I wanna be Assaulted

Creators: dagger, つたしん

Average Rating
7.4 / 10
Average Difficulty
56.9 / 100
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Tags:

Adventure (5) Avoidance (12) Trap (9) Gimmick (6) Boss (2)

Screenshots

  • by MannyG2011
  • by MannyG2011
  • by Anonymous
  • by Xplayerlol
  • by MannyG2011
  • by MannyG2011
  • by MannyG2011

31 Reviews:

Xplayerlol
Fun fangame split into two paths, each one with two stages. Expect lots of traps for most of the stages, since the game is mostly about that, and pattern-ish avoidances at the end of both paths.
Left path is less troll-ish. Both stages are themed on old games, and both are quite different from each other. The first stage was made by Tsuta, and it's focused on moving objects. It's enjoyable, but I'm not really fond of the boss. The second stage was made by Dagger, and it was quite cool until the spotlight part. Seriously, Spotlight is a gimmick that can only be decently used at very few scenarios, and this is definitely not one of them. The boss is a very good-looking avoidance with a nice music. It's not bad, but I'm not very fond of extremely slow-paced pattern avoidances with lots of projectiles. You might enjoy it more than I did.
The right path is the troll path. Lots of traps, mainly on the second stage. The first stage was made by Dagger, and he clearly did a great job with making it look like a troll game. I'm not really fond of the first part, with Ryus everywhere and uninteresting traps, but the second part had a lot of funny traps. The boss fits in the stage (Looks a lot like a troll boss), and while it follows the boring structure of getting hard as her HP decreases, her HP doesn't take that long to decrease, so it's not that bad. Also, even though she's really RNG-heavy, she's surprisingly doable for the most part. The second stage was made by Tsuta, and it's probably one of the most iconic stages in trap games. The "Love together" trap is one of the most amazing traps I've ever seen: It makes the player extremely angry, but it doesn't take too long to get out of there, and after you get out, you'll probably laugh while thinking of how ridiculous those screens were. It's better developed in newer fangames, such as Orbit and Permanence 2, but this is the origin of them, and it's not bad by itself. The boss is an extremely pattern-heavy avoidance with lots of tight maneuvering. I enjoyed it more than I expected to.
Once you clear the game, there's a portal that allows you to play through both avoidances again if you want to, without having to go through the platforming again. You can also replay the credits there.
Some parts were below my expectations, but I liked the game for the most part. Would recommend.

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Tagged as: Avoidance Trap Gimmick
[1] Like
Rating: 7.3 73       Difficulty: 60 60
Sep 16, 2015
Sudnep
Both paths lead to an avoidance. Left is easier I believe.

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Tagged as: Avoidance Gimmick
[1] Like
Rating: 8.0 80       Difficulty: 55 55
Feb 10, 2015
Nemicron
love together is brilliant trap.

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[0] Likes
Rating: 7.5 75       Difficulty: 58 58
Oct 4, 2023
Flockiv
Assaulted was without any doubt a pretty good fangame for its time. However, I don't think this game aged well, and while I didn't like it a lot, but it could have been an amazing experience if it had slightly better execution.

The needle is filled with traps that, while being interesting, are often put in places I found annoying, such as the end of a save. Even though the traps in the orbit area are for the most part enjoyable, and gave me a smile, I must emphasize that nowadays, the punishment rooms are, in my opinion, not fun anymore, with their only purpose being to make you angry.
The stages themselves, if you exclude the traps, have neat ideas, and I honestly like them a lot, but I think most of the gimmicks could have been explored more, and the areas aren't long enough, making them somewhat forgettable.
As for the bosses, I appreciate the Cirno boss's concept, but the two avoidance fights seem to be focused on having good visuals rather than being fun. Most of them have you waiting a great amount of time until the next challenging pattern. Waiting patterns are unfortunately a pretty common issue with old fangames, and while I don't mind about having to learn patterns, having to stand still is, however, very unfun.

Wouldn't recomment unless you're really fond of pattern bosses.

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Tagged as: Adventure Avoidance Trap Gimmick Boss
[0] Likes
Rating: 6.0 60       Difficulty: 59 59
Sep 2, 2023
PlutoTheThing
Older game which contains a few short platforming segments but is mostly defined by two avoidances at the end. The platforming is pretty whatever, there's a few traps that are sorta funny but nothing mind blowing, also nothing terrible. The Cirno boss is extremely annoying in my opinion, and the two avoidances are both made in a style I personally hate, with slow boring standstill patterns with few exceptions and only a couple interesting attacks, It might seem harsh to judge a game so strictly because it's old, but I just do not like this style of avoidance at all and it really hurts the experience for me. Orbit is definitely much better in my opinion.

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[0] Likes
Rating: 3.5 35       Difficulty: 49 49
Mar 9, 2023