Latest Reviews
nops
For: I wanna contact with spikes
For: I wanna contact with spikes
Simply great needle game with lots of original jumps and good vine usage. Really recommended.
Tagged as: Needle
[0] Likes
Rating: 8.0 80
Difficulty: 50 50
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.2
For: I wanna be the harige series vol.2
Pretty much the same as the first one, but harder and with more unusual jumps. Again, would recommend, if you don't have anything else to play.
[0] Likes
Rating: 5.1 51
Difficulty: 60 60
Aug 7, 2015
Xplayerlol
For: I wanna be the harige series vol.1
For: I wanna be the harige series vol.1
Short-ish and simple needle game. 4 screens, no music, simplistic visuals, unusual jumps. More or less fun. There are better needle games, but this one isn't bad. Would recommend, maybe, if you don't have anything else to play.
[0] Likes
Rating: 5.0 50
Difficulty: 51 51
Aug 7, 2015
Xplayerlol
For: 愛ワナ
For: 愛ワナ
Basically, there's a needle screen with a triple diamond at the beginning. You die for a while, then there's a short dialogue, and I guess that you clear it? I can't understand the dialogue, so I'm not sure.
Tagged as: Special
[0] Likes
Rating: 1.0 10
Difficulty: 1 1
Aug 6, 2015
Xplayerlol
For: I wanna be the Permanence 2
For: I wanna be the Permanence 2
By far my favorite fangame. This game continues from where the first Permanence stopped, using fangames that the first Permanence didn't use (The only exception is Nature, which is used in both. I don't really know why). This game is a massive improvement over the first one, with the best game over screen I've seen so far (The death sound gets a bit annoying on needle stages, but other than that, it's great as well) and original stages that are FAR more enjoyable than the ones in the first Permanence.
Also, if you miss the first Permanence's last boss, don't worry, there's an extra with a harder version of this boss, along with some other bosses. It seems like there are secret items in the game, as well, but I didn't find any, so I'm not sure.
Another improvement over the first Permanence is that the stages are even more different than each other now. Even stages with the same theme, such as Assaulted and Orbit (Both are troll stages), have their own identity, and you can feel the difference between them. Also, unlike in the first Permanence, all the stages have bosses now.
- Nature's Stage is the easiest stage in the game. Almost everything is made from the scratch, the only thing that was taken from Nature are the visuals, which is a good thing, because that's pretty much the only good thing in Nature's first stage (The one that is used here). The egg-shooting gimmick is the main attraction in this stage, and will be used for everything, including for fighting against the boss.
The boss was also made from the scratch. The sprite is the same as Nature's first boss, but everything else is completely different. It's quite well-made, but I don't like this boss thanks to plenty of reasons. First, he moves in a completely random way, which means that he can block your path completely, or even run over you, and you basically won't be able to do anything about it. If he corners you, your chances of escaping are quite low, and even lower if he does so on his second phase (He can run over you, blow you away with his wind attack, or summon birds from behind you, and any of these attacks has high chances of killing you). Also, on his last phase, most eggs will fall on the abyss, so you'll have to wait a lot until you can get one of them. It's a well-made boss, but could use some balance at some particular attacks.
- Uhuhu Spike 3's Stage is a hard-ish needle stage. Personally, I wouldn't call it as good as the first Permanence's needle stages, but it's still great. All of its screens really look like screens from Uhuhu Spike 3, which is good.
The boss is an avoidance borrowed from Dead the Hyper, since Uhuhu games don't have bosses. I don't really like this avoidance, because it's way too RNG-heavy (Getting impossible/way too hard to avoid RNG is almost casual), which would be bad enough without the troll attacks at the end, and because I don't like the music. It's simple, and can actually be fun, when you get a decent RNG.
- Rose Gear's Stage is split into two parts, based on two of Rose Gear's stages, and these two parts use gimmicks from the other two stages as well, which means that most of Rose Gear is covered on this stage. Tricky platforming and some fun puzzles, along with some traps at the right points.
The boss is a medley of Rosegear's two main bosses and a couple other things. There's too little RNG, which can make things a bit boring after a few deaths, but the boss is mostly well-made.
