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111 Ratings!
84 Reviews!
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111 Games
84 Reviews
TTBB
For: I wanna be the Chargrilled dish of resurrection
For: I wanna be the Chargrilled dish of resurrection
So I'm just gonna talk about the avoidance here because the 2 screens of platforming are just alright gameplay wise with the worst visuals you've ever seen in your life. (They also only took me 2 min total)
In contrast, the avoidance is a visual treat and the gameplay is really fun. There's a lot of flashing though so if you're prone to that I recommend staying away. The difficulty of this game is kind of hard to rate, because personally I didn't find it to be that hard, but it took a while due to the sheer amount of finals I had. So to me it was just a game where I had to eventually get lucky on the final attack, and everything before that I didn't struggle with super hard honestly.
The patterns in the game are all really easy. There is one pattern where I had to make my own strat for though because everyone else's was too confusing, and I feel like my strat is way easier personally. I think the only pattern(?) I couldn't get consistently is the 3D part, I couldn't understand how to properly know if I was in the gap or not.
As for the RNG, it's surprisingly consistent too. Even the RNG before the line-flower thing that Blogger mentioned I was able to pass more frequently by just jumping just high enough for the ground bullets to not reach you, and reading the RNG that falls, you can get to the corner in time and survive some nasty RNG most of the time thanks to dot hitbox. My advice for the curving attack is to stay close to the corner and focus on dodging my moving vertically rather than horizontally. (This way, the wacky curving cherries will be above you, so they can no longer be a threat to you)
The main downside is that the game does have a weird bug where the volume gets all messed up sometimes. This bug is fixed in later games that use this engine at least.
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In contrast, the avoidance is a visual treat and the gameplay is really fun. There's a lot of flashing though so if you're prone to that I recommend staying away. The difficulty of this game is kind of hard to rate, because personally I didn't find it to be that hard, but it took a while due to the sheer amount of finals I had. So to me it was just a game where I had to eventually get lucky on the final attack, and everything before that I didn't struggle with super hard honestly.
The patterns in the game are all really easy. There is one pattern where I had to make my own strat for though because everyone else's was too confusing, and I feel like my strat is way easier personally. I think the only pattern(?) I couldn't get consistently is the 3D part, I couldn't understand how to properly know if I was in the gap or not.
As for the RNG, it's surprisingly consistent too. Even the RNG before the line-flower thing that Blogger mentioned I was able to pass more frequently by just jumping just high enough for the ground bullets to not reach you, and reading the RNG that falls, you can get to the corner in time and survive some nasty RNG most of the time thanks to dot hitbox. My advice for the curving attack is to stay close to the corner and focus on dodging my moving vertically rather than horizontally. (This way, the wacky curving cherries will be above you, so they can no longer be a threat to you)
The main downside is that the game does have a weird bug where the volume gets all messed up sometimes. This bug is fixed in later games that use this engine at least.
Rating: 8.0 80
Difficulty: 78 78
Apr 11, 2024
TTBB
For: I wanna lose the princess
For: I wanna lose the princess
Visually stunning avoidance with a good mix of RNG and easy patterns.
Some of the RNG can get kind of frustrating though, and it's the reason I'm not giving this a 50 difficulty like almost everyone else. You'll often run into situations where you'll be surrounded by cherries coming towards you and/or there'll be cherries lingering all over the ground so you'll have nowhere to land. The last phase also has some fairly fast attacks which can throw you off guard if you're not ready for them. Therefore, a player expecting something around a 50 difficulty range will most likely have to rely on luck to get through most of the RNG, but a better player will be able to play it comfortably, so I think a 60+ rating is more appropriate.
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Some of the RNG can get kind of frustrating though, and it's the reason I'm not giving this a 50 difficulty like almost everyone else. You'll often run into situations where you'll be surrounded by cherries coming towards you and/or there'll be cherries lingering all over the ground so you'll have nowhere to land. The last phase also has some fairly fast attacks which can throw you off guard if you're not ready for them. Therefore, a player expecting something around a 50 difficulty range will most likely have to rely on luck to get through most of the RNG, but a better player will be able to play it comfortably, so I think a 60+ rating is more appropriate.
