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Jopagu
For: I wanna stop the Simulation
StS is a game that unfortunately had a lot of great ideas that it could not always live up to.

The first major area is Mario themed, and frankly I didn't enjoy any of it. The throwing gimmick isn't very fun, and the traps were annoying and not very funny. The boss of this area, Mecha Birdo, is really unfun, with weird hitboxes on the platforms, and some annoying RNG. It's also harder than a lot of later bosses.

The next area was Baba themed, and perhaps the biggest disappointment. The Baba gimmicks are barely used for puzzles, instead just making some boring platforming. Additionally, there is a really weird and obtrusive kill border that seriously saps enjoyment. The boss is kinda lame too, it doesn't even make an effort to use Baba rules to describe the boss.

Next, Isaac. This area could've been cool, but it's incredibly buggy. Half the time you can't shoot and move at the same time, which makes it impossible to play since this is a core part of Isaac. It's also over as soon as it begins, not really taking advantage of the Isaac style items.

Next, Spelunky. This area was decent, although it felt too far divorced from the source material. On the very first screen, I tried to pick up a landmine, something you can do in Spelunky, and it crashed my game. I can understand changing mechanics, but its mind-boggling that they didn't even test this and let a crash get into the game. Additionally, you can't walk sideways through spikes, which is a big part of Spelunky. Combined with some awkward traps, this just felt like fangame platforming with a Spelunky skin, wasting the concept. The boss is decent. The following avoidance is really unfun, with some awkward patterns and nothing really memorable.

The next two areas, Contra and Castlevania, are really fun. I didn't have any real problems with them, and they do some super cool stuff. This is the standard I wish the earlier areas lived up to.

The final stage goes through several games really quick. The Meat Boy and End is Nigh stages are awesome, but the Kirby stage is bad at tutorializing the gimmicks and has some really bad placements of enemies that can shoot you through walls. The charge gun stage is boring and didn't really add anything to the game.

The final boss is incredible. It makes everything else worth it. It has a lot of super creative ideas and some really really fun attacks. It makes me wish I could rate the game higher, but everything else just had too many flaws that added up to a poor experience.

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Tagged as: Adventure Boss
[2] Likes
Rating: 7.0 70       Difficulty: 55 55
Sep 25, 2022
ferrarityy
For: I Wanna Clear On the Blue Spike One Screen Stage
Tagged as: Needle
[0] Likes
Rating: N/A       Difficulty: N/A
Sep 25, 2022
29th_letter
For: I wanna stop crying myself to sleep
A masterpiece. The needle in this game is so smooth, and has been a huge inspiration for my needle style

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Tagged as: Masterpiece
[1] Like
Rating: 10.0 100       Difficulty: N/A
Sep 25, 2022
Jdx83
For: I wanna be the fort flask
[1] Like
Rating: 6.1 61       Difficulty: 50 50
Sep 25, 2022
Narwaffles
For: I wanna play with Dangerous Toys
[played for fsr needle]
the gimmicks were cool
my biggest problem with this game is the visibility in some places (especially the earlier stages); it has dark tiles (slopes don't have borders) on a dark bg, making it hard to see where you can jump

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Tagged as: Needle Gimmick
[0] Likes
Rating: 6.6 66       Difficulty: 44 44
Sep 25, 2022
maxg26
For: WannaFest 22
It's hard to really describe this game and do it justice, I'm bad at articulating my words so I won't even try but just know that this is the most passion I've ever seen go into a single game, do take the time to try it.

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Tagged as: Adventure Boss FM_2022 Variety
[6] Likes
Rating: 10.0 100       Difficulty: 60 60
Sep 25, 2022
TheNewGuy
For: WannaFest 22
I really liked this one, final boss was a bit hard but I guess they nerfed him now. The thing is though, outside of the last stage, this doesn't play like an iwbtg game at all. Monkey ball stage was a bit too long and kinda boring, just like the "roll the dice" section. Would recommend it though.

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[4] Likes
Rating: 7.9 79       Difficulty: 36 36
Sep 25, 2022
Walkerain
For: blueberry ddongchim
What's this?

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[0] Likes
Rating: N/A       Difficulty: 99 99
Sep 25, 2022
Xplayerlol
For: I wanna be the Calamity Fortune
Oldschool fangame consisting of two short needle stages that can be played in any order followed by an avoidance. The needle is harmless, but bland, somewhat generic and not very fun in my book. The last saves of both stages are appropriately harder than the rest, but not by an overwhelming margin.
The avoidance, on the other hand, is pretty good in my book, even by today’s standards. It alternates between super fast and super dense attacks to create a pretty challenging experience whose difficulty stays consistent throughout. It’s engaging, intense and even kinda creative, with some of those half-a-second-long attacks that have become popular in modern avoidances (Shoutouts to the forced lag rain, it’s way more interesting than it sounds). To top it off, I’m going to go against the flow and say that the luck factor in this game is pretty small. I mean, walls exist, but they are rare in most attacks except for the blue spray after Lag Rain. Most often, the game will give you tough, but dodgeable RNG.
I liked this game. I mean, I liked the avoidance, and the needle feels like an afterthought in comparison. Would recommend.

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Tagged as: Needle Avoidance
[1] Like
Rating: 6.5 65       Difficulty: 81 81
Sep 25, 2022
Narwaffles
For: A Minimal Adventure
[played for fsr needle]
really fun needle with a few gimmicks

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Tagged as: Needle Gimmick Short
[0] Likes
Rating: 8.0 80       Difficulty: 40 40
Sep 25, 2022
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