- Promin's Stage is the most unique stage in the whole game. Based on Promin's second stage, it's a RPG-like stage with random battle encounters. These battles are no different than fangame's normal battles: 2D, shooting and avoiding stuff. Lenghty, lots of different enemies (Once in a while you'll have to fight against two enemies at the same time), very good-looking and there's a part of the stage themed on Promin's first stage, as well. There's even a mini-boss on this stage!
The boss is a lot more fair than the original one. It's Promin's first boss, and it's one of the few bosses in the game that are mostly unchanged. There's still a short avoidance phase, a couple orb shields and...some extra fun surprises. It's probably one of the most fair bosses in the game, once you understand how does each of her attacks work.
- Assaulted's Stage is the first troll stage in the game. Lots of well-made traps and the iconic "Love together, love together" room. The second save is far, far too hard compared to the other saves in the stage, though, which makes things a bit too unbalanced.
The boss is a lenghty and well-made avoidance (A bit less than 4 minutes). Some attacks are quite hard to avoid even when you know how to avoid them, and the avoidance is quite fast-paced for the most part. There's also an attack where you can't actually see the kid, but it doesn't take too long, and the projectiles are usually easy to avoid. It's mostly enjoyable, although it doesn't force you to move as much as the first Permanence's avoidances.
- Permanence's Stage is based on Permanence's original stages, which means that it's a disaster.
Just kidding, it's actually nice. Uses some gimmicks introduced in Permanence's original stages, but also uses some gimmicks that weren't in Permanence, which is a bit sad, since Permanence had a lot of gimmicks that actually had potential. It's mostly puzzle-ish, with plenty of difficult puzzles along the way. Requires a lot of platforming skill, as well.
The boss is a heavily nerfed version of Permanence's "Original Girl" (Original stages, third boss). The last attack is the only original one, as well as the only difficult one. I personally enjoyed the original version more, but this one is good too.
- Orbit's Stage is split into two parts. The first part is a very good-looking stage with a fair share of trolls and plenty of difficult jumps. There's also a mini-game where you have to collect green bananas. The second part is the true troll stage, with a HUGE amount of traps (Far more than in Assaulted's stage, or in the first part of this stage), and a couple "Enjoy your lifetime" trolls around. The stage isn't all about traps, but they are the main point of this stage.
The boss is probably the easiest boss in the game. Starts with a robot that dies rather quickly, and then you are teleported to the actual boss fight. It's an actually enjoyable Touhou boss with a mostly easy shooting phase (Unless you get a really bad RNG) and a harder avoidance phase.
- Preference's Stage is themed on Preference's HP bar stage, and was the biggest surprise in the game for me: It's actually good. Incredibly good visuals, borrows a couple gimmicks from other stages from Preference, and the HP bar gimmick is a lot more polished than in Preference. Here, it becomes a time limit, and the placements for the +Time and -Time items are far better, and there are less of them, which makes the platforming a lot more straightforward and enjoyable. One of my favorite stages in the game.
The boss is a mixture of Evangeline with the Preference's Trials' Stage boss. The Trial's physics aren't really my favorite (Too heavy), but overall the boss is nice, and fairly easy.
- Asyury's Stage is the first original stage in the game, and one of my favorites. It alternates between a mostly needle-ish stage and a very enjoyable mini-game of collecting points. The mini-game is properly explained, which is something that really should be done more often at fangames.
The boss is themed on the mini-game, and its main purpose is to help you to reach the required score, which is actually quite hard.
- Space Invader's Stage is the second original stage. Just like Asyury, it alternates between actual platforming and a mini-game. This mini-game is also properly explained. I didn't enjoy the platforming that much, but it's still nice. The boss is themed on the mini-game, and it's really good.
- The last original stage is the same as the last original stage of the first Permanence: A medley of the previous stages. Rose Gear's second screen didn't really seem like Rose Gear at all, and Orbit's screens could use some trolls, but the medley didn't fail as much as in the first Permanence.
The last boss is a really unique fight, and definitely suited to be the last boss. I really wish that the projectiles would disappear after you kill the boss, though, it would avoid some...Unpleasant experience regarding deaths after killing the boss.
