21 Reviews:
Jopagu
Warning: The download link here is broken in the second stage. A fixed download is available on the FSR.
Promin has some good parts, but ultimately is not recommendable. The first stage starts off awesome, with some interesting gimmicks and platforming, but that swiftly changes upon introduction of the swinging vines. They are so poorly implemented, janky, and frustrating that the screens using them are just a chore, often with annoying traps. The first boss is quite bad, with some really annoying RNG that screws you more often than not.
The second stage is really good, and I wish it was longer/the entire game. The integration of RPG mechanics is awesome, and the enemy fights are varied and interesting. The first section is perhaps too mazy, but this is just paying homage to the source material so whatever. The boss is really fun, although still contains some unfortunate transitions that can screw you.
The third stage is a pretty awful medley. It chooses screens with a lot of uninspired traps, and then removes saves so you have to do multiple in a row. Yay. The avoidance is alright, but has some major problems that make it a bad experience. First, an obscene amount of insta-gib attacks, like fast aimed attacks, bullets changing direction suddenly, and unpredictable shape bursts. It's the kind of avoidance where you dodge trivially easy patterns, moderately difficult RNG, and make a little more progress before learning the next thing that's going to kill you, and then just repeating for every five seconds of progress. Secondly, the bullets in some attacks are randomly colored, and if it chooses light colors on the light background, the entire pattern will be significantly harder to see. There's a few fun attacks mixed in, but ultimately it's more frustrating than interesting.
Overall, the first part of the first stage and the entire second stage are quite fun, and worth playing, but the rest of the content isn't so unfortunately you probably shouldn't bother.
[2] Likes
Promin has some good parts, but ultimately is not recommendable. The first stage starts off awesome, with some interesting gimmicks and platforming, but that swiftly changes upon introduction of the swinging vines. They are so poorly implemented, janky, and frustrating that the screens using them are just a chore, often with annoying traps. The first boss is quite bad, with some really annoying RNG that screws you more often than not.
The second stage is really good, and I wish it was longer/the entire game. The integration of RPG mechanics is awesome, and the enemy fights are varied and interesting. The first section is perhaps too mazy, but this is just paying homage to the source material so whatever. The boss is really fun, although still contains some unfortunate transitions that can screw you.
The third stage is a pretty awful medley. It chooses screens with a lot of uninspired traps, and then removes saves so you have to do multiple in a row. Yay. The avoidance is alright, but has some major problems that make it a bad experience. First, an obscene amount of insta-gib attacks, like fast aimed attacks, bullets changing direction suddenly, and unpredictable shape bursts. It's the kind of avoidance where you dodge trivially easy patterns, moderately difficult RNG, and make a little more progress before learning the next thing that's going to kill you, and then just repeating for every five seconds of progress. Secondly, the bullets in some attacks are randomly colored, and if it chooses light colors on the light background, the entire pattern will be significantly harder to see. There's a few fun attacks mixed in, but ultimately it's more frustrating than interesting.
Overall, the first part of the first stage and the entire second stage are quite fun, and worth playing, but the rest of the content isn't so unfortunately you probably shouldn't bother.
Rating: 6.0 60
Difficulty: 59 59
Feb 5, 2023
Xplayerlol
Very fun and good-looking fangame that I started playing a couple months ago. There are 3 stages: The first one is simple platforming, but very well-made and quite tricky at some points. The second stage is RPG-like, with a random battle system. I don't really remember too much about it, but it's nice for the most part. The third stage is a medley stage. The screens are taken from old fangames, such as Lovetrap and GB, but the taken screens are more-or-less good.
The main reason for me to like this game is the last boss. While all the bosses are well-made, the two first ones are way too RNG-heavy. The avoidance is mostly pattern, which is a relief, since you know that at least you won't get walled. There's RNG too, don't worry. All the attacks are well-made, and some are quite original. I also love the music. It's a hard, but fun and fair fight.
I really like this game. It's cute, and it's good. Would recommend.
[2] Likes
The main reason for me to like this game is the last boss. While all the bosses are well-made, the two first ones are way too RNG-heavy. The avoidance is mostly pattern, which is a relief, since you know that at least you won't get walled. There's RNG too, don't worry. All the attacks are well-made, and some are quite original. I also love the music. It's a hard, but fun and fair fight.
I really like this game. It's cute, and it's good. Would recommend.
Rating: 8.5 85
Difficulty: 61 61
Jul 26, 2015
silverpaladin315
Yet another under rated game by つたしん.
[1] Like
Rating: 9.0 90
Difficulty: 60 60
Mar 8, 2016