Latest Reviews
BrDowns
For: маленький человек 4
For: маленький человек 4
Really fun game with an intriguing gimmick and level design. The zoomed in graphics didn't bother me at all; I believe it gave the game a retro feel, along with the music. The boss was a little boring though.
[3] Likes
Rating: 9.0 90
Difficulty: 45 45
Sep 18, 2015
reb_isaac
For: I wanna be the Twin Blaster
For: I wanna be the Twin Blaster
Very fun and hard avoidance. Lasts 2 minutes, there are no patterns as it is RNG, and it is very unfair sometimes as you might get walled or trapped, but overall good.
[0] Likes
Rating: 6.4 64
Difficulty: 83 83
Sep 17, 2015
YoSniper
For: I wanna be the Confront
For: I wanna be the Confront
It took me 3 random rolls to land on a game I could actually figure out how to download, and I got this.
The game is incredibly easy compared to most fangames, at least to start out. Most of the beginning screens feature three possible paths to achieve the same goal. You choose your difficulty, and basically, the harder paths will take you less time provided you don't die.
The music is awful. It restarts every time you reset, and it loops on and on for the first 10 to 15 rooms. The colors are also bland and uninteresting... until you get to the second area. Then the tile sets become nicer to look at, but the difficulty is still mostly easy.
Combining blue fruit with water makes it incredibly hard to see. Sure, it increases the difficulty, but I'd rather not have a challenge that puts so much strain on my eyes.
All in all, I think the game creator has some promise, but this is a sub-par game so far. We'll see what I think when I complete more screens, but for the most part, the game is really just tedious.
I got all the way to where ice physics start to come into play. The ice physics aren't terrible, but they feel stiff. And after going through some needle-esque segments like corner jumps and seeing these kinds of elements becoming more prominent, I decided that I was just done. Made it many screens in, though!
I don't think this game has bosses, because in the 50 or so screens that I saw, there wasn't a single boss fight.
Also, the wall jumps seem to have a weird hitbox.
Summary: it's not a massive mountain of shit, but it's a long way from remarkable.
[0] Likes
The game is incredibly easy compared to most fangames, at least to start out. Most of the beginning screens feature three possible paths to achieve the same goal. You choose your difficulty, and basically, the harder paths will take you less time provided you don't die.
The music is awful. It restarts every time you reset, and it loops on and on for the first 10 to 15 rooms. The colors are also bland and uninteresting... until you get to the second area. Then the tile sets become nicer to look at, but the difficulty is still mostly easy.
Combining blue fruit with water makes it incredibly hard to see. Sure, it increases the difficulty, but I'd rather not have a challenge that puts so much strain on my eyes.
All in all, I think the game creator has some promise, but this is a sub-par game so far. We'll see what I think when I complete more screens, but for the most part, the game is really just tedious.
I got all the way to where ice physics start to come into play. The ice physics aren't terrible, but they feel stiff. And after going through some needle-esque segments like corner jumps and seeing these kinds of elements becoming more prominent, I decided that I was just done. Made it many screens in, though!
I don't think this game has bosses, because in the 50 or so screens that I saw, there wasn't a single boss fight.
Also, the wall jumps seem to have a weird hitbox.
Summary: it's not a massive mountain of shit, but it's a long way from remarkable.
Rating: 3.2 32
Difficulty: 15 15
Sep 17, 2015
Thenader2
For: I wanna go the BlockKid
For: I wanna go the BlockKid
The concept itself is pretty bad honestly, youre a 32px kid trying to go through tight jumps pretty much.The trigger with the gate jump was horridly designed, I kinda stood there for 5 minutes trying to know what to do.
The wall jump idea was surely interesting but it was hard to execute, raising the difficulty to 60/100.
This certainly has potential, but I would just skip this one.
[1] Like
The wall jump idea was surely interesting but it was hard to execute, raising the difficulty to 60/100.
This certainly has potential, but I would just skip this one.
