HippoNoir's Profile
Send a PMJoined on: Apr 26, 2024
Bio:
I'm here to have some fun.
I've submitted:
3 Ratings!
3 Reviews!
3 Screenshots!

Report this user
3 Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna Misadventure | 30.0 | 9.5 |
i wanna be the head exercises | 45.0 | 7.2 |
Thanks For 2024!! | 25.0 | 6.7 |
3 Reviews
HippoNoir
For: Thanks For 2024!!
For: Thanks For 2024!!
Chill short needle game with some great visuals. There's good variety in the rooms with some being more about navigation while others being about precision. I really liked the music and thought it complimented the aesthetics well. I liked how the environment partially blocked the spikes. One thing I didn't like was that when you die the rock music starts playing which totally clashes with the calm atmosphere.
And of course: Reveal Spoiler The OP is kino
[0] Likes
And of course: Reveal Spoiler The OP is kino
Rating: 6.7
Difficulty: 25
Feb 25, 2025
HippoNoir
For: I wanna Misadventure
For: I wanna Misadventure
Simply surreal. Please go into this blind.
My only complaint:
Reveal SpoilerI was hoping there would something that would tie it all together. As it is, it just all felt random with no real sense of cohesion.
[0] Likes
My only complaint:
Reveal SpoilerI was hoping there would something that would tie it all together. As it is, it just all felt random with no real sense of cohesion.
Rating: 9.5
Difficulty: 30
Feb 13, 2025
HippoNoir
For: i wanna be the head exercises
For: i wanna be the head exercises
== Overview ==
In many ways this game is the textbook definition of a great avoidance. There's great flow between patterns. There's good balancing. The length of patterns is perfect: usually lasting briefly. This game has RNG done (mostly) right where patterns are usually the same difficulty and improvement happens naturally. And this game is lots of fun to play.
I love the aesthetics. I adore the song choice and think it fits avoidance well. I like how the patterns and background graphics sync with the music. And of course, the intro is kino.
The thing I dislike the most about this game is the lack of variety in patterns. Just about every pattern in this game is just a random barrage of cherries that move in straight trajectories. It made the game feel repetitive. I would have liked to see cherries that moved in a curve or better yet cherries that moved in abnormal ways. I also would have liked to see some non-RNG segments. The abundance of RNG made the game feel too much like a slot machine and added to the repetitively. And while I think this game usually does RNG correctly there were segments that I found were either a cake walk or quite challenging with little in-between depending on RNG (examples below). Furthermore, the optimal strategy throughout almost the whole game was to stay on the far left of the screen. I believe the best avoidances have the player using the entire playfield. I found that the patterns aren't very impressive on a technical level, which is something I value highly in an avoidance. Lastly, the patterns lack originality. There's little here you haven't seen before. Though I think this game does a good job repackaging familiar ideas.
== Nitpicking Individual Patterns ==
Reveal SpoilerI'll be referring to time stamps in eggkid's clear video in this section. The patterns at 1:54, 2:06, and 2:20 are examples of bad RNG. The pattern at 1:42 is horribly ineffective. I don't know how I feel about the ending being the easiest part of the game. It's also more or less a repeat of the beginning.
PS: I would have liked to see a PB system implemented where you can see how far you made it each time and your PB would show up on your save file.
== Conclusion ==
Overall, while it has its problems, this is an awesome game and it's a ton of fun. I recommend this to everyone, especially beginner avoidance players. I think it's impressive this is the maker's first game. Hats off to them.
[0] Likes
In many ways this game is the textbook definition of a great avoidance. There's great flow between patterns. There's good balancing. The length of patterns is perfect: usually lasting briefly. This game has RNG done (mostly) right where patterns are usually the same difficulty and improvement happens naturally. And this game is lots of fun to play.
I love the aesthetics. I adore the song choice and think it fits avoidance well. I like how the patterns and background graphics sync with the music. And of course, the intro is kino.
The thing I dislike the most about this game is the lack of variety in patterns. Just about every pattern in this game is just a random barrage of cherries that move in straight trajectories. It made the game feel repetitive. I would have liked to see cherries that moved in a curve or better yet cherries that moved in abnormal ways. I also would have liked to see some non-RNG segments. The abundance of RNG made the game feel too much like a slot machine and added to the repetitively. And while I think this game usually does RNG correctly there were segments that I found were either a cake walk or quite challenging with little in-between depending on RNG (examples below). Furthermore, the optimal strategy throughout almost the whole game was to stay on the far left of the screen. I believe the best avoidances have the player using the entire playfield. I found that the patterns aren't very impressive on a technical level, which is something I value highly in an avoidance. Lastly, the patterns lack originality. There's little here you haven't seen before. Though I think this game does a good job repackaging familiar ideas.
== Nitpicking Individual Patterns ==
Reveal SpoilerI'll be referring to time stamps in eggkid's clear video in this section. The patterns at 1:54, 2:06, and 2:20 are examples of bad RNG. The pattern at 1:42 is horribly ineffective. I don't know how I feel about the ending being the easiest part of the game. It's also more or less a repeat of the beginning.
PS: I would have liked to see a PB system implemented where you can see how far you made it each time and your PB would show up on your save file.
== Conclusion ==
Overall, while it has its problems, this is an awesome game and it's a ton of fun. I recommend this to everyone, especially beginner avoidance players. I think it's impressive this is the maker's first game. Hats off to them.
Rating: 7.2
Difficulty: 45
Feb 11, 2025
1 Game
Game | Difficulty | Average Rating | # of Ratings |
---|---|---|---|
I Wanna Give Up! | 46.7 | 7.5 | 4 |
6 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the 敵か!味方か!大根マン! | N/A | N/A |
I wanna use Snow magic | N/A | N/A |
I wanna be the Strongest Fairy | N/A | N/A |
I Wanna Be The GMS2.3 Engine YoYoYo Edition | N/A | N/A |
I wanna Misadventure | 30.0 | 9.5 |
i wanna be the head exercises | 45.0 | 7.2 |
11 Cleared Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the 敵か!味方か!大根マン! | N/A | N/A |
I wanna use Snow magic | N/A | N/A |
I wanna be the Strongest Fairy | N/A | N/A |
I wanna be the Kaenbyou | N/A | N/A |
I wanna be the Kaenbyou 2 | N/A | N/A |
I wanna be the Kaenbyou 3 | N/A | N/A |
I Wanna see the rainbow | N/A | N/A |
I wanna Misadventure | 30.0 | 9.5 |
I Wanna Give Up! | N/A | N/A |
i wanna be the head exercises | 45.0 | 7.2 |
Thanks For 2024!! | 25.0 | 6.7 |