Latest Reviews

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MajorC
For: I Wanna be the 2.5625 invert
[0] Likes
Rating: 0.1 1       Difficulty: 100 100
Nov 6, 2015
MajorC
For: I Wanna Kill The Happil 2
[0] Likes
Rating: 0.1 1       Difficulty: 100 100
Nov 6, 2015
MajorC
For: I wanna kill the Happil
[1] Like
Rating: 0.1 1       Difficulty: 100 100
Nov 6, 2015
ChronoGear
For: I wanna be the 基本アイワナ
An extremely short fangame that consists of a few screens, trees and about 2,000 apples

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Tagged as: Short
[3] Likes
Rating: 1.5 15       Difficulty: 8 8
Nov 6, 2015
KingSlendy
For: I wanna be the Blade
Not bad

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[0] Likes
Rating: 5.5 55       Difficulty: 55 55
Nov 6, 2015
Dezer_X
For: I wanna be the engine Seph edition
Tagged as: Engine
[0] Likes
Rating: 10.0 100       Difficulty: N/A
Nov 6, 2015
Xplayerlol
For: I wanna REDACTED the REDACTED
Rating based on the 'wrong kind of freedom' ending. I might change this later if I get a better ending.
Extremely well-made and enjoyable adventure. Very good-looking, cool and fitting music choices for the most part, lots of interesting jumps (Most of them involving jump refreshers and a new gimmick, the jump 'defreshers'), some innovative gimmicks and some old gimmicks as well. The game works like Permanence: Each stage is similar to one of the maker's previous games, but still has its own touch.
The storyline is probably my favorite part. Most of the game's story is shown when IRKALLA, which you will get to know through the game, talks to your character as you progress through the game. There's not only info about the game's story, but some philosophical and scientifical talk that makes this game feel quite logical, and not just a bunch of random happenings in random places. Even the references to the previous games and their odd changes are more or less explained at the proper time. The main purpose of a storyline in a game is to give the player a sense of progression and an objective to play, and this game's storyline serves this purpose perfectly well.
I don't have too many things to complain about in this game. First, there is the death sound, always a huge issue. Then, we have the Formulate Stage, whose gimmick feels a bit repetitive thanks to its continous use without anything particularly new for quite a while. And I don't think that I have anything else to complain about it, at least for now.
Overall, it's an impressive fangame (In a good way) with very few actual flaws. Highly recommended.

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Tagged as: Adventure Gimmick Story
[3] Likes
Rating: 9.6 96       Difficulty: 54 54
Nov 6, 2015
xDOMdaBOMx
For: I wanna go the Spook House
I just didn't enjoy it, it wasn't a bad game, in fact visuals were awesome and the boss was funny, but I couldn't get into it for some reason :( Definitely give it a try, it's just not my cup of tea

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[0] Likes
Rating: 5.6 56       Difficulty: 32 32
Nov 5, 2015
Klazen108
For: I wanna be the 2.75 Floor Invert
It's just one jump. Considering the names behind this, I feel safe assuming it's possible, but the theoretical combinations of inputs required to execute it are pretty serious.

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Tagged as: One_jump
[2] Likes
Rating: N/A       Difficulty: 99 99
Nov 5, 2015
Hop
For: I wanna go the Spook House
Great game.

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[0] Likes
Rating: 8.0 80       Difficulty: 25 25
Nov 5, 2015
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