Latest Reviews
Xplayerlol
For: I wanna Jumpjumpjump!!!
For: I wanna Jumpjumpjump!!!
Very enjoyable and well-designed needle game. It's one of those music medley games, but it's a good music medley game, with the right visual effects and nice music choices. The death effect is different, and fits in the game, but sadly the death sound wasn't changed, and doesn't fit in the game (At least it's low). It's particularly catchy how this games manages to have no design flaws even though it uses triple jumps. There are no skips, even though the game doesn't use the filled-with-spikes style.
Overall, it's a really fun experience, and one of the very few triple-jump needle games that you'll see around. Highly recommended.
Overall, it's a really fun experience, and one of the very few triple-jump needle games that you'll see around. Highly recommended.
Tagged as: Needle
Triple_Jump
[1] Like
Rating: 8.1 81
Difficulty: 51 51
Jun 4, 2015
Hop
For: I wanna be the Showdown
For: I wanna be the Showdown
Great 50 floor game by the creator of GreeeeN and Dark Blue. This is his best game of the three in my opinion. If you liked the other two this one is great.
[1] Like
Rating: 8.5 85
Difficulty: 30 30
Jun 4, 2015
Xplayerlol
For: I wanna be the Conscience
For: I wanna be the Conscience
Another Magnanimity-like platforming game. Moving obstacles, tight maneuvering, plenty of traps, lots of timing. However, unlike in Magnanimity, this game's traps are well-placed. There are plenty of interesting gimmicks, and the platforming itself is interesting as well. The stages are well-themed, and they stick to their theme (You won't see a Mario Stage full of gray spikes), which is good. The last stage is also interesting.
The bosses are great and somewhat unique on their own way. The last boss is one of the very few moving bosses that are still fair and not luck-based. Visuals are great, and the musics are nice, although they restart.
There's nothing to really complain about in this game, other than the sharp difficulty. Highly recommended.
[1] Like
The bosses are great and somewhat unique on their own way. The last boss is one of the very few moving bosses that are still fair and not luck-based. Visuals are great, and the musics are nice, although they restart.
There's nothing to really complain about in this game, other than the sharp difficulty. Highly recommended.
Rating: 8.0 80
Difficulty: 62 62
Jun 4, 2015
Bob
For: I wanna be the Retro!
For: I wanna be the Retro!
It's an ancient fangame that tried its best to be creative, but it unfortunately falls flat on its face at every turn. Most saves have underwhelming traps at the end, pretty much every gimmick is painful to play with, and the boss fights have both uninspired attacks and too much HP. To top it all off, it just ends at a set of DEMO blocks, so you don't even feel accomplished for finishing it.
Unless you're looking for the experience of a crusty old forgotten fangame from the Kayin Forum era, I'd probably skip out on this one.
[3] Likes
Unless you're looking for the experience of a crusty old forgotten fangame from the Kayin Forum era, I'd probably skip out on this one.
Rating: 3.0 30
Difficulty: 50 50
Jun 4, 2015
nops
For: I wanna Jumpjumpjump!!!
For: I wanna Jumpjumpjump!!!
Way better than I expected, this is a short-ish needle game that you could describe as "uhuhu spike with a triple jump". Nothing excessively hard but some jumps can be a bit tricky/annoying (double drop gate...). Other than that, it's really fun and I'd recommend it in a heartbeat!
Tagged as: Needle
[1] Like
Rating: 8.0 80
Difficulty: 55 55
Jun 4, 2015
Pandy49
For: I wanna be the Crimson Needle
For: I wanna be the Crimson Needle
This is game is a marathon of medium-very hard needle. Its pretty relaxing to just turn it on and spam shift/R in a half-hour session.
I have sinked in many hours in this game and the only downside I have experienced so far are the music choices which are not my taste. I didn't really mind and just pressed Ctrl+M to play my own.
If you are going to play this game. Please keep in mind that the difficulty is a complete rollercoaster. All in all, this game is extremely long, has a lot of variety in spikejumps and is extremely hard in the later parts.
I'm not a big fan of all the hype (why is a speedrun version even a thing?) but this game is something you should have played if you are an experienced plattformer.
[3] Likes
I have sinked in many hours in this game and the only downside I have experienced so far are the music choices which are not my taste. I didn't really mind and just pressed Ctrl+M to play my own.
If you are going to play this game. Please keep in mind that the difficulty is a complete rollercoaster. All in all, this game is extremely long, has a lot of variety in spikejumps and is extremely hard in the later parts.
I'm not a big fan of all the hype (why is a speedrun version even a thing?) but this game is something you should have played if you are an experienced plattformer.