Rating: 3.0 30
Difficulty: 60 60
Sep 17, 2015
YoSniper
For: I wanna be the SFC
For: I wanna be the SFC
I don't see a lot of promise in this game. For one thing, it took a long time for the title screen to load up. For another thing, the first room is just a troll room where you have to find the invisible exit.
And then from then on, it just got creepy. The first real room has a bunch of Mary Poppins heads (I think?) They're just staring at you, breaking the fourth wall, and some of them kill you (no surprise.) I managed to get through that screen with relative ease, but then we get to an area that gets even creepier. It's some sort of haunted house.
Call me a pussy, but this was where I stopped, because I'm convinced that there's going to be a jumpscare somewhere in here, and I hate feeling on edge like that.
But from what I did play, I feel like this certainly isn't the worst thing out there. Trim the troll fat, and take out the creepy factor, and I think the game might be decent. Not remarkable, but decent.
[1] Like
And then from then on, it just got creepy. The first real room has a bunch of Mary Poppins heads (I think?) They're just staring at you, breaking the fourth wall, and some of them kill you (no surprise.) I managed to get through that screen with relative ease, but then we get to an area that gets even creepier. It's some sort of haunted house.
Call me a pussy, but this was where I stopped, because I'm convinced that there's going to be a jumpscare somewhere in here, and I hate feeling on edge like that.
But from what I did play, I feel like this certainly isn't the worst thing out there. Trim the troll fat, and take out the creepy factor, and I think the game might be decent. Not remarkable, but decent.
Rating: 2.0 20
Difficulty: 20 20
Sep 17, 2015
Xplayerlol
For: I wanna be the たったのこれだけwwwX
For: I wanna be the たったのこれだけwwwX
Pretty much the same as the first "たったのこれだけwww" game. The first way of doing it is out of question this time, though. But you get a save after getting past the first corner, which makes things a lot easier (No worries about choking on the second corner).
It's as bad as the other games in the series, though. Wouldn't recommend.
It's as bad as the other games in the series, though. Wouldn't recommend.
Tagged as: Needle
[0] Likes
Rating: 1.0 10
Difficulty: 50 50
Sep 17, 2015
Xplayerlol
For: I wanna be the たったのこれだけwww
For: I wanna be the たったのこれだけwww
Stupid needle with only one screen and one save. There are basically two ways to get past the fist corner:
First way: Doing a low-frame jump to grab the last align before the corner (Your jump must be really low, otherwise you'll hit the spike right above you).
Second way: Doing the corner with a double jump. The align is only bad for single jumping, so it's still possible to do it with a double jump: Use the first jump to get close to the tip of the corner, then use the second jump to get past it. Then hug the wall to your left, fall back through the corner and now you should be able to single jump past it.
Both are really stupid, and there are still a couple stupid jumps afterwards. Actually, why would you even play this? Highly not recommended.
First way: Doing a low-frame jump to grab the last align before the corner (Your jump must be really low, otherwise you'll hit the spike right above you).
Second way: Doing the corner with a double jump. The align is only bad for single jumping, so it's still possible to do it with a double jump: Use the first jump to get close to the tip of the corner, then use the second jump to get past it. Then hug the wall to your left, fall back through the corner and now you should be able to single jump past it.
Both are really stupid, and there are still a couple stupid jumps afterwards. Actually, why would you even play this? Highly not recommended.
Tagged as: Needle
[0] Likes
Rating: 1.0 10
Difficulty: 60 60
Sep 17, 2015
BrDowns
For: I wanna be the Dotneedle
For: I wanna be the Dotneedle
I probably rated the game high because I have an unnatural liking for good Dotkid games (because there aren't many on the wiki, and I do not consider the first one among them). This has the right amount of difficulty and some satisfying jumps, and I had a lot of fun playing it.
