35 Reviews:
Xplayerlol
Fun fangame split into two paths, each one with two stages. Expect lots of traps for most of the stages, since the game is mostly about that, and pattern-ish avoidances at the end of both paths.
Left path is less troll-ish. Both stages are themed on old games, and both are quite different from each other. The first stage was made by Tsuta, and it's focused on moving objects. It's enjoyable, but I'm not really fond of the boss. The second stage was made by Dagger, and it was quite cool until the spotlight part. Seriously, Spotlight is a gimmick that can only be decently used at very few scenarios, and this is definitely not one of them. The boss is a very good-looking avoidance with a nice music. It's not bad, but I'm not very fond of extremely slow-paced pattern avoidances with lots of projectiles. You might enjoy it more than I did.
The right path is the troll path. Lots of traps, mainly on the second stage. The first stage was made by Dagger, and he clearly did a great job with making it look like a troll game. I'm not really fond of the first part, with Ryus everywhere and uninteresting traps, but the second part had a lot of funny traps. The boss fits in the stage (Looks a lot like a troll boss), and while it follows the boring structure of getting hard as her HP decreases, her HP doesn't take that long to decrease, so it's not that bad. Also, even though she's really RNG-heavy, she's surprisingly doable for the most part. The second stage was made by Tsuta, and it's probably one of the most iconic stages in trap games. The "Love together" trap is one of the most amazing traps I've ever seen: It makes the player extremely angry, but it doesn't take too long to get out of there, and after you get out, you'll probably laugh while thinking of how ridiculous those screens were. It's better developed in newer fangames, such as Orbit and Permanence 2, but this is the origin of them, and it's not bad by itself. The boss is an extremely pattern-heavy avoidance with lots of tight maneuvering. I enjoyed it more than I expected to.
Once you clear the game, there's a portal that allows you to play through both avoidances again if you want to, without having to go through the platforming again. You can also replay the credits there.
Some parts were below my expectations, but I liked the game for the most part. Would recommend.
[1] Like
Left path is less troll-ish. Both stages are themed on old games, and both are quite different from each other. The first stage was made by Tsuta, and it's focused on moving objects. It's enjoyable, but I'm not really fond of the boss. The second stage was made by Dagger, and it was quite cool until the spotlight part. Seriously, Spotlight is a gimmick that can only be decently used at very few scenarios, and this is definitely not one of them. The boss is a very good-looking avoidance with a nice music. It's not bad, but I'm not very fond of extremely slow-paced pattern avoidances with lots of projectiles. You might enjoy it more than I did.
The right path is the troll path. Lots of traps, mainly on the second stage. The first stage was made by Dagger, and he clearly did a great job with making it look like a troll game. I'm not really fond of the first part, with Ryus everywhere and uninteresting traps, but the second part had a lot of funny traps. The boss fits in the stage (Looks a lot like a troll boss), and while it follows the boring structure of getting hard as her HP decreases, her HP doesn't take that long to decrease, so it's not that bad. Also, even though she's really RNG-heavy, she's surprisingly doable for the most part. The second stage was made by Tsuta, and it's probably one of the most iconic stages in trap games. The "Love together" trap is one of the most amazing traps I've ever seen: It makes the player extremely angry, but it doesn't take too long to get out of there, and after you get out, you'll probably laugh while thinking of how ridiculous those screens were. It's better developed in newer fangames, such as Orbit and Permanence 2, but this is the origin of them, and it's not bad by itself. The boss is an extremely pattern-heavy avoidance with lots of tight maneuvering. I enjoyed it more than I expected to.
Once you clear the game, there's a portal that allows you to play through both avoidances again if you want to, without having to go through the platforming again. You can also replay the credits there.
Some parts were below my expectations, but I liked the game for the most part. Would recommend.
Rating: 7.3 73
Difficulty: 60 60
Sep 16, 2015
Sudnep
Both paths lead to an avoidance. Left is easier I believe.
[1] Like
Rating: 8.0 80
Difficulty: 55 55
Feb 10, 2015