Rating: 8.0 80
Difficulty: 90 90
Jun 4, 2015
Xplayerlol
For: I wanna be the Shiny spark!!
For: I wanna be the Shiny spark!!
Rating is based on Zako mode, because it works as the 'medium mode' and it's the only 'reasonable' difficulty in the game.
This is a fangame that looks a lot like a 'special' fangame, and I can imagine tons of screens from this game in Sudoku/2doku. However, it's just a poorly-made fangame. A VERY poorly-made fangame. Visuals are horrible, almost all the gimmicks are bad (Exception for the invencibility star at Mario's stage, that one isn't bad, although it isn't used in the best way), there's a stage with a sorta-of-road where you can just walk off the road and nothing will happen to you, and since all the obstacles are in the road...Exactly, easy win. Restarting music, bad level design...Oh, and an error save at the beginning that forces you to reset the game (Since the save's name is "error", I believe it was made on purpose. Which is really...Awesome.)
The bosses aren't any better. Yoshi is tedious as hell, and gets really hard at the end. The "do you believe in love" avoidance...Doesn't happen in the Zako mode, the music just plays until the end and nothing happens. And the food-summoning boss is the worst of them all, she teleports as soon as you shoot and you have to corner her with bullets (Basically, mashing), while dodging her attacks. To hit her once. Smithy and the last boss are just RNG-heavy, nothing too bad compared to the other bosses. And the Balloon Cherry follows the tedious concept of getting harder as his HP is depleted. Miki is the only nice-ish one, being a fun avoidance with a couple interesting attacks and a funny second phase.
There are some good things in this game, but playing through to find them is not really worth it. Highly not recommended.
[1] Like
This is a fangame that looks a lot like a 'special' fangame, and I can imagine tons of screens from this game in Sudoku/2doku. However, it's just a poorly-made fangame. A VERY poorly-made fangame. Visuals are horrible, almost all the gimmicks are bad (Exception for the invencibility star at Mario's stage, that one isn't bad, although it isn't used in the best way), there's a stage with a sorta-of-road where you can just walk off the road and nothing will happen to you, and since all the obstacles are in the road...Exactly, easy win. Restarting music, bad level design...Oh, and an error save at the beginning that forces you to reset the game (Since the save's name is "error", I believe it was made on purpose. Which is really...Awesome.)
The bosses aren't any better. Yoshi is tedious as hell, and gets really hard at the end. The "do you believe in love" avoidance...Doesn't happen in the Zako mode, the music just plays until the end and nothing happens. And the food-summoning boss is the worst of them all, she teleports as soon as you shoot and you have to corner her with bullets (Basically, mashing), while dodging her attacks. To hit her once. Smithy and the last boss are just RNG-heavy, nothing too bad compared to the other bosses. And the Balloon Cherry follows the tedious concept of getting harder as his HP is depleted. Miki is the only nice-ish one, being a fun avoidance with a couple interesting attacks and a funny second phase.
There are some good things in this game, but playing through to find them is not really worth it. Highly not recommended.
Rating: 1.7 17
Difficulty: 54 54
Jun 4, 2015
WrathofAnubis
For: I wanna push down post
For: I wanna push down post
Basically an avoidance, as your gun has auto-fire and automatically locks onto the boss (but can still not quite reach at certain distances).
Anyway, it's a fun fight, with some genuinely interesting RNG - you'll rarely see the same pattern twice. There are...15+?...attacks, and there will generally be 2 going on at once. This is combined with a random movement pattern of the boss and occasional modifiers that make the bullets move up, down, left, or right like a gravity shift (you'll be able to tell because the screen changes color). The particular pattern is (I believe) indicated by the number in the top left, although I haven't spent the time to decipher precisely what it means.
Like any RNG mechanic, it'll occasionally screw you with (sometimes literal) bullet walls and shitty transitions, but I found the game pretty fun regardless, and not excessively difficult.
[1] Like
Anyway, it's a fun fight, with some genuinely interesting RNG - you'll rarely see the same pattern twice. There are...15+?...attacks, and there will generally be 2 going on at once. This is combined with a random movement pattern of the boss and occasional modifiers that make the bullets move up, down, left, or right like a gravity shift (you'll be able to tell because the screen changes color). The particular pattern is (I believe) indicated by the number in the top left, although I haven't spent the time to decipher precisely what it means.
Like any RNG mechanic, it'll occasionally screw you with (sometimes literal) bullet walls and shitty transitions, but I found the game pretty fun regardless, and not excessively difficult.
Rating: 6.0 60
Difficulty: 55 55
Jun 3, 2015