28 Reviews:
just_another_Guy
Some bosses were cool (not including the final boss even though I like the K2 version) but the rest just wasn't for me. Effort was definitely put here concerning visuals and the like, but I had more fun playing much more mediocre fangames like Shiny Spark or Sadist, the level design was awful here in my opinion and most of the bosses aren't much better. Nevertheless, there are people who like this, so I guess it's worth a shot. (the sequel is infinitely times better though)
Tagged as: Adventure
[1] Like
Rating: 4.0 40
Difficulty: 59 59
Jan 14, 2016
NightShark115
Rating based on Hard mode with all secret bosses, but not all characters, since that is humanly unreasonable.
I Wanna Take The Time-Machine is an adventure game that takes heavy influence from Boshy, themed around traveling between different time periods. The game was once considered a staple of the Korean community, being referenced everywhere from Hero-Again to Don't Gay. Looking at the game itself, you can definitely see where this status came from.
First of all, since the game is this old, there's bound to be some technical issues. It's still a very functional game, despite being made on YoSniper engine, but collision issues and other things do pop up from time to time. That's not even mentioning the music randomly cutting out if you restart too often, and trust me, that will become much more of a problem later. Still, this doesn't happen often enough to warrant a lower rating, I just thought I'd mention it.
Onto the game itself, the platforming is pretty neat. The main thing it's built around is cycles and moving objects, which force the player to move with a certain rhythm to dodge them. For the most part, these were designed really well, with saves that feel really fun to play through. It does get kind of dull sometimes, but at least it almost never becomes outright frustrating. There's also some other gimmicks thrown into the mix too, like hi-jump refreshers, and also visual challenge sometimes, which also add to the game. And that's not even taking into account all the secret content in the game, with stages that take even more direct Boshy influence than before.
But anyone who knows this game already knows that you don't play this game for the platforming. Since the game was based on Boshy, there's obviously bosses, and a lot of them too. The thing with these is that they have a lot of HP, but the game does give you autofire, so thankfully you don't have to mash like a madman to beat them. They also have even more HP on Hard mode, which drastically changes the way they are fought. Now you have to put even more focus towards actually dealing damage, rather than just dodging the bullets thrown at you.
-The first boss is MissingNo, a good and easy boss. The attacks are simple enough, and the part where the Ghost appears is also really cool.
-After that is Vemique, who doesn't do much moving around other than jumping up and down. There's a lot of time without any attacks, giving you more time to shoot the boss, and the attacks themselves are fun to dodge when you've learned how to do so. Just be careful not to die after you kill it.
-Next is Kirby, who has a bunch of attacks that make reference to his various copy abilities. This fight is more based on reading the attacks than anything else, as memorization alone won't really help you here. Also shoutouts to the Bomb attack that is completely skippable from behind the blocks.
-Elpharutosaurus comes after that, and he is a very mobile boss. His hitbox is giant, and he moves at such a high speed that memorizing his movement is your best bet here. Other than that, his attacks are mostly readable, I especially like the attack where the fireballs come from the ceiling.
-The next boss is Mario and Sonic, and anyone familiar with Boshy will already know what that means. The fight is mostly memorizing how to dodge everything, especially with attacks like the aimed fireballs. However, the moment the Super Sonic attack starts, it's just pure reading above all else. Super Sonic is actually a lot easier to control here than in Boshy, making this overall a better fight.
-And then Skadia happens. This is probably the moment when you realize what you're getting into, since Skadia is much harder than everything else before. The attacks give you so little room to catch your breath, especially the laser attack which is much bigger than it should be, not to mention having to learn everything after that point too. The diagonal ice shards are also too close together, requiring too much precision to dodge.
-Things don't get any better with Ryu. The main gimmick with this fight is the destructible floor, as when Ryu does a shoryuken, some of it gets destroyed, so you have to position him in a way that destroys as little floor as possible. This isn't a problem in phase 1, but by the time phase 2 happens, it becomes a lot worse. You have no clue when the shoryukens will happen, as they have no cue to when he does them, unless you've already memorized it. Pair that with the rest of the learning of the fight, especially the hadouken attack which is slightly different on the second loop, not to mention another instagib at the end, this isn't exactly the most pleasant boss to fight.
