Latest Reviews
Xplayerlol
For: I wanna like the Orange
For: I wanna like the Orange
Short, but enjoyable. It's fairly easy for the most part, but some jumps can be trickier for newer players (Drop gate near the end). There is one boss, which you'll fight twice. It's a calming game, and probably a good experience for beginners. Would recommend.
[0] Likes
Rating: 6.5 65
Difficulty: 28 28
Jun 10, 2015
Xplayerlol
For: I wanna be the Dapper Dan
For: I wanna be the Dapper Dan
Cool needle game split into two blocks of stages, each block having one boss. The difficulty curve is surprisingly good for a needle game, and the level design is awesome. Great visuals, and good musics too, although the death sound is annoying. Some stages have plenty of traps (Particularly the first one, which is basically all about traps), but most of them are pure and simple needle, sometimes using a gimmick to make things a bit different. I liked almost everything in the game, with exception for the Bad Apple Stage (Projectiles coming out of the center of the screen. It never goes well).
Both bosses can be described as avoidance bosses that you need to damage in the end. They're somewhat hard, but nothing too excessive.
Overall, it's a great challenge for more experienced needle players. Would recommend.
[1] Like
Both bosses can be described as avoidance bosses that you need to damage in the end. They're somewhat hard, but nothing too excessive.
Overall, it's a great challenge for more experienced needle players. Would recommend.
Rating: 8.5 85
Difficulty: 68 68
Jun 10, 2015
Anon70000
For: I wanna be the NCE
For: I wanna be the NCE
Platforming and Music are okay, but Boss is just memorizing and bit annoying
Tagged as: Needle
[0] Likes
Rating: 3.0 30
Difficulty: 26 26
Jun 10, 2015
Xplayerlol
For: I wanna PESC
For: I wanna PESC
12841 KB...For this.
Tagged as: Special
[1] Like
Rating: 1.0 10
Difficulty: 1 1
Jun 10, 2015
Xplayerlol
For: I wanna kill the Guy
For: I wanna kill the Guy
Rating based on Version 0.52, as it is currently the most recent version avaiable.
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platform you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.
[5] Likes
I really loved this game. First off, there's a storyline, and it's an interesting storyline. The game is split into chapters, and you can feel the difference between each chapter. The visuals and musics are amazing, and fit very well together. In other words, everything is what it should be, nothing feels really out of place, and this is extremely rare in a fangame.
The platforming itself is also incredibly good. It's a mix of multiple puzzles, often involving one or more gimmicks. These puzzles require both, thinking and skill, neither of them being required in extreme amounts. The game reuses lots of gimmicks, but since they are reused into new puzzles, I don't really count it as a negative thing. Every save feels different, there are no fillers, and that is also very rare in a fangame.
The bosses and mini-bosses are also amazing. Pacman and Exoh are a great way to introduce the game, and warn the players about what awaits them. The Piranha Plant has a couple small glitches (Like becoming invisible during the transition between the first and the second phase, which can kill you by surprise when the platform you're standing at is destroyed out of nowhere), but it's still a good boss, although I still find it to be way too hard to be in Stage 2 (Lots of RNG and attacks coming from multiple directions. Second phase is also quite confusing). Making Curly Brace into an optional boss was a great choice, as she is very different from the other bosses in the game, and somewhat difficult on her own way. Boshy is by far my favorite boss in the game, with a great atmosphere, a great scenery and an epic fight with lots of pattern, mainly at the second phase. Big Boo can be confusing at its second phase (Took me a while to figure out how to damage him), but it's an interesting fight as well. And Geezer was surprisingly enjoyable, although the survival phase was unnecessarily long (50 seconds of the same attack over and over is a bit too much).
The game uses different physics from most fangames, but the physics are well-done, and the game adjusts well to them, there are no absurd maneuvers. The kid has a different jump animation as well.
There are two reasons for this game to not score a 10. The first one is simple, it's still a beta. I went through the whole Stage 2 wondering about what would the second boss be...And the game welcomes with a "Boss 2 Unfinished". This is just way too anticlimactic. And the second reason is the VVVVVV stage. Up until this point, the game was a slow-paced puzzle-platformer, with a bigger focus on the puzzles and a softer platforming. But when you reach the VVVVVV stage, the platforming becomes hell. It's at least five times more fast-paced than before, and not as puzzle-oriented as the previous stages, which wouldn't be too bad by itself, but just doesn't fit in a game that was slow-paced puzzle through four straight chapters.
That aside, it's definitely a worthy experience. Highly recommended.
Rating: 9.5 95
Difficulty: 53 53
Jun 10, 2015