77 Reviews:
shign
From the maker of 8possible, I honestly expected something I truly hate. I avoided this game for a while but since it's in the FSR challenge, I thought it would be a good opportunity to try it.
Then what do we have? Well, a weird game for sure. It has a very unique style either in visuals and level design. The first thing you will notice in the game is the very cool animations and sprites for the enemies.
Do I like this game? At first glance, I thought no because the first area is borring and same for the left areas of the first hub. I was starting to lose hope but finally come across good shit, the right areas being incredibly fun. For the bosses, they are as good as theeir respective area so the left bosses were borring, and the right ones were cool. After the first hub and another area, you get into a second hub with 3 areas this time. The diamand area is one of the best thing I have played in any fangame, the concept is cool and visuals are neat. The bottom area is also quite enjoyable. The fire area is more decent than good, but I have to mention that it has one of the most hilarous trap among all the fangames I have played. The bosses were a bit worse this time, with the diamand boss being the only good one, the fire one being very messy and the b/w one uninteresting. After that, there is an area that kinda use every gimmick introduced before and then come the final boss. He's quite epic, a bit learny (expect to die to many attacks at least once) but once you know everything about it, it becomes not that hard and very satisfying to beat.
In overall, I found myself very surprised to enjoy this game that much. It has a lot of unique ideas, and even if they are very hit or miss you will surely find something you like in.
[2] Likes
Then what do we have? Well, a weird game for sure. It has a very unique style either in visuals and level design. The first thing you will notice in the game is the very cool animations and sprites for the enemies.
Do I like this game? At first glance, I thought no because the first area is borring and same for the left areas of the first hub. I was starting to lose hope but finally come across good shit, the right areas being incredibly fun. For the bosses, they are as good as theeir respective area so the left bosses were borring, and the right ones were cool. After the first hub and another area, you get into a second hub with 3 areas this time. The diamand area is one of the best thing I have played in any fangame, the concept is cool and visuals are neat. The bottom area is also quite enjoyable. The fire area is more decent than good, but I have to mention that it has one of the most hilarous trap among all the fangames I have played. The bosses were a bit worse this time, with the diamand boss being the only good one, the fire one being very messy and the b/w one uninteresting. After that, there is an area that kinda use every gimmick introduced before and then come the final boss. He's quite epic, a bit learny (expect to die to many attacks at least once) but once you know everything about it, it becomes not that hard and very satisfying to beat.
In overall, I found myself very surprised to enjoy this game that much. It has a lot of unique ideas, and even if they are very hit or miss you will surely find something you like in.
Rating: 8.5 85
Difficulty: 48 48
May 13, 2020
Mrzwanzig
This game feels like it was designed by some kind of mad genius. There's nothing quite like it. There were bits I wasn't a fan of, but the amount of creativity and sheer weirdness more than makes up for its flaws.
[2] Likes
Rating: 8.3 83
Difficulty: 48 48
Oct 11, 2018
Chatran
This is a game with a massive amount of charm to it that makes for an overall very memorable experience, however with the caveat that only the experience as a whole will be remembered and not any individual part. Basically all of the platforming is dense with all sorts of mechanics, gimmicks, creatures, what have you, but the design around it all is so loose that sometimes you can avoid all of it to progress. I feel like this is the game's main detriment, where nothing in particular really stuck to me, but this is a game where I feel its presentation is the main point of its existence, which I can definitely respect, and I feel like that's where this game shines best.
Unfortunately I felt like because of the looseness of almost all of its design, the quality of how it actually plays suffers, from either posing 0 challenge to being needlessly tedious. Generally, the more tedious sections I found actually forced you to interact with the screen instead of just ignoring it all. I definitely didn't mind the lack of challenge in most of the game, but it makes the worst bits stick out all the worse in my head, because they're all that stuck with me to the end.
The same can't fully be said of the bosses, which are all so unique in their own ways. Excepting two bosses, they are all mostly a spectacle that don't pose too much of a challenge in their most daunting forms, and it's those bosses I look on the fondest. I did find Jewel Rat and the final boss to be much more overwhelming due to the length of the fights; aside from the fact that for those two there are prerequisites for dealing damage, they basically follow the same format every other boss in the games follow, but because it takes so much longer to hit them, that daunting spectacle they utilize end up getting in the way in the most irritating ways, and I admit I did not keep my cool as well as I would have liked playing the game in those spots. I really didn't enjoy the final boss at all up until my last two attempts on it.
Despite my issues, and the fact that this game probably isn't a great choice as an introduction fangame for really anyone, I still think this is an essential play because it is definitely a work of art that I respect a lot.
[1] Like
Unfortunately I felt like because of the looseness of almost all of its design, the quality of how it actually plays suffers, from either posing 0 challenge to being needlessly tedious. Generally, the more tedious sections I found actually forced you to interact with the screen instead of just ignoring it all. I definitely didn't mind the lack of challenge in most of the game, but it makes the worst bits stick out all the worse in my head, because they're all that stuck with me to the end.
The same can't fully be said of the bosses, which are all so unique in their own ways. Excepting two bosses, they are all mostly a spectacle that don't pose too much of a challenge in their most daunting forms, and it's those bosses I look on the fondest. I did find Jewel Rat and the final boss to be much more overwhelming due to the length of the fights; aside from the fact that for those two there are prerequisites for dealing damage, they basically follow the same format every other boss in the games follow, but because it takes so much longer to hit them, that daunting spectacle they utilize end up getting in the way in the most irritating ways, and I admit I did not keep my cool as well as I would have liked playing the game in those spots. I really didn't enjoy the final boss at all up until my last two attempts on it.
Despite my issues, and the fact that this game probably isn't a great choice as an introduction fangame for really anyone, I still think this is an essential play because it is definitely a work of art that I respect a lot.
Rating: 7.0 70
Difficulty: 49 49
Apr 27, 2024
fangameXPmaster
I felt GENKI from the cute entities
[1] Like
Rating: 7.5 75
Difficulty: 42 42
May 8, 2023