[0] Likes
Rating: 8.0 80
Difficulty: 60 60
Sep 17, 2015
Xplayerlol
For: I wanna be the Six Elements
For: I wanna be the Six Elements
Really enjoyable collab with 6 stages. Each of the 6 stages is quite different, but all of them are good on their own way.
Doruppi's stage is themed on Super Mario. Gray spikes kinda of ruin the visuals, but they don't appear too often, so it's alright. Both are really fun and have some funny traps. The boss is a bit RNG-ish, though, and I didn't enjoy it that much. Nothing is particularly hard, which makes it a good intro stage.
Carua's stage is a huge difficulty spike in the game. The platforming becomes a lot more precise, there are more traps and some of them are really unforgiving. There are three bosses, and I can safely say that I hated all of them. The first one is annoying because the platforms make you fall when you least expect them to, the second one is simply extremely RNG-heavy and her spears are annoying as hell, and the third one has a lava attack that forces you to do an annoying long jump to avoid it. It's too hard to be the second stage in the game, and the bosses are terrible, but the platforming is kinda of interesting. Good sound effects after the end of each fight, makes each victory sound like a huge achievement.
Yuutu's stage is quite interesting, reminding me of Call me it's first avoidance. It's a boss fight mixing platforming, avoidance and shooting phases. The visual effects are quite annoying, mainly because some can make you die without even knowing what killed you, but other than that, it's a cool fight.
Poroniumu's stage is actually beyond what I expected when I saw the first screen. It's themed on the original IWBTG, and I tend to hate stages like this, but this one is surprisingly fun. Funny traps, interesting gimmicks, quite amazing overall. The IWBTG quiz had some questions that I doubt that anyone would actually remember from the original game, but other than that, I really enjoyed it.
Very's stage is quite short and some jumps seem unnecessary. Could be better if it was a bit longer, with easier saves, but it's nice as it is.
Sureiru's stage is actually the last boss, and it's quite disappointing. It's Kirby 64's last boss without some of his attacks. It's actually easier than Kirby's version. It's not bad as a boss, but it doesn't feel like a last boss. Meh.
Great game overall. Would recommend.
[2] Likes
Doruppi's stage is themed on Super Mario. Gray spikes kinda of ruin the visuals, but they don't appear too often, so it's alright. Both are really fun and have some funny traps. The boss is a bit RNG-ish, though, and I didn't enjoy it that much. Nothing is particularly hard, which makes it a good intro stage.
Carua's stage is a huge difficulty spike in the game. The platforming becomes a lot more precise, there are more traps and some of them are really unforgiving. There are three bosses, and I can safely say that I hated all of them. The first one is annoying because the platforms make you fall when you least expect them to, the second one is simply extremely RNG-heavy and her spears are annoying as hell, and the third one has a lava attack that forces you to do an annoying long jump to avoid it. It's too hard to be the second stage in the game, and the bosses are terrible, but the platforming is kinda of interesting. Good sound effects after the end of each fight, makes each victory sound like a huge achievement.
Yuutu's stage is quite interesting, reminding me of Call me it's first avoidance. It's a boss fight mixing platforming, avoidance and shooting phases. The visual effects are quite annoying, mainly because some can make you die without even knowing what killed you, but other than that, it's a cool fight.
Poroniumu's stage is actually beyond what I expected when I saw the first screen. It's themed on the original IWBTG, and I tend to hate stages like this, but this one is surprisingly fun. Funny traps, interesting gimmicks, quite amazing overall. The IWBTG quiz had some questions that I doubt that anyone would actually remember from the original game, but other than that, I really enjoyed it.
Very's stage is quite short and some jumps seem unnecessary. Could be better if it was a bit longer, with easier saves, but it's nice as it is.
Sureiru's stage is actually the last boss, and it's quite disappointing. It's Kirby 64's last boss without some of his attacks. It's actually easier than Kirby's version. It's not bad as a boss, but it doesn't feel like a last boss. Meh.
Great game overall. Would recommend.
Rating: 8.6 86
Difficulty: 62 62
Sep 17, 2015