-The second part of stage 4 is also a boss for some reason, as you fight against Mecha Dragon here. At first, he chases you through a platforming section, before you actually fight him. The platforming is pretty easy despite a few traps, and once you do fight him, he doesn't even directly attack you, so you can just spam bullets into him all you want.
-After that is The Guy. The fight differs a lot from the original Guy fight, instead pulling references to a bunch of other bosses from IWBTG. The patterns are surprisingly easy to learn for this late in the game, and it's a fun experience.
-The next boss is actually not 1, not 2, but 3 bosses: Mega Man, Mecha Sonic, and Samus Aran. Your main target here is Mega Man, but dealing damage to anyone else here will work too. The opening pattern is kind of difficult, but once you learn that, the fight is mostly a non-issue.
-Lastly for the main bosses is Rixenon, who is also surprisingly easy for this late in the game. Some of its attacks can just be easily avoided by luring them into the blocks in the arena, but as for the others, none of the other attacks are really a problem to dodge. If anything, the missiles could be difficult to learn, but they're so slow that it quickly turns into a non-issue.
But wait, there's more! As I said earlier, this game has secret worlds directly inspired by Boshy, including taking some of the bosses from there too. Most of these are optional, except for the last few, which I'll get to in a moment.
-First off, before Hello Kitty, there's a side gate you're required to do every time, which is mildly annoying, but nothing too bad. As for the boss herself, she attacks with much of the same attacks as Boshy, which do require some learning (especially the really fast spiral attack), but are not that bad once you do learn them. The only exception is the laser attack, since the sprite of the platforms are misleading about what the collision is.
-Biollante is another boss in the secret bosses category, and is more annoying. Just like the original fight, she takes the view and flips it upside-down, making it harder to see what you're doing. There are 2 main problems here: the opening attack is a bunch of bursts of RNG that has the potential to kill you easily, and the attacks after that all have terrible hitboxes, making it hard to figure out if you're safe in a certain position or not.
-Compared to that, though, Skeleton King is a lot easier. Apart from the fireball attack which also has a bad hitbox, the other attacks are really sparse, and give you plenty of room to dodge and damage the boss. Also, yet another post-boss instagib. This game really loves those, huh...
-After that is a boss that isn't even from Boshy, the Game Terminators. Based on a real group of streamers that was popular in Korea back then, this boss is actually comprised of 8 bosses, which are chosen at random. The problem is, since it's random, you can't choose which one you want to fight, meaning you have to restart over and over. Combine that with the glitch that makes the music randomly shut off, and that makes this a lot more frustrating. If there's any boss you would want to skip, it would be this one. If not though, here's what you'll be dealing with:
-PD GreatSpirit: Some of the attacks can be dodged by just standing on a certain spot on the upper block, but other than that, the attacks do take a while to learn, but become easy after that. Just be careful of the lasers again, they're always way too big to dodge if you aren't prepared in advance for them.
-Robok: Again, some attacks are easy to dodge on a certain point of the platform, but others will just have to be dodged for real. And I gotta say, this is one of the better Game Terminator bosses, the attacks are fun to dodge, despite a learning moment here or there. Just be sure to kill the boss quickly enough, otherwise he'll spawn a bunch of water orbs that you just can't dodge if you're in the wrong place, and he shoots more lasers that force you into a bad spot to dodge them.
-Banana: One of the harder bosses to learn, given how unnatural the movement of the projectiles are. This includes a variation of one of Kirby's attacks, as well as other stuff that moves in weird patterns. Also some RNG at the end that can catch you off-guard if you aren't careful.
-Remguri: Pure chaos. The main obstacle is the marble attack, which is aimed at the Kid, and extremely difficult to aim in a way that is easy to dodge. Other than that, you really get no time to rest here, with RNG spawners falling from the sky, and punches that move faster than you can react to them.
-Bullant: FUCKING GARBAGE. The fight may not look that bad at first glance, until you realize you're on a strict time limit to beat it, since by the time the loop starts for the second time, you don't have time to get back into position to dodge it. This essentially means you have to focus on speed more than anything else, resulting in a very frustrating fight, especially with the fireball attack that is just pure RNG if you pass it while playing like this.
