Latest Reviews
TheChiekurs
For: Hola besoe bossfight
For: Hola besoe bossfight
Tagged as: Avoidance
[1] Like
Rating: N/A
Difficulty: N/A
May 29, 2025
Medley [Creator]
For: Jmap to Medley's Guy Engine
For: Jmap to Medley's Guy Engine
Jmap converting tool for Medley's Guy Engine or other lastest Gamemaker engines.
download link updated :
https://drive.google.com/file/d/1KkVJnUO65ZPl1NIA0stqsr6PLcjwF5gz/view?usp=sharing
Tutorials :
(ENG) https://youtu.be/2_eeEsiWjzc
(KOR) https://youtu.be/jeHwxOxFgrM
download link updated :
https://drive.google.com/file/d/1KkVJnUO65ZPl1NIA0stqsr6PLcjwF5gz/view?usp=sharing
Tutorials :
(ENG) https://youtu.be/2_eeEsiWjzc
(KOR) https://youtu.be/jeHwxOxFgrM
Tagged as: gms2
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Hola besoe bossfight
For: Hola besoe bossfight
Tagged as: Avoidance
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Even More Unfinished Shit
For: Even More Unfinished Shit
Tagged as: Special
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
i_wanna_wiki_bot
For: Jmap to Medley's Guy Engine
For: Jmap to Medley's Guy Engine
Tagged as: Tool
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
xva
For: I wanna be the RayTrap
For: I wanna be the RayTrap
a bit of a mess really, there isn’t a lot to learn or gain from this game. it plays like it’s super ancient, as if it’s from 2009. the RayTrap games are essentially a collection of games that stayed unplayed and undocumented for a while. they aren’t super hard or interesting, but they display a few interesting ideas here and there that indicate the beginnings of Rei’s gamemaking genius. it’s fascinating to see that Butterfly is what eventually came of Rei and his work — a game that’s far, far removed from this one
the needle is scatterbrained and filled with awkward traps and instagibs, not many coherent ‘jumps’ to speak of. saves are short and don’t make much sense. the needle is really not the highlight though, it’s the bosses. one of the bosses is just a cherry boss that isn’t notable at all, but the other two are interesting. the 2nd boss, being Miku, uses what I think is the most overplayed song in avoidance history. you already might know what it is, but I won’t spoil it. it’s got one of the most out-there patterns I’ve ever seen right at the beginning. I feel as if Rei didn’t really have a firm grasp of how coding in GMK really worked, since all the patterns are extremely barebones to the point where you can tell exactly what code was used without needing to decompile the game. other than that it’s got one learny pattern in the middle of the avoidance that’s kinda annoying. the Reimu platforming area that comes after is quite goofy and unusual, and so is the boss that follows. I might be insane but I’m fairly certain it has a required apple align. intentional or not, that is silly as hell. the attacks are actually quite fun despite the patterns being archaic and the RNG being simple. the song is good and I enjoyed the fight. the game ends shortly after
oh yeah and Remilia makes an appearance like three times so watch out for that
messy, strange but definitely charming. many of the design choices are unusual and border on avant-garde, which I really enjoy
[0] Likes
the needle is scatterbrained and filled with awkward traps and instagibs, not many coherent ‘jumps’ to speak of. saves are short and don’t make much sense. the needle is really not the highlight though, it’s the bosses. one of the bosses is just a cherry boss that isn’t notable at all, but the other two are interesting. the 2nd boss, being Miku, uses what I think is the most overplayed song in avoidance history. you already might know what it is, but I won’t spoil it. it’s got one of the most out-there patterns I’ve ever seen right at the beginning. I feel as if Rei didn’t really have a firm grasp of how coding in GMK really worked, since all the patterns are extremely barebones to the point where you can tell exactly what code was used without needing to decompile the game. other than that it’s got one learny pattern in the middle of the avoidance that’s kinda annoying. the Reimu platforming area that comes after is quite goofy and unusual, and so is the boss that follows. I might be insane but I’m fairly certain it has a required apple align. intentional or not, that is silly as hell. the attacks are actually quite fun despite the patterns being archaic and the RNG being simple. the song is good and I enjoyed the fight. the game ends shortly after
oh yeah and Remilia makes an appearance like three times so watch out for that
messy, strange but definitely charming. many of the design choices are unusual and border on avant-garde, which I really enjoy
Rating: 3.0 30
Difficulty: 51 51
May 29, 2025
smallbai
For: [trap仅中文]Not Another EX15 Game 1 V1.04
For: [trap仅中文]Not Another EX15 Game 1 V1.04
非常有趣的设计,个人来说非常喜欢,有解谜有陷阱有BOSS战,还有有趣的植物大战僵尸和原神的元素,画风精美,难度恰到好处
[0] Likes
Rating: 9.6 96
Difficulty: 41 41
May 29, 2025
CanusAntonius
For: Frankie Teardrop
For: Frankie Teardrop
Frankie Teardrop isn't the easiest story to talk about, and yet life shows it isn't the hardest either. I work at a store where each morning I have to put out newspapers on the rack to sell to customers, and have to gauge how well they will sell based on the headlines listed; Frankie Teardrop tends to be a pretty high selling headline. I wish there were less Frankies.
[0] Likes
Rating: N/A
Difficulty: N/A
May 29, 2025
smallbai
For: This iw is an invalid draft 1.5 part 1 - 元梦之星 topic trap area
For: This iw is an invalid draft 1.5 part 1 - 元梦之星 topic trap area
评分给到7.7完全是因为最终BOSS设置的比较有趣,iwanna跟元梦之星结合得有些生硬,元梦之星的元素在这个游戏里没有能较好的体现出来
[0] Likes
Rating: 7.7 77
Difficulty: 49 49
May 29, 2025
Delicious Fruit