48 Reviews:
xva
dagger’s most high-quality and polished game by far. it feels sort of like an actual video game rather than a fangame, which should only speak to its quality. the game is fairly long and has many varying parts; unfortunately starting right away with one of the worse areas. however past that, the game is really well-made and enjoyable.
the platforming in this game is quite clever and only gets more clever the more the game goes on. dagger begins to introduce various gimmicks and alterations to your movement and various other attributes as you play through this game; then he makes up interesting ways to use all these (mind you, quite simple) gimmicks. these gimmicks are manifested as items you collect, sprinkled throughout the game. the final stage is very good and utilizes all the items, often requiring you to swiftly change between them. the system to navigate these items is also remarkably simple and easy to get used to.
however i do have one gripe with this game, and it’s the amount of traps. i find traps quite annoying personally, especially if a game is chock full of them. this isn’t a completely valid critique since it’s not that objective, i just found dying repeatedly to completely unpredictable traps somewhat annoying.
bossfights are all quite good, as their design utilizes items to its advantage. or in layman terms: the items help you fight the bosses. this is somewhat difficult to implement properly from what i’ve seen, so there’s some extra points for implementing this correctly. individually i didn’t find any bosses that bad except the first one per sé, only boss that could’ve done with some work is the final boss, as it’s somewhat underwhelming.
all in all, fantastic game but I don’t see the link between serial experiments lain and this game ngl
[0] Likes
the platforming in this game is quite clever and only gets more clever the more the game goes on. dagger begins to introduce various gimmicks and alterations to your movement and various other attributes as you play through this game; then he makes up interesting ways to use all these (mind you, quite simple) gimmicks. these gimmicks are manifested as items you collect, sprinkled throughout the game. the final stage is very good and utilizes all the items, often requiring you to swiftly change between them. the system to navigate these items is also remarkably simple and easy to get used to.
however i do have one gripe with this game, and it’s the amount of traps. i find traps quite annoying personally, especially if a game is chock full of them. this isn’t a completely valid critique since it’s not that objective, i just found dying repeatedly to completely unpredictable traps somewhat annoying.
bossfights are all quite good, as their design utilizes items to its advantage. or in layman terms: the items help you fight the bosses. this is somewhat difficult to implement properly from what i’ve seen, so there’s some extra points for implementing this correctly. individually i didn’t find any bosses that bad except the first one per sé, only boss that could’ve done with some work is the final boss, as it’s somewhat underwhelming.
all in all, fantastic game but I don’t see the link between serial experiments lain and this game ngl
Rating: 9.3 93
Difficulty: 51 51
Jun 25, 2024
nops
Meh. I hated the bosses and the gimmicks were kinda lame, I despised the water area in particular. It had some fun moments, and the production value is really high, though, so I can somehow recommend it, but it's far from being a great game.
[0] Likes
Rating: 6.0 60
Difficulty: 50 50
Dec 23, 2015