-Murdoc: Another learning-heavy boss, as basically all the attacks can't be dodged unless you already know they're coming. Even still, the pattern is easy to dodge once you know what to do, except for everyone's favorite, the laser attack making a return yet again.
-Kim Hyung: Another one of the harder ones of these 8 bosses, the pattern here is really difficult to dodge even if you already know what to do. The Isaac pattern at the beginning is the prime example of this, since the movement you have to do to get through this is so specific. And later, there's also a giant RNG blood explosion too, so there's also that I guess.
-Applemong: The last of these 8 bosses, it's one of the more simple ones to learn. The patterns might look scary at first, especially the Tiny Raven one, but I was able to get through it relatively quickly. Either that or I just got lucky here.
-After all that, we enter the first secret boss that is actually mandatory to beat the game, Solgryn. There is so much pattern to learn here that this ends up being the hardest part of the whole game. Phase 1 is easy-ish to get the hang of, but after that, there's the phase that brings back all the bosses from Boshy (including Bomberman, since this game was made before he was taken out). This part requires you to constantly stay on your toes, as all the bosses come relatively close to each other. There's also attacks like the Mario one that take a lot of learning to do properly, since he spawns relative to your position at first. And then there's the Vic Viper phase, which has a couple of instagibs, but other than that, it's still a really intense phase to end the fight with.
-Immediately after that though, you get thrown into the true final boss, INFLUKA. This fight takes bosses from the entire rest of the game and throws them all at you here. While fighting the boss, there's a short section that is easy-ish to learn, save for a burst of RNG that can be kind of annoying sometimes. In between that though, you get flashbacks to all the previous stages, including all the bosses from that stage (except for the Game Terminators for some reason). As for the flashbacks themselves: precambrian is way too cramped, cretaceous is easy once you know what you're doing, glacial is kind of annoying to learn but fine after that (is it just me or is Super Sonic's behavior different than before?), modern is basically free, and future city is an absolute clusterfuck that I still don't know how to properly do. Given that this fight requires 3 flashbacks to beat (or only 2 if you're fast enough), that means about a 20% chance of getting a set of flashbacks that you can work with, which isn't very good odds. Still, the fight is a lot of fun if you get lucky enough with the flashbacks, but otherwise, no it's not.
Overall, a game with a lot going for it, but also a lot going against it. Still, I found myself enjoying this more than not enjoying it, so I guess give it a go if it looks like fun to you. There's other difficulty settings in the game too, so if you want to play those instead, you can also do that.
[0] Likes
I Wanna Take The Time-Machine is an adventure game that takes heavy influence from Boshy, themed around traveling between different time periods. The game was once considered a staple of the Korean community, being referenced everywhere from Hero-Again to Don't Gay. Looking at the game itself, you can definitely see where this status came from.
First of all, since the game is this old, there's bound to be some technical issues. It's still a very functional game, despite being made on YoSniper engine, but collision issues and other things do pop up from time to time. That's not even mentioning the music randomly cutting out if you restart too often, and trust me, that will become much more of a problem later. Still, this doesn't happen often enough to warrant a lower rating, I just thought I'd mention it.
Onto the game itself, the platforming is pretty neat. The main thing it's built around is cycles and moving objects, which force the player to move with a certain rhythm to dodge them. For the most part, these were designed really well, with saves that feel really fun to play through. It does get kind of dull sometimes, but at least it almost never becomes outright frustrating. There's also some other gimmicks thrown into the mix too, like hi-jump refreshers, and also visual challenge sometimes, which also add to the game. And that's not even taking into account all the secret content in the game, with stages that take even more direct Boshy influence than before.
But anyone who knows this game already knows that you don't play this game for the platforming. Since the game was based on Boshy, there's obviously bosses, and a lot of them too. The thing with these is that they have a lot of HP, but the game does give you autofire, so thankfully you don't have to mash like a madman to beat them. They also have even more HP on Hard mode, which drastically changes the way they are fought. Now you have to put even more focus towards actually dealing damage, rather than just dodging the bullets thrown at you.
-The first boss is MissingNo, a good and easy boss. The attacks are simple enough, and the part where the Ghost appears is also really cool.
-After that is Vemique, who doesn't do much moving around other than jumping up and down. There's a lot of time without any attacks, giving you more time to shoot the boss, and the attacks themselves are fun to dodge when you've learned how to do so. Just be careful not to die after you kill it.
