Latest Reviews

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Xplayerlol
For: Serial Experiments Kid
I'll start with the good parts of this game. First, there is a story! An actual, well-developed storyline, which is actually really great and by far my favorite part of this game.
Also, the treasure chests are already a bit common in fangames, but this game gives a Zelda-ish feeling, thanks to its puzzle-oriented nature together with the constant need of unlocking different paths with different items to progress in the game. I honestly would like to see a few more items, like a Hookshot, or maybe a Spinner, but that would probably be asking too much.
The stages are also incredibly great, mainly Stages 3 and 4. Stage 3 has the Great Bay Temple (From Majora's Mask) music, and the stage's design also reminds me a lot of that dungeon, in a really good way. Lots of switches, puzzles and exploring. By far, my favorite stage of the game. Stage 4 is also good, featuring a sub-boss for the first time, and lots of funny, well-made and well-animated traps.
Being able to switch between weapons with X + arrow keys is quite useful once you know where each weapon is, since you can switch instantly between them, allowing a much more flexible game (Try switching weapons in any Zelda game. You'll understand why did I like this game's system so much).
The bosses are a bit tough and simplistic at the same time, but still fun (The first one is a bit too RNG-based, but nothing that will take you more than 20 tries, if you're really unlucky).

Now, moving on to the bad side...First off, the story is in japanese, and there's no way of translating it. Meh. Awfully high death sound and sound effects, with a fitting restarting music. Way to ruin the mood. I really didn't like the platform wheel screen in the zoomed in stage. Memorizing where each fireball is coming from and avoiding it while making the wheel move is really annoying. And the last boss' spinning attack is one of the most boring and pointless attacks I've seen in a very long while.
That being said, the good parts are awesome enough to make up for the bad ones, I guess. Would recommend.

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Tagged as: Adventure Trap Gimmick Puzzle
[5] Likes
Rating: 8.3 83       Difficulty: 52 52
Apr 8, 2015
nops
For: 上下針祭り500!
About 2.6 times as good as 192

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[5] Likes
Rating: 1.0 10       Difficulty: 15 15
Apr 8, 2015
thebmxbandit11
For: I wanna be the Monochromatic
This is one of those games where the screens start off with no spikes then spikes are added each time you beat it. I really dislike this concept because the level design gets boring having to beat just slightly different versions of what you just played. I found most jumps to be very tedious and repeating the same weird super-F variation was pretty annoying, not to mention in the end you need to do a downward plane after one of them. Also without jump cancelling this game would be significantly harder. I did like the art style of the game, but overall I found the hard segments were trying to hard to be difficult which made them really unfun.

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Tagged as: Needle
[2] Likes
Rating: 5.2 52       Difficulty: 80 80
Apr 8, 2015
Bricksponge
For: I wanna be the Danny tanner
[0] Likes
Rating: 1.0 10       Difficulty: 10 10
Apr 7, 2015
Xplayerlol
For: I wanna be the Legendary needle2
Less generic than the first one, with a better level design and some troll-ish saves. Also has better visuals. It's quite fun, although some saves can be frustrating for some. Would recommend, maybe.

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Tagged as: Needle
[0] Likes
Rating: 6.5 65       Difficulty: 51 51
Apr 7, 2015
Xplayerlol
For: I wanna be the Legendary needle
Generic needle game. Difficulty curve is all over the place, sometimes being quite challenging. At least, the jumps don't seem randomly placed for the most part, although some shortcuts were overlooked, which makes me think that the maker didn't bother enough with the level design. The visuals are nice, but aside from that, nothing worth checking out. Wouldn't recommend.

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Tagged as: Needle
[0] Likes
Rating: 4.0 40       Difficulty: 54 54
Apr 7, 2015
Xplayerlol
For: 上下針祭り500!
500 gate jumps. Decent visuals, but that's the only good thing about the game. Wouldn't recommend.

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Tagged as: Needle
[1] Like
Rating: 1.0 10       Difficulty: 29 29
Apr 7, 2015
Xplayerlol
For: Needle Ability Test
You're going to clear it either way. The question is - How much will you score?
The concept is good, but there are some impossible jumps, and having only one try can be very bad for some jumps. Well, it's an ability test, so that's to be expected. Music and visuals are good. It's not bad, but hardly something worthy gameplay-wise. The concept is interesting, but that's just the concept.

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Tagged as: Needle
[0] Likes
Rating: 5.0 50       Difficulty: 1 1
Apr 7, 2015
Xplayerlol
For: I wanna say congratulation for すぃ
Fun avoidance preceeded by a few screens of platforming. The platforming isn't anything too special, although the save animations are nice. Its music is good, but I don't think it's very fitting for the stage. There is some difficulty to it, too, and the level design is nice for the most part.
However, the avoidance is a different matter. It's very good, and by far my favorite from this maker (Although Brightness is visually very nice, it's not that great gameplay-wise. This one scores on both). The music is very good, the attacks are well-made and aren't too trolly or unfair, although they are still hard, which is, in my opinion, the best way to make an avoidance. This is easily the hardest avoidance from this maker, as well.
The only thing that brings this game down is the platforming, which lacks the charm from the other games. Would recommend it nevertheless, it's still worth it for the avoidance.

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Tagged as: Needle Avoidance Luka
[0] Likes
Rating: 7.8 78       Difficulty: 42 42
Apr 7, 2015
Xplayerlol
For: I wanna Moonwalk & Slide
If you want a fangame with vines, try Chokochoko, it's better (At least this one has some decent visuals and a nice music. But what's the point of all that in a game like this?).

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Tagged as: Special
[1] Like
Rating: 2.0 20       Difficulty: 1 1
Apr 6, 2015
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