48 Reviews:
Drug_Solo
Wow! I have no words... Perfect adventure. Never gets boring!
[1] Like
Rating: 10.0 100
Difficulty: 53 53
Oct 26, 2024
CanusAntonius
Serial Experiments Kid is a bonafide Adventure game by Dagger, who as always brings out quite an entertaining product.
The game takes place in a mysterious building in which the Kid has been imprisoned. Within this building are bedrooms in which sleeping will transport you to each of the different stages in the game. As you'd expect from a Dagger game, he focuses heavily on variety and making each save feel like an individual idea. There are occasional gimmicks used to deliver on this idea, though one water gimmick was rather unsavory. Each stage also ends with a boss fight, I found them to be mostly alright but not very exciting to play. Wrapping the whole game together is a storyline, and even with it all being translated finally I can't say it was really worth anyone's intrigue, it also just ends randomly without explaining basically anything going on. That's my final observation of the game, it sort of just ends on a low note as if the last stage got cut before the game was released somehow; you simply end the game without any real narrative satisfaction at all. Besides that fact though, if you don't care about the story then the game should be most enjoyable.
Overall, I think the game was pretty fun and represents what the Adventure genre is at its roots, would definitely recommend it.
[1] Like
The game takes place in a mysterious building in which the Kid has been imprisoned. Within this building are bedrooms in which sleeping will transport you to each of the different stages in the game. As you'd expect from a Dagger game, he focuses heavily on variety and making each save feel like an individual idea. There are occasional gimmicks used to deliver on this idea, though one water gimmick was rather unsavory. Each stage also ends with a boss fight, I found them to be mostly alright but not very exciting to play. Wrapping the whole game together is a storyline, and even with it all being translated finally I can't say it was really worth anyone's intrigue, it also just ends randomly without explaining basically anything going on. That's my final observation of the game, it sort of just ends on a low note as if the last stage got cut before the game was released somehow; you simply end the game without any real narrative satisfaction at all. Besides that fact though, if you don't care about the story then the game should be most enjoyable.
Overall, I think the game was pretty fun and represents what the Adventure genre is at its roots, would definitely recommend it.
Rating: 8.5 85
Difficulty: 50 50
Nov 10, 2022
Cutiefruity
This game is really great. It's got an interesting vibe, and is kind of mysterious to me since I don't really know the story. I still enjoyed it despite my lack of japanese speaking. Definitely recommend.
[1] Like
Rating: 9.0 90
Difficulty: 45 45
Nov 30, 2020
sonicdv
Pretty neat game. Has an interesting story, despite having a LOST ending, and some pretty neat gimmicks and gameplay. There's some pretty annoying parts, but I think people more patient than me would like it a lot more. I'd recommend it a lot
[1] Like
Rating: 9.0 90
Difficulty: 55 55
Feb 13, 2020
Jopagu
Serial Experiments Kid is another wonderful adventure game by Dagger - who at this point has earned a place amongst my favorite makers. It has all his hallmarks, such as thwomp traps, zoomed in stages, and a fish boss. However, it doesn't feel like tired repetition of ideas; rather managing to be unique and fun to play while still maintaining that familiarity.
The structure of the game is centered around exploring various rooms while trying to escape a mysterious facility, all the while drifting off into super realistic dreams (the actual stages of the game). This exploration part of the game feels like a miniature version of Cardinal House, another of my favorite fangames. The creepy atmosphere adds a ton to the experience, and is a great way to break up the otherwise colorful stages. I really appreciate the English mod existing, as I really liked the story that was tied into the game. Enough so that I wish the game went on longer, as I felt the story could've been explored deeper!
The stages themselves are pretty classic adventure fare, with a wide variety of obstacles, enemies, and items you can collect. I appreciate the use of exploration even here, it was really fun to explore stages looking for an ability or switch that might open up another area. There were a nice variety of obstacles, from cycle based stuff, to traps, to enemies, to puzzles, to probably some other stuff I'm forgetting. The game constantly feels fresh, without an overreliance on any one type of gameplay.
I want to specifically call out the traps in this game, which are utterly fantastic, legitimately some of the best I've ever seen. It constantly felt like Dagger was pulling soul reads on me, knowing exactly what I'd expect to happen and making the opposite thing happen. This game made me react out loud some of the most I've ever done to a fangame (the noise I made after one trap made my partner come check on me). If you've played a few of his other works, you probably know exactly what objects will make an appearance. Despite this, they still manage to be unique and hilarious. I really don't know how he does it.
The bosses are quite cool, each one integrating the abilities you got during that stage in interesting ways. The first is a little boring, as you don't have much at that point, but from that point on I enjoyed figuring out which items I had to switch between to dodge attacks and damage the boss. I found the fish boss to be the most difficult by a good margin, but I suspect this was just a personal thing, certainly not a mar on the game.
Overall, an absolutely phenomenal adventure game. It puts the focus on exploration and discovery, making it really feel like a proper adventure. It pretty much ticks all the boxes for what I like to see in an adventure game. An easy recommendation, definitely one you should check out at some point if you like adventure games.
[0] Likes
The structure of the game is centered around exploring various rooms while trying to escape a mysterious facility, all the while drifting off into super realistic dreams (the actual stages of the game). This exploration part of the game feels like a miniature version of Cardinal House, another of my favorite fangames. The creepy atmosphere adds a ton to the experience, and is a great way to break up the otherwise colorful stages. I really appreciate the English mod existing, as I really liked the story that was tied into the game. Enough so that I wish the game went on longer, as I felt the story could've been explored deeper!
The stages themselves are pretty classic adventure fare, with a wide variety of obstacles, enemies, and items you can collect. I appreciate the use of exploration even here, it was really fun to explore stages looking for an ability or switch that might open up another area. There were a nice variety of obstacles, from cycle based stuff, to traps, to enemies, to puzzles, to probably some other stuff I'm forgetting. The game constantly feels fresh, without an overreliance on any one type of gameplay.
I want to specifically call out the traps in this game, which are utterly fantastic, legitimately some of the best I've ever seen. It constantly felt like Dagger was pulling soul reads on me, knowing exactly what I'd expect to happen and making the opposite thing happen. This game made me react out loud some of the most I've ever done to a fangame (the noise I made after one trap made my partner come check on me). If you've played a few of his other works, you probably know exactly what objects will make an appearance. Despite this, they still manage to be unique and hilarious. I really don't know how he does it.
The bosses are quite cool, each one integrating the abilities you got during that stage in interesting ways. The first is a little boring, as you don't have much at that point, but from that point on I enjoyed figuring out which items I had to switch between to dodge attacks and damage the boss. I found the fish boss to be the most difficult by a good margin, but I suspect this was just a personal thing, certainly not a mar on the game.
Overall, an absolutely phenomenal adventure game. It puts the focus on exploration and discovery, making it really feel like a proper adventure. It pretty much ticks all the boxes for what I like to see in an adventure game. An easy recommendation, definitely one you should check out at some point if you like adventure games.
Rating: 9.0 90
Difficulty: 53 53
Sep 12, 2024