Overall, it's an incredibly good game that definitely deserves some spotlight. I really hope that Tsuta continues to make good fangames so that we can have a Permanence 3 in the future. Highly recommended.
[9] Likes
Also, if you miss the first Permanence's last boss, don't worry, there's an extra with a harder version of this boss, along with some other bosses. It seems like there are secret items in the game, as well, but I didn't find any, so I'm not sure.
Another improvement over the first Permanence is that the stages are even more different than each other now. Even stages with the same theme, such as Assaulted and Orbit (Both are troll stages), have their own identity, and you can feel the difference between them. Also, unlike in the first Permanence, all the stages have bosses now.
- Nature's Stage is the easiest stage in the game. Almost everything is made from the scratch, the only thing that was taken from Nature are the visuals, which is a good thing, because that's pretty much the only good thing in Nature's first stage (The one that is used here). The egg-shooting gimmick is the main attraction in this stage, and will be used for everything, including for fighting against the boss.
The boss was also made from the scratch. The sprite is the same as Nature's first boss, but everything else is completely different. It's quite well-made, but I don't like this boss thanks to plenty of reasons. First, he moves in a completely random way, which means that he can block your path completely, or even run over you, and you basically won't be able to do anything about it. If he corners you, your chances of escaping are quite low, and even lower if he does so on his second phase (He can run over you, blow you away with his wind attack, or summon birds from behind you, and any of these attacks has high chances of killing you). Also, on his last phase, most eggs will fall on the abyss, so you'll have to wait a lot until you can get one of them. It's a well-made boss, but could use some balance at some particular attacks.
- Uhuhu Spike 3's Stage is a hard-ish needle stage. Personally, I wouldn't call it as good as the first Permanence's needle stages, but it's still great. All of its screens really look like screens from Uhuhu Spike 3, which is good.
The boss is an avoidance borrowed from Dead the Hyper, since Uhuhu games don't have bosses. I don't really like this avoidance, because it's way too RNG-heavy (Getting impossible/way too hard to avoid RNG is almost casual), which would be bad enough without the troll attacks at the end, and because I don't like the music. It's simple, and can actually be fun, when you get a decent RNG.
- Rose Gear's Stage is split into two parts, based on two of Rose Gear's stages, and these two parts use gimmicks from the other two stages as well, which means that most of Rose Gear is covered on this stage. Tricky platforming and some fun puzzles, along with some traps at the right points.
The boss is a medley of Rosegear's two main bosses and a couple other things. There's too little RNG, which can make things a bit boring after a few deaths, but the boss is mostly well-made.
- Promin's Stage is the most unique stage in the whole game. Based on Promin's second stage, it's a RPG-like stage with random battle encounters. These battles are no different than fangame's normal battles: 2D, shooting and avoiding stuff. Lenghty, lots of different enemies (Once in a while you'll have to fight against two enemies at the same time), very good-looking and there's a part of the stage themed on Promin's first stage, as well. There's even a mini-boss on this stage!
The boss is a lot more fair than the original one. It's Promin's first boss, and it's one of the few bosses in the game that are mostly unchanged. There's still a short avoidance phase, a couple orb shields and...some extra fun surprises. It's probably one of the most fair bosses in the game, once you understand how does each of her attacks work.
- Assaulted's Stage is the first troll stage in the game. Lots of well-made traps and the iconic "Love together, love together" room. The second save is far, far too hard compared to the other saves in the stage, though, which makes things a bit too unbalanced.
The boss is a lenghty and well-made avoidance (A bit less than 4 minutes). Some attacks are quite hard to avoid even when you know how to avoid them, and the avoidance is quite fast-paced for the most part. There's also an attack where you can't actually see the kid, but it doesn't take too long, and the projectiles are usually easy to avoid. It's mostly enjoyable, although it doesn't force you to move as much as the first Permanence's avoidances.
- Permanence's Stage is based on Permanence's original stages, which means that it's a disaster.
Just kidding, it's actually nice. Uses some gimmicks introduced in Permanence's original stages, but also uses some gimmicks that weren't in Permanence, which is a bit sad, since Permanence had a lot of gimmicks that actually had potential. It's mostly puzzle-ish, with plenty of difficult puzzles along the way. Requires a lot of platforming skill, as well.
