Latest Reviews
LOLGamer
For: I Wanna Kill The Kamilia 3
For: I Wanna Kill The Kamilia 3
Id rather ninja play
[5] Likes
Rating: 0.0 0
Difficulty: 91 91
Sep 15, 2015
Bob
For: I wanna have an adventure in future
For: I wanna have an adventure in future
Meh
[0] Likes
Rating: 4.5 45
Difficulty: 20 20
Sep 15, 2015
Xplayerlol
For: I wanna have an adventure in future
For: I wanna have an adventure in future
One of the very few fangames that actually tries to get away from the misconception that "IWBTG's fangames should use standard physics".
The plot is heavily based on "Flashback: The quest for Identity". It's a very interesting plot, although some of the dialogues could be better. It's kinda sad to know that it's not entirely original, too, fangames nowadays are in a serious need of storylines.
The simple fact that the kid doesn't explode when he dies already shows this game's quality. The animations are very impressive, the different modes for running and shooting are a very innovative (And good) mechanic, and while the game doesn't allow double jumps, you can still control the height of your jump, just like normal fangames, which is always good. You can also create a barrier against enemies' bullets by pressing the 'down' arrow key. Decent visuals and cool musics, there are more foes than just spikes, you have a HP bar...And the best part, there are cutscenes! How many fangames do you recall having actual cutscenes?!
Now for some actual complaints. First off, while I don't really bother with the absurd lenght of some of the saves (The game has to offer some challenge somehow), the absurd lenght of some stages is simply unforgiving. Not only that, but the game gets extremely repetitive after a while. No innovative gimmicks, only some new enemies once in a while that aren't that different from the previous ones...Even if you don't want to use gimmicks, there are other ways to make the game feel less repetitive, such as making different enemies, like helicopters and tanks on the stage with the police, some sort of overpowered bully cyborg on the stage with cyborgs...Anything like that would be cool. Sticking with the same set of enemies from the beginning to the end is boring.
You can activate the full-screen mode with F4, but you can't restore the screen to its original size. Once the game is full-screen, your only choice to bring it back to its original size is closing it and opening the file again.
Also, the visuals could use some polishing. Some of the tiles don't fit very well with the stages, and that's clearly seen in the game.
Finally, where are the bosses? Every time I saw a save near the end of a screen, I expected a boss in the next screen...There never was one. Bosses are an important part of lenghty games, mainly when they have a storyline, as they are a huge source of progression. You can actually feel like you are getting somewhere every time that you kill that extremely strong foe that took you so much effort, and actually is a very important person for the enemy's ranks. Such feeling doesn't exist in this game. All the guys that could be actual bosses are simply normal mobs, aside from the 'Mother Brain'. And even the 'Mother Brain' boss doesn't even have a boss song, it's completely anticlimactic.
It's clearly a game with a huge potential, but there are some things that need to be fixed before it can be enjoyed to its fullest. It's still enjoyable, so I would still recommend it.
[3] Likes
The plot is heavily based on "Flashback: The quest for Identity". It's a very interesting plot, although some of the dialogues could be better. It's kinda sad to know that it's not entirely original, too, fangames nowadays are in a serious need of storylines.
The simple fact that the kid doesn't explode when he dies already shows this game's quality. The animations are very impressive, the different modes for running and shooting are a very innovative (And good) mechanic, and while the game doesn't allow double jumps, you can still control the height of your jump, just like normal fangames, which is always good. You can also create a barrier against enemies' bullets by pressing the 'down' arrow key. Decent visuals and cool musics, there are more foes than just spikes, you have a HP bar...And the best part, there are cutscenes! How many fangames do you recall having actual cutscenes?!
Now for some actual complaints. First off, while I don't really bother with the absurd lenght of some of the saves (The game has to offer some challenge somehow), the absurd lenght of some stages is simply unforgiving. Not only that, but the game gets extremely repetitive after a while. No innovative gimmicks, only some new enemies once in a while that aren't that different from the previous ones...Even if you don't want to use gimmicks, there are other ways to make the game feel less repetitive, such as making different enemies, like helicopters and tanks on the stage with the police, some sort of overpowered bully cyborg on the stage with cyborgs...Anything like that would be cool. Sticking with the same set of enemies from the beginning to the end is boring.
You can activate the full-screen mode with F4, but you can't restore the screen to its original size. Once the game is full-screen, your only choice to bring it back to its original size is closing it and opening the file again.
Also, the visuals could use some polishing. Some of the tiles don't fit very well with the stages, and that's clearly seen in the game.
Finally, where are the bosses? Every time I saw a save near the end of a screen, I expected a boss in the next screen...There never was one. Bosses are an important part of lenghty games, mainly when they have a storyline, as they are a huge source of progression. You can actually feel like you are getting somewhere every time that you kill that extremely strong foe that took you so much effort, and actually is a very important person for the enemy's ranks. Such feeling doesn't exist in this game. All the guys that could be actual bosses are simply normal mobs, aside from the 'Mother Brain'. And even the 'Mother Brain' boss doesn't even have a boss song, it's completely anticlimactic.
