Difficulty: N/A
Nov 15, 2015
Nick24
For: I Wanna Kill The Happil 2
Well... As long as all jumps are possible to do and there are no bosses with impossible patterns... It must be possible?
I wouldn't be surprised if somewhere in 2020-2025 someone gonna clear this game. For now I gonna label this as humanly-impossible tho.

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Tagged as: Humanly_Impossible
[1] Like
Rating: 5.0 50       Difficulty: 99 99
Nov 15, 2015
nops
For: I wanna eat Sheep spike 2
[0] Likes
Rating: 6.0 60       Difficulty: 30 30
Nov 15, 2015
nops
For: I wanna eat Sheep spike
[0] Likes
Rating: 5.0 50       Difficulty: 45 45
Nov 15, 2015
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