Latest Reviews
BloggerOP
For: I wanna TEoHM
For: I wanna TEoHM
Visual is indeed amazing, 3D effect is not common in IWBTG fangames. But that's the only good thing of the game. There are not much of a gameplay, for those who want chaos gameplay, I recommend avoiding this unless you want to kill some time, you'll be just stuck in the corner for the half of the avoidance.
[0] Likes
Rating: 2.2 22
Difficulty: 22 22
Oct 3, 2022
CanusAntonius
For: I Wanna Be The Easy
For: I Wanna Be The Easy
Quite a mess of a game that has one of the worst engines I've seen in a fangame. The physics are completely wrong, you have to press X to jump, and there is an annoying bug where if you're holding a direction while in the air you can't move that way after landing, so you'll need to re-press that arrow to keep moving. Because of this, it makes even the first segment of the game tedious to the point I dropped it there. There's also no save system, so be prepared to beat the game in one go apparently.
Wouldn't recommend.
[0] Likes
Wouldn't recommend.
Rating: 2.0 20
Difficulty: N/A
Oct 3, 2022
BloggerOP
For: I wanna Retaliate
For: I wanna Retaliate
So apparently, this game was given to Hades victors. Nothing much to say, it's just another hades-like game, nothing too special.
[1] Like
Rating: 3.2 32
Difficulty: 62 62
Oct 3, 2022
CanusAntonius
For: I Wanna Save My Boy
For: I Wanna Save My Boy
Save my Boy is the ultimate culmination of Arzztt's entire previous catalog and serves as a showcase of how far he has come up until now. It's a crazy Needleventure game with more gimmicks than I can count, incredible design variety that remains interesting, and a gorgeous story that will remind you of what it's like to be an anime protagonist always saving everyone else.
There's so much to talk about in the game, especially because holy shit is it so fucking long, there are at least 20 stages in this, probably even more. Most of these stages introduce a gimmick, but the important thing about the game is that isn't laid out as a "This is the X gimmick stage", instead once a gimmick is introduced you need to be prepared for it throughout the entire rest of the game. This leads to so many different segments that it felt like Arzztt designed this by playing fucking Yahtzee and letting the dice RNG decide what the save will have. The combinations are so different each time that each save feels truly unique, it's a compounding bag of Chex mix that simply has new ingredients as time goes on.
Some of these gimmicks are pretty damn cool, this probably takes the cake as my favorite usage of Platforms in a fangame. There are also some gimmicks you might not like, that's pretty inevitable due to the amount there are; two of these for me involved blocks you shoot to spawn platforms due often they are under spikes, with the other being these little blocks you shoot and hold to spawn and move, it was very awkward to use.
Overall, I think the game was pretty damn special and is exactly what I want from a gimmick-heavy game. There are so many principles worth taking from this game that I hope people learn from it and use a similar format in the future. This is truly one of the certified crusty boomer destroyers. Highly recommended.
[1] Like
There's so much to talk about in the game, especially because holy shit is it so fucking long, there are at least 20 stages in this, probably even more. Most of these stages introduce a gimmick, but the important thing about the game is that isn't laid out as a "This is the X gimmick stage", instead once a gimmick is introduced you need to be prepared for it throughout the entire rest of the game. This leads to so many different segments that it felt like Arzztt designed this by playing fucking Yahtzee and letting the dice RNG decide what the save will have. The combinations are so different each time that each save feels truly unique, it's a compounding bag of Chex mix that simply has new ingredients as time goes on.
Some of these gimmicks are pretty damn cool, this probably takes the cake as my favorite usage of Platforms in a fangame. There are also some gimmicks you might not like, that's pretty inevitable due to the amount there are; two of these for me involved blocks you shoot to spawn platforms due often they are under spikes, with the other being these little blocks you shoot and hold to spawn and move, it was very awkward to use.
Overall, I think the game was pretty damn special and is exactly what I want from a gimmick-heavy game. There are so many principles worth taking from this game that I hope people learn from it and use a similar format in the future. This is truly one of the certified crusty boomer destroyers. Highly recommended.
Rating: 10.0 100
Difficulty: 70 70
Oct 3, 2022