108 Reviews:
WrathofAnubis
An expansive, impressive needle/adventure game. Pristine visuals, excellent music, engaging bosses, and interesting jumps? What more could you want? How about extreme length, beautiful ambient effects, and toggle-able align hints! I think I'm in love. Effort and charm just pour out of this game, from the neat little save animations to the subtle shifts in the sprites and background - one boss even has eyes that track you as you move around the screen! Sprite choice and level design are spot on, and each stage has a distinct, original theme. There's enough personality in the music and stage design to remind me of some amazing commercial games like Dustforce.
Starts off mildly difficult, and graduates to rather difficult, but mostly due to sheer quantity of platforming/bosses, not excessive needle-y jumps. Level design and save placement are quite fair, and the helpful tooltips and align hints are just icing on the cake. The game lets you choose a forking path at various points, choosing either the boss or some (slightly) harder platforming, but I went back and did both every time just because the game is so fun. The difficulty of the bosses is very comparable to the platforming as well. A must play for experienced players, but I'd also encourage newer players to give it a try too, even if it's rough at first. Absolutely worth your time.
[2] Likes
Starts off mildly difficult, and graduates to rather difficult, but mostly due to sheer quantity of platforming/bosses, not excessive needle-y jumps. Level design and save placement are quite fair, and the helpful tooltips and align hints are just icing on the cake. The game lets you choose a forking path at various points, choosing either the boss or some (slightly) harder platforming, but I went back and did both every time just because the game is so fun. The difficulty of the bosses is very comparable to the platforming as well. A must play for experienced players, but I'd also encourage newer players to give it a try too, even if it's rough at first. Absolutely worth your time.
Rating: 9.5 95
Difficulty: 65 65
Mar 31, 2015
Jopagu
MELTDOWN is a pretty well known adventure game, although it would really be better classified as "needle with optional avoidances". The game structure has several needle stages, each one culminating with a "boss" where you can choose between a needle stage and avoidance. For reference, I chose the avoidance for each. At the end, there is a mandatory avoidance, although it is a good deal easier than the last optional one, so it shouldn't be too scary if you've been choosing needle up to this point.
My main gripe with the game is the needle, it really hasn't aged well imo. Especially as it gets harder, it relies more on unfun jumps, notably a lot of named jumps such as corners and diamonds. It also has a lot of low jumps, including several mandatory two frames. There are never any major gimmicks, just some really basic usage of triggers and some water/platforms. The water is particularly poorly used, often just being low jumps out of small bits of water. Frankly, I wouldn't recommend this game unless you are good enough to make the needle relatively easy, as it really dampened my experience even getting through it quickly, I couldn't imagine being stuck on it.
The avoidances are somewhat of a highlight. The first two are pretty trivial, but they're still cool. Three is a bit harder, but it's a lot of fun despite it's simplicity. Four, the final optional one, was the hardest part of the game for me. It's a really fun fight, with lots of cool attacks. However, it has the potential for some really nasty RNG, with a lot of attacks that could screw you over, even late into the fight. I still enjoyed it though, and thankfully it's not terribly long. The final boss is probably the best part of the game. It's fun, has cool attacks, and is pretty well balanced. I'm glad it was mandatory, as it's well worth playing.
I was a bit disappointed that the game seems to tease you with a story, having a bit of text and an antagonist at the beginning. However, that's pretty much completely dropped after that, with no more text, and nothing else that really adds to the story.
Overall, I would tentatively recommend this game to good players. The needle isn't completely abhorrent, it's fine if you can breeze through it. And the avoidances are definitely a highlight, I had a lot of fun with them and consider them worth going through the needle.
[1] Like
My main gripe with the game is the needle, it really hasn't aged well imo. Especially as it gets harder, it relies more on unfun jumps, notably a lot of named jumps such as corners and diamonds. It also has a lot of low jumps, including several mandatory two frames. There are never any major gimmicks, just some really basic usage of triggers and some water/platforms. The water is particularly poorly used, often just being low jumps out of small bits of water. Frankly, I wouldn't recommend this game unless you are good enough to make the needle relatively easy, as it really dampened my experience even getting through it quickly, I couldn't imagine being stuck on it.
The avoidances are somewhat of a highlight. The first two are pretty trivial, but they're still cool. Three is a bit harder, but it's a lot of fun despite it's simplicity. Four, the final optional one, was the hardest part of the game for me. It's a really fun fight, with lots of cool attacks. However, it has the potential for some really nasty RNG, with a lot of attacks that could screw you over, even late into the fight. I still enjoyed it though, and thankfully it's not terribly long. The final boss is probably the best part of the game. It's fun, has cool attacks, and is pretty well balanced. I'm glad it was mandatory, as it's well worth playing.
I was a bit disappointed that the game seems to tease you with a story, having a bit of text and an antagonist at the beginning. However, that's pretty much completely dropped after that, with no more text, and nothing else that really adds to the story.
Overall, I would tentatively recommend this game to good players. The needle isn't completely abhorrent, it's fine if you can breeze through it. And the avoidances are definitely a highlight, I had a lot of fun with them and consider them worth going through the needle.
Rating: 7.5 75
Difficulty: 65 65
May 20, 2024
dono
honestly i fucking love this game and idk why. i really shouldnt, i have absolutely no nostalgia for this game or anything, but its just really fun needle wise and avoidance wise. visuals are really good and the music choices slap, kinda sad hard mode never came out.
[1] Like
Rating: 8.0 80
Difficulty: 65 65
Feb 21, 2021
shign
A very good needle game, and probably the best game using corridor needle. It has 5 stages, each one with its small detail that make it different from others. Platforming is enjoyable and well crafted, my only grip being an excessive use of the ledge jump because even if aligns are always given for hard jumps, ledges are still bad. At the end of each stage, you are given the choice to either do a harder needle screen or an avoidance (not true for the last stage). Hard needle screens are cool, sometimes a bit too precise but still cool. Avoidances are somehow a mixed bag, the last two are among the best avoidances I have played but the others while being not bad, are less interesting and kinda similar. You can do both if you want and even if you don't gain anything from doing it, the game says that you're 10% cooler if you do so, so I did it :). For the last stage, you have to do a really cool chase section followed by a mendatory boss. I'm not sure why the maker choose to put one at the end, but putting this one was probably the best choice since he's not too hard (almost all the other bosses are honestly harder), interesting and short enough to not be annoying to those who don't like it.
In overall, a very good game that proves that corridor needle isn't always aids needle and some avoidances are good enough to make it worth playing alone. Would really recommend if you haven't already played it.
[1] Like
In overall, a very good game that proves that corridor needle isn't always aids needle and some avoidances are good enough to make it worth playing alone. Would really recommend if you haven't already played it.
Rating: 8.8 88
Difficulty: 67 67
Jul 16, 2020
SenorHardcore
Dont like the Final Boss. Rest was :ok_hand:
[1] Like
Rating: 4.0 40
Difficulty: 75 75
Jun 10, 2018