-Next is Kirby, who has a bunch of attacks that make reference to his various copy abilities. This fight is more based on reading the attacks than anything else, as memorization alone won't really help you here. Also shoutouts to the Bomb attack that is completely skippable from behind the blocks.
-Elpharutosaurus comes after that, and he is a very mobile boss. His hitbox is giant, and he moves at such a high speed that memorizing his movement is your best bet here. Other than that, his attacks are mostly readable, I especially like the attack where the fireballs come from the ceiling.
-The next boss is Mario and Sonic, and anyone familiar with Boshy will already know what that means. The fight is mostly memorizing how to dodge everything, especially with attacks like the aimed fireballs. However, the moment the Super Sonic attack starts, it's just pure reading above all else. Super Sonic is actually a lot easier to control here than in Boshy, making this overall a better fight.
-And then Skadia happens. This is probably the moment when you realize what you're getting into, since Skadia is much harder than everything else before. The attacks give you so little room to catch your breath, especially the laser attack which is much bigger than it should be, not to mention having to learn everything after that point too. The diagonal ice shards are also too close together, requiring too much precision to dodge.
-Things don't get any better with Ryu. The main gimmick with this fight is the destructible floor, as when Ryu does a shoryuken, some of it gets destroyed, so you have to position him in a way that destroys as little floor as possible. This isn't a problem in phase 1, but by the time phase 2 happens, it becomes a lot worse. You have no clue when the shoryukens will happen, as they have no cue to when he does them, unless you've already memorized it. Pair that with the rest of the learning of the fight, especially the hadouken attack which is slightly different on the second loop, not to mention another instagib at the end, this isn't exactly the most pleasant boss to fight.
-The second part of stage 4 is also a boss for some reason, as you fight against Mecha Dragon here. At first, he chases you through a platforming section, before you actually fight him. The platforming is pretty easy despite a few traps, and once you do fight him, he doesn't even directly attack you, so you can just spam bullets into him all you want.
-After that is The Guy. The fight differs a lot from the original Guy fight, instead pulling references to a bunch of other bosses from IWBTG. The patterns are surprisingly easy to learn for this late in the game, and it's a fun experience.
-The next boss is actually not 1, not 2, but 3 bosses: Mega Man, Mecha Sonic, and Samus Aran. Your main target here is Mega Man, but dealing damage to anyone else here will work too. The opening pattern is kind of difficult, but once you learn that, the fight is mostly a non-issue.
-Lastly for the main bosses is Rixenon, who is also surprisingly easy for this late in the game. Some of its attacks can just be easily avoided by luring them into the blocks in the arena, but as for the others, none of the other attacks are really a problem to dodge. If anything, the missiles could be difficult to learn, but they're so slow that it quickly turns into a non-issue.
But wait, there's more! As I said earlier, this game has secret worlds directly inspired by Boshy, including taking some of the bosses from there too. Most of these are optional, except for the last few, which I'll get to in a moment.
-First off, before Hello Kitty, there's a side gate you're required to do every time, which is mildly annoying, but nothing too bad. As for the boss herself, she attacks with much of the same attacks as Boshy, which do require some learning (especially the really fast spiral attack), but are not that bad once you do learn them. The only exception is the laser attack, since the sprite of the platforms are misleading about what the collision is.
-Biollante is another boss in the secret bosses category, and is more annoying. Just like the original fight, she takes the view and flips it upside-down, making it harder to see what you're doing. There are 2 main problems here: the opening attack is a bunch of bursts of RNG that has the potential to kill you easily, and the attacks after that all have terrible hitboxes, making it hard to figure out if you're safe in a certain position or not.
-Compared to that, though, Skeleton King is a lot easier. Apart from the fireball attack which also has a bad hitbox, the other attacks are really sparse, and give you plenty of room to dodge and damage the boss. Also, yet another post-boss instagib. This game really loves those, huh...
