zRohm's Profile
Send a PMJoined on: Sep 9, 2023
Bio:
I play various indie and freeware games. Take some of my reviews with some grains of salt.
If my rating for the game is 7-10, I like those games.
OUTDATED
Clear page - sites.google.com/view/iwbtg-fangames/home
I've submitted:
22 Ratings!
22 Reviews!
5 Screenshots!
22 Games
Game | Difficulty | User's Rating |
---|---|---|
I Wanna Maker | 37.0 | 8.5 |
Not Another Needle Contest 2 | 68.0 | 8.4 |
I Wanna Destroy the Needleverse Ez | 42.0 | 8.3 |
I wanna Burnmind | 50.0 | 8.2 |
I Wanna Vibe With The Gods | 70.0 | 8.2 |
I wanna Traverse the Neon Rainbow | 50.0 | 7.8 |
I Wanna Find A Test Player | 10.0 | 7.7 |
I Wanna Be The CBT | 35.0 | 7.2 |
I wanna have an adventure with sister | 32.0 | 7.1 |
I Wanna Test The Game (Test) | 47.0 | 7.0 |
I wanna reach Heaven | 62.0 | 6.7 |
I wanna Freezemind | 59.0 | 6.7 |
I wanna conceptualize the Omnitruncated Tesseract | 45.0 | 5.9 |
I wanna PurDple Spike | 64.0 | 5.6 |
I wanna bounce around in funny land | 1.0 | 5.0 |
I Wanna 1 Hour Of Silence Occasionally Broken By 21st Century Humor Sound Effects | 40.0 | 5.0 |
I wanna type well | 24.0 | 4.6 |
.EXE | 13.0 | 4.0 |
上下針祭り500! | 20.0 | 3.0 |
I wanna kill the bivvez | 0.0 | 0.1 |
The Spoongod Saga | N/A | 0.0 |
Genshin Impact Needle | N/A | N/A |
22 Reviews
For: Not Another Needle Contest 2
What a game, most of the content in it is really good, nothing else to say here, just oozing with quality. All of the stages in this game are solid choices except for a select few joke areas. As they are joke areas, they are not really supposed to be taken seriously. The extra content the game offers is pretty fun things to kill time on but I can see others enjoying them for a bit more than me. The star levels are pretty fun renditions of the stages you previously played but doubled down on the best parts of each level, which is appreciated. These levels give me this "final extra level" vibes from most platformers and I really like that feeling there. The final extra level was fine, it pretty much throws a lot of stuff at you all at the same time. These gimmicks are really only shown again and expanded on at the very end with the mini chase sequence.I only dropped the rating a bit for the final boss having almost every attack being RNG and I get the worst RNG possible every single time. I do not want to talk about each individual stage as I will be here forever typing up a storm just to review this singular needle contest/collab.
For a simpler list, it will be below: My personal favorite levels are Moonlight Bouncin', Vaporness, Builder Kid, Strange Happiness, Angry Water, White Hell, ghost land, and the best level in my opinion Gravity Lands. I will only make an exception to Gravity Lands as I want to express how much I love this level.
Gravity Lands starts off as a typical NANG-styled game to teach the player about its gimmicks, the jumping gravity switcher, gravity lines, zero gravity fields, shootable jump refreshers, and static wind gimmicks. I personally do not mind the text commentary by level creators, but it would be nice to remove it though since it is not my preference whilst playing a screen. The true meat of the level shines in the crossroad section where the level adds on top of some solid gravity and physics-based gimmicks. It elevated my excitement when I saw most of the levels as I was shown some fun ways the creator manage to use these gimmicks to create some fun, intricate levels. I absolutely loved the bottom path as it felt satisfying to clear each screen once you figure out what to do. This is the only level in this game I will replay a lot just for the gameplay and music alone. This level gets my seal of approval.
For: I wanna PurDple Spike
This is one of those Uhuhu needle games I wanted to try out as I sort-of like the genre as a whole. Albeit, the games usually have a few questionable and/or unbearable jumps and this club aesthetic, and this game is no exception to this trend I sense. For a short version of this review, I sort of like it but I hate some of the jumps in this game.
The game has a lack thereof difficulty balancing in which you get super annoying sections like the pseudo 1-frame jump area which costed me 500+ deaths because I suck at those kind of jumps. It also comes out of nowhere which absolutely sucks to any unsuspecting person playing this game. The game hosts a bunch of choke jumps towards the end to essentially make you spend more time on the game, take that as a bad or good thing as you will.
The music and visuals are fine I guess, maybe, not my personal cup of tea when it comes to music and block design.
Overall, I only recommend playing this game if you want to prove your skills at needle games, albeit not the best test but a test nonetheless. I highly do not recommend playing this game if you want to have a fun time as you will be grinding a substantial amount while playing this game. I put it at above 5 as it is still a game with gameplay that works sometimes.
For: I wanna have an adventure with sister
The game starts fairly simple with basic traps and a grasslands texture. Half of the traps in the game are fake-outs which are nice if you sort-of expect them but can screw you up if you thought there was a trap there. Nothing really to say about the beginner section since it just sets the mood for the game, a trap-based game.
The first world I entered was the desert section. It plays a retro cover of Camel By Camel and uses this swing gimmick, which was really fun. Some of the traps were unexpected and some were harmless (besides the one before you can save) although most of the traps in the game are meant to be light-hearted and not dickish in their design. A really solid world I wished expanded on the idea of changing the radius of the spinning swings.