It's clearly a game with a huge potential, but there are some things that need to be fixed before it can be enjoyed to its fullest. It's still enjoyable, so I would still recommend it.
Rating: 7.3 73
Difficulty: 20 20
Sep 15, 2015
SeanA
For: маленький человек 4
For: маленький человек 4
I enjoyed this game, probably much more than I should have. The game takes place all in one large room. The game starts very far zoomed out, such that you really can't see where you're going. However you can press x to zoom in which makes the platforming easier but the visuals become garbage. The level itself is pretty interestingly designed however, both visually and gameplay wise. I often enjoyed zooming out the game just to look at the entire area at once which looked pretty cool. It's just a shame that the visual quality is not preserved when zoomed in as that is how you will spend most of the game. The music is also pretty repetitive and got annoying after a while.
The platforming overall is pretty fun with some really neat segments. There's also a quad jump gimmick in the latter third or so that allows for some interesting jumps. The game has a final boss at the end which was very odd. The boss has three phases. Two normal phases with an easy avoidance section at the end. It saves after each phase which was very nice though it makes the boss itself pretty trivial since none of the phases were particularly difficult. It was still an enjoyable fight though. The game crashes upon completion because of reasons. Also, the SamizdatEradicationWizard.exe file in the folder seems very suspicious. The game runs fine if you delete it so I would recommend doing so.
It was a fun game that didn't outstay it's welcome, I enjoyed the 45 minutes I spent with it, despite it's obvious faults. Also the title screen music is beautiful.
[1] Like
The platforming overall is pretty fun with some really neat segments. There's also a quad jump gimmick in the latter third or so that allows for some interesting jumps. The game has a final boss at the end which was very odd. The boss has three phases. Two normal phases with an easy avoidance section at the end. It saves after each phase which was very nice though it makes the boss itself pretty trivial since none of the phases were particularly difficult. It was still an enjoyable fight though. The game crashes upon completion because of reasons. Also, the SamizdatEradicationWizard.exe file in the folder seems very suspicious. The game runs fine if you delete it so I would recommend doing so.
It was a fun game that didn't outstay it's welcome, I enjoyed the 45 minutes I spent with it, despite it's obvious faults. Also the title screen music is beautiful.
Rating: 7.0 70
Difficulty: 40 40
Sep 15, 2015
Thenader2
For: I wanna stop the Stars
For: I wanna stop the Stars
It felt like half of the game were diagonals, but it's actually fun and I recommend it to everyone
Tagged as: Needle
[0] Likes
Rating: 6.0 60
Difficulty: 43 43
Sep 15, 2015
Paragus
For: I wanna eat a Lot of Spikes
For: I wanna eat a Lot of Spikes
A genuine waste of time for the players of this game and the maker.
[0] Likes
Rating: 1.5 15
Difficulty: N/A
Sep 15, 2015
Paragus
For: маленький человек 4
For: маленький человек 4
A pretty interesting game concept, but bad production stops it from reaching its potential. The entire game is basically one large room that is zoomed all the way out with a fancy mode 7 style effect. pressing X zooms the game in closer so that you can platform better. The problem is when the game zooms in, the visuals are a garbled mess. Also while the gimmick is interesting, it doesn't really add anything to the gameplay. There is never a reason why you have to zoom out, it's just there.
The platforming itself is decent, and there's some interesting quad jump mechanic that gets brought in a ways into the level. There's a boss at the end that's very....weird. The final phase is avoidance, but even if you die you can just sit there with the game over screen on and win the fight due to a bug. The ending flashes up for only a few seconds, not enough time to read it, then the game closes. I restarted the game so I could recheck the ending, but nope, the game either autosaved or erased my file upon completion.
The game maker does have some potential in terms of the idea of the game, but it really needs to be used much better than it is here, and the production value needs to be brought up to par.
[1] Like
The platforming itself is decent, and there's some interesting quad jump mechanic that gets brought in a ways into the level. There's a boss at the end that's very....weird. The final phase is avoidance, but even if you die you can just sit there with the game over screen on and win the fight due to a bug. The ending flashes up for only a few seconds, not enough time to read it, then the game closes. I restarted the game so I could recheck the ending, but nope, the game either autosaved or erased my file upon completion.
The game maker does have some potential in terms of the idea of the game, but it really needs to be used much better than it is here, and the production value needs to be brought up to par.
Rating: 5.5 55
Difficulty: 45 45
Sep 15, 2015
wonderful
For: I wanna see the Jonny
For: I wanna see the Jonny
Impressive display of Johnny Depp. More than I expected.
[7] Likes
Rating: 4.5 45
Difficulty: 25 25
Sep 15, 2015
just_another_Guy
For: I wanna go the Magical journey
For: I wanna go the Magical journey
A true classic. Recommended to everyone.
Tagged as: Special
[0] Likes
Rating: 7.0 70
Difficulty: 5 5
Sep 15, 2015
LOLGamer
For: I wanna go the Magical journey
For: I wanna go the Magical journey
Micheal Jackson pls
Tagged as: Jumpscare
[0] Likes
Rating: 0.6 6
Difficulty: 1 1
Sep 15, 2015