Latest Reviews
Xplayerlol
For: I Wanna Be Beginner Friendly
For: I Wanna Be Beginner Friendly
Short and cute fangame that, as the title suggests, is extremely beginner-friendly. The platforming is nice, and there are needle shortcuts for impatient people. It's not bad. Would recommend, maybe, although, as the difficulty rating implies, you shouldn't expect too much challenge from this.
[0] Likes
Rating: 5.0 50
Difficulty: 6 6
Oct 20, 2015
Xplayerlol
For: I wanna be the 暇つぶしに作った配置ゲー
For: I wanna be the 暇つぶしに作った配置ゲー
Single-screen needle that I don't really consider as a L Game because it feels a bit too open for that. The visuals and the music aren't anything special, but the platforming itself is interesting at some points (Particularly the last save). The difficulty curve is quite unbalanced, but the hardest parts are clealy near the end. It's a fun experience. Would recommend if you're interested in weird needle tricks, maybe.
Tagged as: Needle
[0] Likes
Rating: 5.0 50
Difficulty: 61 61
Oct 20, 2015
WrathofAnubis
For: I wanna congratulate Mr.K
For: I wanna congratulate Mr.K
A forgettable 2 screen needle game. Guy rock, then no music, a boring tileset, and forgettable platforming, followed by a bunch of double diamonds in a row (but you can save in between), after which the game appears to end. Probably directed at someone in particular as a joke, but a really low-effort game.
[0] Likes
Rating: 2.0 20
Difficulty: 50 50
Oct 19, 2015
Xplayerlol
For: I wanna Fun Jumps 2
For: I wanna Fun Jumps 2
Way longer than the first one, and way better-looking too. Uses a fair share of gimmicks through the platforming, and the game is fun for the most part. Some screens, mainly the ones involving moving objects, were annoying to get through, but they still weren't bad enough to ruin the game. It's a fun game overall. Would recommend.
[0] Likes
Rating: 7.0 70
Difficulty: 58 58
Oct 19, 2015
Shoepert
For: I wanna be the Concept
For: I wanna be the Concept
This game may have an interesting concept, but it's just not fun. The screen transitions on death and having to go back a stage is annoying, and since the spikes disappear when you touch them, the difficulty can just go down to 0 depending on how persistent you are. Replaying stages is my bane. Don't do it.
[0] Likes
Rating: 3.7 37
Difficulty: 47 47
Oct 19, 2015
Xplayerlol
For: I wanna Fun Jumps
For: I wanna Fun Jumps
Fun needle with simplistic visuals. There's not too much to say about it. Would recommend.
Tagged as: Needle
[0] Likes
Rating: 6.5 65
Difficulty: 54 54
Oct 19, 2015
Shoepert
For: I wanna kill the V
For: I wanna kill the V
I feel like I went back in time with this game. Restarting music, basic visuals, Guy rock intro, horrible level design, where some tiles are solid and some aren't, bad full jump water, screen resizing every restart, and a next-screen instant death before save. Uses gates, diagonals and corners for every save in the game so far. Just, bad.
[0] Likes
Rating: 1.0 10
Difficulty: 49 49
Oct 19, 2015
Xplayerlol
For: I wanna be the Concept
For: I wanna be the Concept
Interesting 100-floor with a fair share of differences from other floor games. First off, this one is a lot more carefree, but carefree in a funny way. The maker clearly shows his preference for one of the stages, dragging it on for around 40 floors and even using one of the floors to say "I like this stage". The bosses are placed wherever the maker wants to place them, and there are even traps around.
And the key point: The usefulness of the deaths. In this game, every time you touch a spike, you'll die, but the spike will disappear so that you can't die there again. As a punishment, though, you'll be sent to the previous screen. The maker has a sense of balance, though, and thus, if you're killed by a trap, you'll be sent to the beginning of the screen you died at, instead of the previous screen, and the trap won't be activated again. They're only there as a joke. You can use this gimmick to destroy specific spikes and make the platforming a lot easier, which makes this game extremely beginner-friendly...At least up to the last boss.
The bosses are nowhere near as interesting as the platforming. They're decent-ish at best, and the last boss is a short, but annoying avoidance with stuff coming from everywhere at the same time. Not the healthiest thing I've ever seen.
It's interesting and funny, although the same can't be said about the bosses. Would recommend.
[2] Likes
And the key point: The usefulness of the deaths. In this game, every time you touch a spike, you'll die, but the spike will disappear so that you can't die there again. As a punishment, though, you'll be sent to the previous screen. The maker has a sense of balance, though, and thus, if you're killed by a trap, you'll be sent to the beginning of the screen you died at, instead of the previous screen, and the trap won't be activated again. They're only there as a joke. You can use this gimmick to destroy specific spikes and make the platforming a lot easier, which makes this game extremely beginner-friendly...At least up to the last boss.
The bosses are nowhere near as interesting as the platforming. They're decent-ish at best, and the last boss is a short, but annoying avoidance with stuff coming from everywhere at the same time. Not the healthiest thing I've ever seen.
It's interesting and funny, although the same can't be said about the bosses. Would recommend.
Rating: 7.1 71
Difficulty: 43 43
Oct 19, 2015