9 Reviews:
Wahfuu
god i hecking love miku
So, this is a multi avoidance game with some different needle by various creators thrown in. The avoidances vary in length and difficulty, as does the needle, but the avoidances more noticeably. Strangely, miku only actually shows up in 1 of them. What the hell tho?
To give a quick note about the needle: It's... alright. Nothing offensive, decent filler between bosses. Except Q's stage, which is just one enormous room with some gravity flipping where it's more of a challenge to find the exit. It's not a bad effort but if you're trying to do it blind I find the way forward to be... not the most intuitive thing in the world. Wouldn't recommend.
So, let's be real: You're playing a game LITERALLY called "love the miku." You know what you're here for.
Unfortunately, I can't say the avoidances are all that great. A big problem is that they're all sort of in the same style of each other: Shape based fruit patterns that overlap into tight gaps, for 4 minutes. (With the last boss being light orbs. (And one boss is 2 minutes.)) There's not a lot of originality between the avoidances. It's just some different aesthetics and timings.
I think a large problem comes into that the pattern style of "shapes on shapes" just wasn't really satisfying to learn, since the movement of said shapes is almost entirely the same: Center or corner bursting out. You pretty much know what you did wrong the second you press the jump button. It's just not satisfying or movement intensive pattern.
For some specifics on each avoidance:
Nekomimi Switch (fail stages avoidance) (also the song is about Miku putting on cat ears and then having a scifi hallucination, worth mentioning) is the first one I did so it sticks in my mind a bit more than the others. It's not bad, and there's some arena changing (and it's the only avoidance where Miku shows up), but it kinda comes and goes.
Irony, Q's stages avoidance, I honestly think... might be my favorite? The very simple background and aesthetics remind me of balloon, and I think the shape pattern style seems to work better in an easier avoidance. This is the easiest of the bunch by alot, and it doesn't do a whole lot different, but I think the attacks being timed to the vocals is the most crisp here, and very little isn't reactable.
It is worth noting that this one would have gotten FAR older far quicker if I had died to it more, I imagine, since it's long as SHIT (the entire song, a bit over 4 minutes) and there's not a lot of relevant RNG. (The song is amazing though and fits with the aesthetics quite well.)
Ren'ai Saiban, Sheeps stage, unfortunately I think falls into the reverse. It's not really easy enough to be a chill grind and it's not really hard enough or different enough from the rest of them. Every attack you'll see in all of them is here, just tighter gaps, except there's one corridor part where you just... kind of run back and forth. It's like the easiest locus attack ever made. The song is good, and so is the timing, but the gameplay is... ehhh. It's nothing spectacular, and in an awkward difficulty range.
And finally, Tsuki Kage Mai Ka, Sunblas stages avoidance. Production wise it's definitely the best, and apples get traded for orbs here as mentioned before. It's the hardest of the bunch, but not all that grindy. There's a couple center rng attacks... I think? I honestly couldn't figure it out when some attacks were concerned. It's basically 'tight shape gap' the fight, but there's a bit more creativity with overlappings here than in the previous ones. But it does carry a lot of the same problems that the other ones have, and unfortunately I did this one as the last avoidance, so I was quite tired of it all by this point. This is another 4 minute monster, but there's quite a bit of dead time in some of them (theres almost a solid 25 second transition into the final attack) so it's not quite as busy. I did manage to one try the final section/attack, but it did feel like the most different attack in all the avoidances and was pretty fun, at least!
If you're really hankering for a bit of needle and a bit of miku to bite into without committing to anything, it's worth a shot for sure. The music choices are good, and nothing is too hard to wall an experienced player. But it's a bit lacking in most departments, imo.
[3] Likes
So, this is a multi avoidance game with some different needle by various creators thrown in. The avoidances vary in length and difficulty, as does the needle, but the avoidances more noticeably. Strangely, miku only actually shows up in 1 of them. What the hell tho?
To give a quick note about the needle: It's... alright. Nothing offensive, decent filler between bosses. Except Q's stage, which is just one enormous room with some gravity flipping where it's more of a challenge to find the exit. It's not a bad effort but if you're trying to do it blind I find the way forward to be... not the most intuitive thing in the world. Wouldn't recommend.
