21 Reviews:
Wolfiexe
Promin is a neat little adventure game where the main strength lies in the ending avoidance (and was the primary reason I played this to begin with). Unfortunately the other parts didn't hit the spot as much as I'd have liked.
The game features three stages and three bosses (2 normal bosses and an avoidance). The first stage is a mixture of needle and some traps, with a sprinkle of moving gimmicks here and there. It's okay, and it was pleasant to romp through the majority of it. This is followed by a boss with a weird resolution change and questionable RNG, which didn't really get frustrating but honestly wasn't a whole lot of fun for me. Some of the attacks didn't feel telegraphed very well and it was hard to tell what attack she was going to do next, which gave me mild flashbacks to RZ's final boss other than the fact this boss doesn't just teleport around.
The second stage is an RPG world where you move around on an overworld-esque screen of a dungeon area. The visuals here are kind of dull and there's nothing really going on until you find a random encounter. These were actually kind of neat, and had some fun little fights involved. The boss of the area felt more fun than the first stage, but I still wasn't too fond of a couple of the attacks and felt like it had a tiny bit too much health.
The final stage is a mixture of some old fangame screens such as the original I Wanna be the Guy, GB and Lovetrap. I found this stage to be okay, but some saves seemed to have been removed from their original counterparts which I can't really agree with as this just made it feel longer and more drawn out. Finally though is the Rin avoidance which is where the charm of the game lies. It's a fun mostly pattern avoidance with sprinkles of RNG here and there. It felt fairly lenient and had some fun attacks which synced to the music nicely, and the visuals were comfy and neat. Definitely the highlight of the game.
Promin is worth playing for the avoidance and whilst I wasn't as keen on the rest of the content, I'd still say it's worth your time if you're interested in the finale.
[0] Likes
The game features three stages and three bosses (2 normal bosses and an avoidance). The first stage is a mixture of needle and some traps, with a sprinkle of moving gimmicks here and there. It's okay, and it was pleasant to romp through the majority of it. This is followed by a boss with a weird resolution change and questionable RNG, which didn't really get frustrating but honestly wasn't a whole lot of fun for me. Some of the attacks didn't feel telegraphed very well and it was hard to tell what attack she was going to do next, which gave me mild flashbacks to RZ's final boss other than the fact this boss doesn't just teleport around.
The second stage is an RPG world where you move around on an overworld-esque screen of a dungeon area. The visuals here are kind of dull and there's nothing really going on until you find a random encounter. These were actually kind of neat, and had some fun little fights involved. The boss of the area felt more fun than the first stage, but I still wasn't too fond of a couple of the attacks and felt like it had a tiny bit too much health.
The final stage is a mixture of some old fangame screens such as the original I Wanna be the Guy, GB and Lovetrap. I found this stage to be okay, but some saves seemed to have been removed from their original counterparts which I can't really agree with as this just made it feel longer and more drawn out. Finally though is the Rin avoidance which is where the charm of the game lies. It's a fun mostly pattern avoidance with sprinkles of RNG here and there. It felt fairly lenient and had some fun attacks which synced to the music nicely, and the visuals were comfy and neat. Definitely the highlight of the game.
Promin is worth playing for the avoidance and whilst I wasn't as keen on the rest of the content, I'd still say it's worth your time if you're interested in the finale.
Rating: 5.9 59
Difficulty: 52 52
Feb 20, 2018