The boss is a heavily nerfed version of Permanence's "Original Girl" (Original stages, third boss). The last attack is the only original one, as well as the only difficult one. I personally enjoyed the original version more, but this one is good too.
- Orbit's Stage is split into two parts. The first part is a very good-looking stage with a fair share of trolls and plenty of difficult jumps. There's also a mini-game where you have to collect green bananas. The second part is the true troll stage, with a HUGE amount of traps (Far more than in Assaulted's stage, or in the first part of this stage), and a couple "Enjoy your lifetime" trolls around. The stage isn't all about traps, but they are the main point of this stage.
The boss is probably the easiest boss in the game. Starts with a robot that dies rather quickly, and then you are teleported to the actual boss fight. It's an actually enjoyable Touhou boss with a mostly easy shooting phase (Unless you get a really bad RNG) and a harder avoidance phase.
- Preference's Stage is themed on Preference's HP bar stage, and was the biggest surprise in the game for me: It's actually good. Incredibly good visuals, borrows a couple gimmicks from other stages from Preference, and the HP bar gimmick is a lot more polished than in Preference. Here, it becomes a time limit, and the placements for the +Time and -Time items are far better, and there are less of them, which makes the platforming a lot more straightforward and enjoyable. One of my favorite stages in the game.
The boss is a mixture of Evangeline with the Preference's Trials' Stage boss. The Trial's physics aren't really my favorite (Too heavy), but overall the boss is nice, and fairly easy.
- Asyury's Stage is the first original stage in the game, and one of my favorites. It alternates between a mostly needle-ish stage and a very enjoyable mini-game of collecting points. The mini-game is properly explained, which is something that really should be done more often at fangames.
The boss is themed on the mini-game, and its main purpose is to help you to reach the required score, which is actually quite hard.
- Space Invader's Stage is the second original stage. Just like Asyury, it alternates between actual platforming and a mini-game. This mini-game is also properly explained. I didn't enjoy the platforming that much, but it's still nice. The boss is themed on the mini-game, and it's really good.
- The last original stage is the same as the last original stage of the first Permanence: A medley of the previous stages. Rose Gear's second screen didn't really seem like Rose Gear at all, and Orbit's screens could use some trolls, but the medley didn't fail as much as in the first Permanence.
The last boss is a really unique fight, and definitely suited to be the last boss. I really wish that the projectiles would disappear after you kill the boss, though, it would avoid some...Unpleasant experience regarding deaths after killing the boss.
Overall, it's an incredibly good game that definitely deserves some spotlight. I really hope that Tsuta continues to make good fangames so that we can have a Permanence 3 in the future. Highly recommended.
Rating: 9.9 99
Difficulty: 71 71
Aug 6, 2015
IPECACMAN
For: I wanna contact with spikes
For: I wanna contact with spikes
Fun game.Enjoyed it alot.Not that difficult,but also not too easy.Pretty short too BibleThump.Would recommend.
[0] Likes
Rating: 8.0 80
Difficulty: 55 55
Aug 6, 2015
IPECACMAN
For: I wanna collect the Piece
For: I wanna collect the Piece
Pretty fun game.Good platforming,funny traps,good bosses.Would recommend.
[0] Likes
Rating: 8.5 85
Difficulty: 40 40
Aug 6, 2015
Spookles
For: Adventure of Kid
For: Adventure of Kid
cool fangame, but that last boss. pfff
[0] Likes
Rating: 4.5 45
Difficulty: 50 50
Aug 6, 2015
TheOzoneLayer
For: I wanna Dream
For: I wanna Dream
This game was really good. Levels were designed well, high production value, good difficulty curve. The game really gets hard in the last 2 stages. There are 6 secrets in the game, and the game maker thankfully puts screenshots of where they are in the game folder, and there's an extra stage (which I did not go for) if you collect all the secrets. Overall, really good needle game, would definitely recommend.
Tagged as: Needle
[1] Like
Rating: 8.5 85
Difficulty: 60 60
Aug 6, 2015