The second world was the white trap area. It has a lot of bare-bones traps with a reference to that one Nazrin meme I have no clue for the name of. It has a couple of fake-outs and that is pretty much it. It also has a trap that forces you to warp to the hub world, mean. Could have used more development as it feels like a filler world and an incomplete idea. Most of the world spells out "it's okay" in my eyes.
The next world I went to was the dark neon area. it has probably the best gimmick this game has to offer, the extra jump and velocity changers. Initially, it starts off as an orb that can change your velocity to the direction the orb shows. But, the creator expanded on this idea and made probably the cooler level designs of the game. Nothing else to say about this except good job on making this part, I love it.
The final world I went to was the snow wind area. It is kind of nice to play in this world as it uses physics-based gameplay again with the wind gimmick. it is kind of basic with level design with some semi-annoying traps scattered in the world. Probably my least favorite world with a gimmick, but it is not close to bad though just fine enough and serviceable.
The last world combines all of the things you went through in the entire game and puts a fun spin on the gimmicks. It is pretty fun with some fake-out traps that save you at the beginning rather than kill you. Though only a few traps kill you, which are typically at the beginning of saves so you do not lose that much. Plus. the last few traps save, so you do not have to backtrack to activate a trigger again. The boss was decent, but not great for me either.
Overall, this trap game is kind of cute with its smooth and pastel colors and simplistic block designs. Most of the traps in this game are meant to be light-hearted and tries to get a laugh out of you rather than out of malice and meant for you to drive yourself up the wall. Decent as a whole.
For: I Wanna Destroy the Needleverse Ez
Really refreshing game based upon simple gimmicks. The visuals are on-point, not surprising since this is Tralexium doing most of the visual side and seeing their other works. I will start with the visuals, my favorite part.
The visuals encapsulate this abstract warm feeling that is carefree in a good sense. The beginning starts with these definite shapes like triangles and polygons you can easily outline just from looking at them. As the game progresses, we get more indefinite and unusual shapes in the background and in the block design. We start to see this in the gravity and speed gimmick stage where all of them smoothen out into gradients of colors. Although they are no longer shapes, they still have this sense of controlled chaos. As the game progresses, they smoothen out towards the end to be freeform circles and chaotic as seen in the final stage. We can see the exploded dust of stars in the sky and show the chaos and difficulty in the stage, while also being very faintly orderly. The extra stages do not apply to this logic though since they are extra parts after all.
The gameplay is very good at easing the player into using their knowledge of gimmicks to clear screens. The beginning starts very simple with basic needle gameplay with an occasional splitting path for the more skilled players. The second stage introduces the player to more used gimmicks in harder needle games, such as vines and platforms. It also throws in the jump refreshers and a temporary triple jump refresher, which paved way to more cooler level progression. It also throws in some of the physics-based gimmicks i.e. higher gravity and lower speed. A pretty jam-packed stage that prepares the player for the later stages. And I like how you can click on them just in case you forgot what they do, thank you. The third stage essentially prepares the player for the fourth stage by ramping the difficulty up gradually. There is not much to say about of this stage since it is just a preparation stage. The fourth stage is the main meat of the game. It uses all of the tools you were given in the previous stages and apply them here in more difficult manners. It also introduces its own ideas and not just simply doubling down on the best parts of a gimmick. Although, I do not really like the big backtrack stage, but I manage to do it on one attempt by a fluke. Overall, the stages do a good job of preparing the player for the last stage. Not to mention, the secrets will always have a unique gimmick to separate them from the main gameplay and themselves.
First secret is similar to Butterfly's gimmick with a different colored cherry activating a different attack. Second secret has this similar style to NANG but it executes its gimmick really good, I mean it here. You need to shoot the boxes to move them in order to activate numbered buttons. You can also activate colored buttons to switch collisions of blocks. The ending really sell these gimmicks good. Third secret is like the flashlight visual effect from Enjoy the Game 2 but done well as you are able to see the entire level by shooting once. However, there is a limit to it which is fair. The fourth gimmick being a visual challenge, and probably the weakest of the bunch. The arrows indicate to how the screen will rotate or flip and that is it. However you can just skip them by being a couple pixels off from activating them sometimes. If I had to order them from best to okay, this is how I do it: 2, 3, 1, 4.
TL;DR, I really recommend this game to those who want are willing to get better at needle games on a beginner level as per its good visuals and indirect gameplay teaching to the player. Every stage has a very good purpose as a whole. The game also throws its own good ideas onto the table rather than going the boring and easy way out.
For: I Wanna Be The CBT
12 Favorite Games
Game | Difficulty | User's Rating |
---|---|---|
I wanna be the Catharsis | N/A | N/A |
I Wanna Find A Test Player | 10.0 | 7.7 |
I wanna Traverse the Neon Rainbow | 50.0 | 7.8 |
I Wanna Destroy the Needleverse Ez | 42.0 | 8.3 |
I Wanna Maker | 37.0 | 8.5 |
I Wanna Vibe With The Gods | 70.0 | 8.2 |
I wanna Burnmind | 50.0 | 8.2 |
Not Another Needle Contest 2 | 68.0 | 8.4 |
I wanna Avoid being Trolled | N/A | N/A |
Spherical I Wanna | N/A | N/A |
I wanna Nukeru Spike | N/A | N/A |
I Wanna Be The CBT | 35.0 | 7.2 |
55 Cleared Games