-After that is a boss that isn't even from Boshy, the Game Terminators. Based on a real group of streamers that was popular in Korea back then, this boss is actually comprised of 8 bosses, which are chosen at random. The problem is, since it's random, you can't choose which one you want to fight, meaning you have to restart over and over. Combine that with the glitch that makes the music randomly shut off, and that makes this a lot more frustrating. If there's any boss you would want to skip, it would be this one. If not though, here's what you'll be dealing with:
-PD GreatSpirit: Some of the attacks can be dodged by just standing on a certain spot on the upper block, but other than that, the attacks do take a while to learn, but become easy after that. Just be careful of the lasers again, they're always way too big to dodge if you aren't prepared in advance for them.
-Robok: Again, some attacks are easy to dodge on a certain point of the platform, but others will just have to be dodged for real. And I gotta say, this is one of the better Game Terminator bosses, the attacks are fun to dodge, despite a learning moment here or there. Just be sure to kill the boss quickly enough, otherwise he'll spawn a bunch of water orbs that you just can't dodge if you're in the wrong place, and he shoots more lasers that force you into a bad spot to dodge them.
-Banana: One of the harder bosses to learn, given how unnatural the movement of the projectiles are. This includes a variation of one of Kirby's attacks, as well as other stuff that moves in weird patterns. Also some RNG at the end that can catch you off-guard if you aren't careful.
-Remguri: Pure chaos. The main obstacle is the marble attack, which is aimed at the Kid, and extremely difficult to aim in a way that is easy to dodge. Other than that, you really get no time to rest here, with RNG spawners falling from the sky, and punches that move faster than you can react to them.
-Bullant: FUCKING GARBAGE. The fight may not look that bad at first glance, until you realize you're on a strict time limit to beat it, since by the time the loop starts for the second time, you don't have time to get back into position to dodge it. This essentially means you have to focus on speed more than anything else, resulting in a very frustrating fight, especially with the fireball attack that is just pure RNG if you pass it while playing like this.
-Murdoc: Another learning-heavy boss, as basically all the attacks can't be dodged unless you already know they're coming. Even still, the pattern is easy to dodge once you know what to do, except for everyone's favorite, the laser attack making a return yet again.
-Kim Hyung: Another one of the harder ones of these 8 bosses, the pattern here is really difficult to dodge even if you already know what to do. The Isaac pattern at the beginning is the prime example of this, since the movement you have to do to get through this is so specific. And later, there's also a giant RNG blood explosion too, so there's also that I guess.
-Applemong: The last of these 8 bosses, it's one of the more simple ones to learn. The patterns might look scary at first, especially the Tiny Raven one, but I was able to get through it relatively quickly. Either that or I just got lucky here.
-After all that, we enter the first secret boss that is actually mandatory to beat the game, Solgryn. There is so much pattern to learn here that this ends up being the hardest part of the whole game. Phase 1 is easy-ish to get the hang of, but after that, there's the phase that brings back all the bosses from Boshy (including Bomberman, since this game was made before he was taken out). This part requires you to constantly stay on your toes, as all the bosses come relatively close to each other. There's also attacks like the Mario one that take a lot of learning to do properly, since he spawns relative to your position at first. And then there's the Vic Viper phase, which has a couple of instagibs, but other than that, it's still a really intense phase to end the fight with.
-Immediately after that though, you get thrown into the true final boss, INFLUKA. This fight takes bosses from the entire rest of the game and throws them all at you here. While fighting the boss, there's a short section that is easy-ish to learn, save for a burst of RNG that can be kind of annoying sometimes. In between that though, you get flashbacks to all the previous stages, including all the bosses from that stage (except for the Game Terminators for some reason). As for the flashbacks themselves: precambrian is way too cramped, cretaceous is easy once you know what you're doing, glacial is kind of annoying to learn but fine after that (is it just me or is Super Sonic's behavior different than before?), modern is basically free, and future city is an absolute clusterfuck that I still don't know how to properly do. Given that this fight requires 3 flashbacks to beat (or only 2 if you're fast enough), that means about a 20% chance of getting a set of flashbacks that you can work with, which isn't very good odds. Still, the fight is a lot of fun if you get lucky enough with the flashbacks, but otherwise, no it's not.
Overall, a game with a lot going for it, but also a lot going against it. Still, I found myself enjoying this more than not enjoying it, so I guess give it a go if it looks like fun to you. There's other difficulty settings in the game too, so if you want to play those instead, you can also do that.
Rating: 6.0 60
Difficulty: 60 60
Oct 15, 2024