So, let's be real: You're playing a game LITERALLY called "love the miku." You know what you're here for.
Unfortunately, I can't say the avoidances are all that great. A big problem is that they're all sort of in the same style of each other: Shape based fruit patterns that overlap into tight gaps, for 4 minutes. (With the last boss being light orbs. (And one boss is 2 minutes.)) There's not a lot of originality between the avoidances. It's just some different aesthetics and timings.
I think a large problem comes into that the pattern style of "shapes on shapes" just wasn't really satisfying to learn, since the movement of said shapes is almost entirely the same: Center or corner bursting out. You pretty much know what you did wrong the second you press the jump button. It's just not satisfying or movement intensive pattern.
For some specifics on each avoidance:
Nekomimi Switch (fail stages avoidance) (also the song is about Miku putting on cat ears and then having a scifi hallucination, worth mentioning) is the first one I did so it sticks in my mind a bit more than the others. It's not bad, and there's some arena changing (and it's the only avoidance where Miku shows up), but it kinda comes and goes.
Irony, Q's stages avoidance, I honestly think... might be my favorite? The very simple background and aesthetics remind me of balloon, and I think the shape pattern style seems to work better in an easier avoidance. This is the easiest of the bunch by alot, and it doesn't do a whole lot different, but I think the attacks being timed to the vocals is the most crisp here, and very little isn't reactable.
It is worth noting that this one would have gotten FAR older far quicker if I had died to it more, I imagine, since it's long as SHIT (the entire song, a bit over 4 minutes) and there's not a lot of relevant RNG. (The song is amazing though and fits with the aesthetics quite well.)
Ren'ai Saiban, Sheeps stage, unfortunately I think falls into the reverse. It's not really easy enough to be a chill grind and it's not really hard enough or different enough from the rest of them. Every attack you'll see in all of them is here, just tighter gaps, except there's one corridor part where you just... kind of run back and forth. It's like the easiest locus attack ever made. The song is good, and so is the timing, but the gameplay is... ehhh. It's nothing spectacular, and in an awkward difficulty range.
And finally, Tsuki Kage Mai Ka, Sunblas stages avoidance. Production wise it's definitely the best, and apples get traded for orbs here as mentioned before. It's the hardest of the bunch, but not all that grindy. There's a couple center rng attacks... I think? I honestly couldn't figure it out when some attacks were concerned. It's basically 'tight shape gap' the fight, but there's a bit more creativity with overlappings here than in the previous ones. But it does carry a lot of the same problems that the other ones have, and unfortunately I did this one as the last avoidance, so I was quite tired of it all by this point. This is another 4 minute monster, but there's quite a bit of dead time in some of them (theres almost a solid 25 second transition into the final attack) so it's not quite as busy. I did manage to one try the final section/attack, but it did feel like the most different attack in all the avoidances and was pretty fun, at least!
If you're really hankering for a bit of needle and a bit of miku to bite into without committing to anything, it's worth a shot for sure. The music choices are good, and nothing is too hard to wall an experienced player. But it's a bit lacking in most departments, imo.
Rating: 6.0 60
Difficulty: 60 60
Mar 17, 2019
Quentinjanuel
I love this game!
Fun avoidances!
Fun needle too!
[3] Likes
Fun avoidances!
Fun needle too!
Rating: 10.0 100
Difficulty: 70 70
Mar 23, 2016
BloggerOP
4 nice needles, 4 nice avoidances. Hardest thing in the game is sunbla's avoidance.
[1] Like
Rating: 8.1 81
Difficulty: 66 66
Sep 13, 2022
Mrzwanzig
The game has 4 needle stages, each made by a different maker. I really liked the "big nonlinear screen with gravity flippers" stage, the others are okay. At the end of each stage is, as the title would suggest, a Miku avoidance. They're mostly pretty long (close to 4 minutes) and mostly consist of fairly learny patterns. If that's your thing then go nuts, for me it gets a little frustrating after a while, especially in the last and hardest avoidance, which has some tight dodges in places.
[0] Likes
Rating: 6.8 68
Difficulty: 72 72
Dec 8, 2018