Rating: 9.0 90
Difficulty: 65 65
Apr 5, 2024
TTBB
For: I wanna be the NNN
For: I wanna be the NNN
An avoidance with a perfect mix of patterns and RNG. The visuals are absolutely chaotic but if you're familiar with otoMAD type content, then you'll understand why. I would say that the chaotic visuals does make the infinite jump section somewhat of a visual_challenge, but I can forgive it because it fits with the theme of the avoidance, and you can get used to it after a while.
When you begin this avoidance, the main difficulty is the patterns, and then when you're close clearing the main difficulty will become the RNG. This is because you have 1 "barrier" you can use to become invincible for 1 second. For the early stages of the grind, I used it on the more problematic RNG near the start (For me this was usually the New Game section). This way, you can learn the patterns without having to worry about getting walled by RNG. Once you learn the full avoidance, it is recommended to save your barrier for the last pattern, which means you will have to deal with the RNG yourself. Some of the RNG can be a bit unfair at times, but again you won't have to worry about this until much later.
Now my biggest problem with the avoidance (and this is just a personal technical issue), is that the surfaces will often break, and I would have to constantly close and reclose the game to fix them. And I even somehow crashed on the infinite jump section 2 or 3 times. (This was only out of like 100 times so the chances were very low at least) Thankfully, with the surfaces, even if they're broken you can still play the avoidance, the visuals just don't look as nice. I respect the visuals of this avoidance a lot, so I still went through the trouble of closing and reopening the game every time they broke. Since all these issues are most likely problems with my computer, and the fact that they don't interrupt you gameplay wise (except the crashing), they don't effect my score negatively.
Overall, I can recommend this game, but beware that it is very difficult.
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When you begin this avoidance, the main difficulty is the patterns, and then when you're close clearing the main difficulty will become the RNG. This is because you have 1 "barrier" you can use to become invincible for 1 second. For the early stages of the grind, I used it on the more problematic RNG near the start (For me this was usually the New Game section). This way, you can learn the patterns without having to worry about getting walled by RNG. Once you learn the full avoidance, it is recommended to save your barrier for the last pattern, which means you will have to deal with the RNG yourself. Some of the RNG can be a bit unfair at times, but again you won't have to worry about this until much later.
Now my biggest problem with the avoidance (and this is just a personal technical issue), is that the surfaces will often break, and I would have to constantly close and reclose the game to fix them. And I even somehow crashed on the infinite jump section 2 or 3 times. (This was only out of like 100 times so the chances were very low at least) Thankfully, with the surfaces, even if they're broken you can still play the avoidance, the visuals just don't look as nice. I respect the visuals of this avoidance a lot, so I still went through the trouble of closing and reopening the game every time they broke. Since all these issues are most likely problems with my computer, and the fact that they don't interrupt you gameplay wise (except the crashing), they don't effect my score negatively.
Overall, I can recommend this game, but beware that it is very difficult.
Rating: 9.0 90
Difficulty: 86 86
Apr 1, 2024
TTBB
For: I wanna know the everlasting stories
For: I wanna know the everlasting stories
Bouncing is pretty awful. There are moments where I would die to it over and over and moments where I would pass it over and over. It's the biggest drawback of this avoidance because sometimes you just get hard stuck on it with the RNG, but if that doesn't happen you'll have a great time. I think everything else in the avoidance is pretty fair though, and as long as I was focused I was able to get to final fairly consistently. I actually don't think the no block section is any harder than the stuff before it, I was able to do the attacks there with good enough consistency. But maybe the extra adrenaline of being there made me play better compared to doing the earlier attacks. Final is very much a clown fest but most of my deaths to it were my fault. Overall I'd recommend it if you're good enough to play it and if you like the song. The avoidance itself goes with the music very nicely.
[0] Likes
Rating: 7.0 70
Difficulty: 85 85
Mar 17, 2024
TTBB
For: I Wanna Go For Another Ride
For: I Wanna Go For Another Ride
This game feels like an easier version of Full Techno Jackass in a way. There's short platforming followed by short bosses in each stage. I would recommend this to people who want to play FTJ but aren't good enough for it. In my opinion, the weakest part of this game is the beginning, because when you start it, it feels like just another needle game that would be made today, but then as you go on, you get the classic RandomChaos_ swag with each stage and the experience becomes much more enjoyable.
[0] Likes
Rating: 8.0 80
Difficulty: 45 45
Mar 14, 2024
2 Games
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Be The Desastre | 65.0 | 6.5 | 3 |
I Wanna Revive The Mana Tree | 80.0 | 4.9 | 4 |
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