I wanna take the Timemachine 2

Creator: Influcca

Average Rating
9.3 / 10
Average Difficulty
66.0 / 100
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Adventure (14) Needle (2) Avoidance (5) Trap (2) Gimmick (8) Boss (10) Special (7) Long (7) Puzzle (2) Visual_Challenge (1) Different_Engine (1) Weapon_System (1) Action (1) god!! (1) Timemachine_Series (1) Holy_shit (1)


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47 Reviews:

A very unique fangame in both design and the engine. Unlike most fangames, Timemachine 2 features a brand new custom Kid sprite and different physics, alongside a variety of creative hazards, gimmicks and screen-shaking bosses.

Each stage has a completely different theme, as you'd expect from travelling through time. Each one brings a fresh new gimmick relevant to that stage which for the most part felt done pretty well. Apart from a few gripes with the Helicoper gimmick, nothing really got frustrating or felt clumsily designed, and I always looked forward to seeing what new theme I'd get to in the next stage.

One of the big elements of the game are the bosses. These tend to be on the learny side of things, often requiring a bit of thought into how to dodge and manipulate the patterns a bit. They all felt rather fun and engaging to play, without ever getting too frustrating (minus one boss but I'll get to that in a moment). I also particularly liked the different in boss design from each stage, and similarly to the stage design I always looked forward to seeing what would pop up next.

Arguably the most notorious part of the main game is the final boss, Veilac. This guy is a monster, with way more attacks than any other boss in the game and a hell of a lot more difficulty. It's very fitting really as a conclusion, but be very wary. Like previous bosses, a fair few attacks feel rather learny and may require some thinking to figure out, and others can be rather shaky to dodge in combination with the screenshake and constant Hollywood explosions. Definitely the hardest part of the main game, although very satisfying to beat and minus a couple of attacks in terms of learning gripes, I had fun.

Timemachine 2 is for sure one of the more unique fangames out there, and has a ton of production value to boast with alongside the fun and explosive gameplay. Definitely worth a try!

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Tagged as: Adventure
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Rating: 8.7 87       Difficulty: 67 67
Sep 5, 2018
If you're going to play this game, then please, play the entire game on Normal, and change to Easy on final boss. If you play on a single difficulty throughout the entire game, final boss will be one of the biggest difficulty spikes ever.
With exception of that difficulty spike, this is legit a very good game. It doesn't even feel like a fangame with all the graphics, controls, and weapons. If it had an original soundtrack, it could even be a commercial game. It's this good.

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Tagged as: Adventure Special
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Rating: 9.5 95       Difficulty: 50 50
Jul 4, 2018
I rate this game for normal mode.
For normal mode i have nothing to say, this is really good game with neat gimmicks and stuff, as others says.

This review for Lunatic mode. Contains spoilers!

After beating extra, you can go into the lunatic mode, which is really hard and challenging. Much new stuff, new music, new boss sprites, buffed bosses and platforming.

First world is pretty ok, but even here difficulty instantly grows up, there is pretty much hard jumps, where you should know when use or not crouching, and e.t.c. Some of the gimmicks used in new way, which is pretty neat. First act more based on grinding few hard jumps, 2-nd act on going through all things really fast. Also you need a shotgun, i hope you bought it after extra.

First boss is Magnusfrost MK2, which is... Endurance test. Really, just survive a 4-5 cycles and you're done. Nothing interesting, except new music, imo.

Second world, which is the worst in game, imo. First act starts pretty ok, but then you will encounter some bullshit long saves which isn't good at all. Second act used jump refreshers, nothing really special, some saves are neat tho. Music is pretty SourPls, but not fitting for this world.

Second boss is (Techno)Brontosaurus, also he is my nightmare. It's really awful. Attacks are annoying, hard realise and do them, and also you need to do all of that 5 cycles in a row. Fun, isn't it? Ofc not. And music choice is pretty... eh? Song is pretty good, but not fitting the boss.

Third world is... Spotlight! In act 1 you will encounter some hard stuff, like usual corners (Hey, has kamilia been here?), gates and e.t.c. Also had a tas-drop save, which is really hard. Spotlight is pretty ok there tho, you can see pretty much of the level. Act 2 is... losing ability to see your character. Now only lightning can light some stuff around you, which is pretty... Interesting, in some way? It was really fun to play and re-do some stuff like helicopters. Hey, it's not so bad. Music here is insanely good imo.

Third boss is Crabmecha MK2. I hope you like to learn new patterns, cuz now he is always aim at you his things, which will blow you up, if you stand still. This boss really fun to play for me cuz of that, he is not so long, pretty interesting to read rng with aiming at same time.

Fourth world is underwater. Music here is pretty chill. First act is pretty ok, inverted controls sometimes is annoying. Second act is most think-before-doing act, puzzles are different from normal, only last save is bad.

Fourth boss is Eupoquena MK2. Music is better version than normal one, and also cuz you have to do 2 cycles, you can hear really good part of the song. Patterns is pretty ok, last attack on cycle is more fair than normal one. I like this boss.

Fifth stage had pretty nice music. First act is pretty nice until last save. True meme v-align save, yeah. It's really bad. Second act had pretty easy first screen, and then "GOOD LEVEL DESIGN" (c) starts. I hope you like 16px, diamonds spam and conveyors at the same time, and then 2f\1f jump at the end of the save. Also some very hard frameperfect stuff further. And then end of the platforming.

Fifth boss is Werahmesin MK2. Also an endurance test, pure patterns, had A LOT of hp. He is really annoying. Music is pretty nice tho.

And here we are, at the end, on the true last boss - Veilac Overdrive. He had really epic music, all attacks changed, and also now he doing a screenflip with inverted controls at the last 33% of his hp. Attacks is really neat to do, all of them fair, and hard at the same time. Also it's the first (and the last time) where you press 'ACT' while fighting, which is not bad, but you need also to do really tight attack at the same time. Some of attacks are more fair or had more interesting version of them. And he is a true challendge. Really fun, and feels like True Last Boss. Good job. That's the end.

What i have to say now, is about the difficulty. On lunatic it's platforming grows up from like 70 diff (1-st world) to like 84-85 diff (5-th world). Last boss also very hard (85-88). And also cuz this game really long, i would rate it like 90 diff. It's really worth this difficulty.

That's all.

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Tagged as: Adventure Avoidance Gimmick Boss Special Long Puzzle
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Rating: 9.9 99       Difficulty: 55 55
Jul 15, 2017
Game is really good and the flip the creator used engine wise is amazing. The only main problem is the bosses. The platforming is really satisfying to pull off and there are some great moments, but the bosses just fall short, the first few are fine, but it gets to the point after the first few where they are just the most tedious bosses you will ever play, I dread to play the game on a higher difficulty. If you dislike hard bosses, this game isn't for you.

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Tagged as: Adventure Boss Special
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Rating: 6.5 65       Difficulty: 75 75
Mar 6, 2017
Very fun to play, so many originals, best graphics and boss fight. it means this game is very fantastic and incredible.
lunatic is really difficult, i think it created for maniac players.

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[0] Likes
Rating: 9.7 97       Difficulty: 85 85
Mar 1, 2016