24 Reviews:
YaBoiMarcAntony
Rating without final boss = 9.0
[1] Like
Rating: 8.0 80
Difficulty: 85 85
Jan 19, 2024
LastTISisLife
Interesting game from Rukito. It starts out not great, first three stages were kinda meh, they are not really creative and kinda lacking of usual Rukito experimental style. Stage 2 was probably the best out of them with some interesting (and hard) saves. First boss was kinda ???, as always with Rukito bosses, it was interesting conceptually, but gameplay was quite debatable
After that boss, game picks up. Stage 4 was fun, a lot of enjoyable content here, that are mostly related with moving platforms, this is first platforming in the game that i admire. Stage 5 was not that great, but it was still decent, it's mostly about hard water platforming. Funny thing: on all screens second save was harder than first one by mile. Infamous last save of stage 5 was dumb, but i had fun with it, i think it was cool on it's own, despite not being well designed
Stage 6 was pretty much peak of platforming in the game, with a lot of mind-blowing stuff, that are exploring vines and gravity switches. It was also pretty hard, but at the end i think i had fun with every save, except ending of save 6 was quite idiotic. Stage 7, final stage of the game, was not greatest, but it was good. First two screens here are quite chill, but the last save of the game (aka screen 3) was rough. It's interesting attempt of Rukito to make really long save, and it was actually enjoyable to pull off, i really liked this save
After all of that, final boss remains. This boss is definitely highlight of the game, insanely dinamic and cool fight with a lot of learning, reaction and thinking about it. Even fact that you need to learn japanese hieroglyphs in process of fighting is not bad, it was good additional challenge. Sometimes this boss can meme you with dumb situations (especially falling blocks are quite trolls), but it's still not stoping me from actually loving this boss. I can't say you should play this game for this boss, but believe me it was awesome experience to fight it
Overall, good game. It has some troubles through the way, but it was mostly fun and sometimes truly great
[1] Like
After that boss, game picks up. Stage 4 was fun, a lot of enjoyable content here, that are mostly related with moving platforms, this is first platforming in the game that i admire. Stage 5 was not that great, but it was still decent, it's mostly about hard water platforming. Funny thing: on all screens second save was harder than first one by mile. Infamous last save of stage 5 was dumb, but i had fun with it, i think it was cool on it's own, despite not being well designed
Stage 6 was pretty much peak of platforming in the game, with a lot of mind-blowing stuff, that are exploring vines and gravity switches. It was also pretty hard, but at the end i think i had fun with every save, except ending of save 6 was quite idiotic. Stage 7, final stage of the game, was not greatest, but it was good. First two screens here are quite chill, but the last save of the game (aka screen 3) was rough. It's interesting attempt of Rukito to make really long save, and it was actually enjoyable to pull off, i really liked this save
After all of that, final boss remains. This boss is definitely highlight of the game, insanely dinamic and cool fight with a lot of learning, reaction and thinking about it. Even fact that you need to learn japanese hieroglyphs in process of fighting is not bad, it was good additional challenge. Sometimes this boss can meme you with dumb situations (especially falling blocks are quite trolls), but it's still not stoping me from actually loving this boss. I can't say you should play this game for this boss, but believe me it was awesome experience to fight it
Overall, good game. It has some troubles through the way, but it was mostly fun and sometimes truly great
Rating: 7.1 71
Difficulty: 81 81
Jun 29, 2023
PlutoTheThing
Tough needle game by Rukito, but despite the difficulty it's pretty solid. It's very consistently hard throughout, after the first stage you'll be consistently challenged with a variety of difficult jumps and tricky maneuvers, many of which are creative and interesting. Rukito's signature traps and triggers are here of course and almost all of them enhance the saves they are in, adding an extra layer and giving the game personality beyond just another needle game. I really like this style and this game was fun. Obviously the final boss is silly but it's mostly not too annoying so I didn't mind too much. My favorite stage was probably stage 6, there were a lot of really cool saves, but I enjoyed basically all of them, and the final save was a really good way to end the needle portion of the game.
[1] Like
Rating: 9.0 90
Difficulty: 79 79
Jan 15, 2023
Wolfiexe
As one of Rukito's most difficult games, MMM brings the classic platforming that the maker is known for, interweaving creative and quirky needle design with a sprinkle of questionable gimmick usage and soulcrushing traps.
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
[1] Like
The game consists of a variety of stages and a couple of bosses. The stages are usually centred around a particular simple gimmick such as water or platforms, although later in the game it becomes less focused and moreso just a combination of everything. I found the vine design to be particularly fun as well as the platform stage, that is when my progress wasn't all undone because of a gotcha moment lurking at the end of the save.
It's natural with Rukito's style but some of the traps really felt overdone and started sapping my enjoyment of the game a little. Perhaps the difficulty combination mixed with the knowledge that you're going to get bungled at the very end and have to redo it all was just demotivating. Still, if you're playing one of his games then you'll know what you're in for, so it's not exactly surprising. The platforming was still for the most part pretty enjoyable, minus the last save of the water area which was by far the worst designed save in not just the game but any of his games that I've played.
The couple of bosses were pretty fun, although I can't say the first boss left a lasting impression. The second (and final) boss was quite memorable, perhaps for a mixture of reasons. It's a very simple boss in concept with an emphasis on multitasking and memorisation. By the time I beat it I found it quite rewarding and fun to play, although double KO'ing it earlier had put a dampener on my patience. Still, it felt for the most part a very fair and fast-paced boss which made for an intense finish to the game.
Overall a fun game, but for me the traps in combination with the hefty difficulty and sometimes questionable design choices started to really eat away at my enjoyment of the game. A good game nonetheless, and if you don't mind some design hiccups and a bit of a grind then you'll probably have some fun with this.
Rating: 7.2 72
Difficulty: 85 85
Apr 30, 2019
Chatran
The platforming is almost entirely pure needle, but aside from stage 4 I found it enjoyable. The final boss, while sometimes overwhelming, is one of the most unique and memorable boss experiences I've played in a fangame.
I feel as if Rukito would have cooked had he kept the style of platforming from his earlier, more experimental games like GR and PYF while developing bosses of this caliber.
[1] Like
I feel as if Rukito would have cooked had he kept the style of platforming from his earlier, more experimental games like GR and PYF while developing bosses of this caliber.
Rating: 7.0 70
Difficulty: 85 85
Oct 30, 2017