34 Reviews:
ElCochran90
*Cleared on 11/05/2023*
This game and Yassan(21) are pretty much tied in entertainment value even if this one has more gimmick variety, as it also places much emphasis on traps. As the game progresses through the first three stages, you gradually see a change in visual style that separates itself from the generic standard tilesets, so this game is better at creating visual differentiation. All damn bosses are cherries, and you’ll forget about them in a while. Potentially, the most memorable stage is the third one, which places fun gimmick ideas concerning a limited amount of time for infinite jumping, but traps worsen the experience. Some screens are still just common needle with boring traps.
The fourth stage is a tribute to the original IWBTG, but it is very generic territory, and for some reason is the longest as well. Sometimes, when it comes back to the mechanic of pressing buttons for triggering platforms, the room is transformed to something you couldn’t predict before, which is more than welcome. Final boss is annoying since you have to double jump every time to make significant damage, and the blue attack is quite easy to die to. Otherwise, it is not a big threat.
[0] Likes
This game and Yassan(21) are pretty much tied in entertainment value even if this one has more gimmick variety, as it also places much emphasis on traps. As the game progresses through the first three stages, you gradually see a change in visual style that separates itself from the generic standard tilesets, so this game is better at creating visual differentiation. All damn bosses are cherries, and you’ll forget about them in a while. Potentially, the most memorable stage is the third one, which places fun gimmick ideas concerning a limited amount of time for infinite jumping, but traps worsen the experience. Some screens are still just common needle with boring traps.
The fourth stage is a tribute to the original IWBTG, but it is very generic territory, and for some reason is the longest as well. Sometimes, when it comes back to the mechanic of pressing buttons for triggering platforms, the room is transformed to something you couldn’t predict before, which is more than welcome. Final boss is annoying since you have to double jump every time to make significant damage, and the blue attack is quite easy to die to. Otherwise, it is not a big threat.
Rating: 4.1 41
Difficulty: 44 44
Nov 3, 2023