AlejoFangamer's Profile
Send a PMJoined on: Mar 18, 2023
I've submitted:
9 Ratings!
8 Reviews!
1 Screenshot!
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9 Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I Wanna Be The Diagonal Jump | 55.0 | 8.5 |
| Avoidance Express | 80.0 | 8.0 |
| I Wanna WAVE The TAPPER | 55.0 | 8.0 |
| I Wanna 24H Challenge | 68.0 | 7.5 |
| I Wanna KamiKamiKami | 65.0 | 7.0 |
| I Wanna Escape Into My Mind | 45.0 | 5.5 |
| I Wanna Artistically Make Pasta | 40.0 | 5.5 |
| I wanna read the readme | 0.0 | 0.1 |
| I Wanna Start A Party | N/A | N/A |
8 Reviews
AlejoFangamer
For: I wanna read the readme
For: I wanna read the readme
I can't believe I just downloaded a text document that calls itself a “game” (“oh wait, it comes with an .exe *opens it* *it just tells me to open the readme* bruh”), it's everything, a critique, a comment, a meta-game, everything except a game you can interact with or challenge yourself with. There's nothing to do except read a few lines and get to a “thank you for reading.” Calling this a fangame seems like a stretch to me ... Can this even be considered a fangame?
Tagged as: not_a_fangame
text
[4] Likes
Rating: 0.1 1
Difficulty: 0 0
Nov 11, 2025
AlejoFangamer
For: I Wanna Artistically Make Pasta
For: I Wanna Artistically Make Pasta
Honestly, after playing it for a while, it's not bad. It's an infinite “+1” style game that gets harder every time you collect all the ingredients and put them on a plate, and every time you do this, it gets harder. It's certainly challenging and even a little entertaining for a small game. Although it's fine, it's not that great either. It doesn’t stand out much in terms of visuals or audio (in fact, it feels a bit rushed, probably because of how quickly it was made in response to the situation that inspired it).
[2] Likes
Rating: 5.5 55
Difficulty: 40 40
Sep 6, 2025
AlejoFangamer
For: I Wanna 24H Challenge
For: I Wanna 24H Challenge
King's Stage:
Undoubtedly one of the best in the collab. Despite being a bit short, it explores its concept from beginning to end, making it fun and totally replayable for the average player. On top of that, the visuals are very pretty and don’t obstruct the gameplay. 9/10
Mauri's Stage:
It’s not bad, but it’s not that great either. It’s quite fun in some parts and not so much in others. For example, the gravity sections were way too annoying for me . Besides that, I really liked the visuals and the background music, as they give it a special touch, very characteristic of Mauri’s style. 7/10
Guille's Stage:
One of my least favorite areas, probably because I’m a needle-hater (but that’s a matter of personal taste). It’s one of the longest stages in the entire game and, with that, one of the most difficult. The stage is divided into four sections, each exploring a different concept (and some similar ones), filled with interesting jumps and gimmicks. I wouldn’t recommend it to the average player because of its difficulty, but for someone who loves needle, it might be fun (? The boss of this stage is nothing special, but I found it quite fun despite being relatively short . 5/10
Conclusion:
Overall, I found it surprising—a collab full of variety and quality for all tastes, especially considering it was made in 24 hours. It explores gameplay styles that would have been innovative for its time. I recommend playing at least one of the three stages (but especially King’s).
GAME OVER TI TIRITI TII TIRITITI TI TIRITITITI
[2] Likes
Undoubtedly one of the best in the collab. Despite being a bit short, it explores its concept from beginning to end, making it fun and totally replayable for the average player. On top of that, the visuals are very pretty and don’t obstruct the gameplay. 9/10
Mauri's Stage:
It’s not bad, but it’s not that great either. It’s quite fun in some parts and not so much in others. For example, the gravity sections were way too annoying for me . Besides that, I really liked the visuals and the background music, as they give it a special touch, very characteristic of Mauri’s style. 7/10
Guille's Stage:
One of my least favorite areas, probably because I’m a needle-hater (but that’s a matter of personal taste). It’s one of the longest stages in the entire game and, with that, one of the most difficult. The stage is divided into four sections, each exploring a different concept (and some similar ones), filled with interesting jumps and gimmicks. I wouldn’t recommend it to the average player because of its difficulty, but for someone who loves needle, it might be fun (? The boss of this stage is nothing special, but I found it quite fun despite being relatively short . 5/10
Conclusion:
Overall, I found it surprising—a collab full of variety and quality for all tastes, especially considering it was made in 24 hours. It explores gameplay styles that would have been innovative for its time. I recommend playing at least one of the three stages (but especially King’s).
GAME OVER TI TIRITI TII TIRITITI TI TIRITITITI
Rating: 7.5 75
Difficulty: 68 68
Jan 2, 2025
AlejoFangamer
For: I Wanna KamiKamiKami
For: I Wanna KamiKamiKami
EL TRANSPORTE
[0] Likes
Rating: 7.0 70
Difficulty: 65 65
Oct 12, 2024
AlejoFangamer
For: Avoidance Express
For: Avoidance Express
A super fun yet challenging avoidance collab, all sections have their good and bad sides, but overall everyone involved did a great job in making it a beautiful and dynamic experience.
large P.D.:
if they plan to make a future update, i would like them to make a few nerfs regarding the RNG of certain parts (or i don't know if it's because i'm bad at playing these parts), especially:
-Etsumyo: (I hope I'm not the only one who thinks this one over all is the most unfair of all, lots of illegible projectiles).
-Fruitless
-MeasurelessSinchi
and I think I had mentioned to someone in the team the idea of putting a practice mode by sections, it would make it a lot easier to practice certain sections without having to see all the avoidance again.
large P.D.:
if they plan to make a future update, i would like them to make a few nerfs regarding the RNG of certain parts (or i don't know if it's because i'm bad at playing these parts), especially:
-Etsumyo: (I hope I'm not the only one who thinks this one over all is the most unfair of all, lots of illegible projectiles).
-Fruitless
-MeasurelessSinchi
and I think I had mentioned to someone in the team the idea of putting a practice mode by sections, it would make it a lot easier to practice certain sections without having to see all the avoidance again.
Tagged as: Avoidance
[0] Likes
Rating: 8.0 80
Difficulty: 80 80
Jun 26, 2024
User's games list is empty!
4 Favorite Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I Wanna Start A Party | N/A | N/A |
| Avoidance Express | 80.0 | 8.0 |
| I Wanna 24H Challenge | 68.0 | 7.5 |
| I Wanna WAVE The TAPPER | 55.0 | 8.0 |
4 Cleared Games
| Game | Difficulty | User's Rating |
|---|---|---|
| I wanna be Time Characters | N/A | N/A |
| I Wanna Escape Into My Mind | 45.0 | 5.5 |
| I Wanna 24H Challenge | 68.0 | 7.5 |
| I Wanna WAVE The TAPPER | 55.0 | 8.0 |
Delicious Fruit