I wanna be the Bored II

Creator: pieceofcheese87

Average Rating
6.9 / 10
Average Difficulty
51.9 / 100
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Tags:

Needle (4) Gimmick (2) Special (3) Funny (2) Short (2) Meme (1) Troll (1) Visual_Challenge (2) Dank (1) Incremental (1) +1 (3)

Screenshots

  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by ElCochran90
  • by ElCochran90
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by Xplayerlol
  • by WrathofAnubis
  • by WrathofAnubis
  • by ElCochran90

Creator's Comments:

Bob [Creator]
Even more boring than the last one. Just look at how boring it is.

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[3] Likes
Rating: N/A       Difficulty: N/A
Feb 1, 2016

26 Reviews:

RandomChaos_
-1 cuz miku, like cmon piece wtf

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Tagged as: Needle Dank
[0] Likes
Rating: 9.0 90       Difficulty: 52 52
Nov 13, 2021
MARCO
Why?

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[0] Likes
Rating: 5.1 51       Difficulty: 40 40
Jun 9, 2020
ElCochran90
The idea is very special, I have to admit. The game wants to be incremental in fun and in challenge at the same time, but it doesn't only manage to achieve the contrary: it actually makes both elements to correlate negatively. The difficulty really comes with how unfair it is: the spin is stupid because you cannot see the borders of where you are, making you rely on muscle memory you might have or not developed (you will also find yourself hitting R several times until it spins in the direction you want to save free deaths); the spike rain is very unfair when you are exactly at the ceiling, since there is almost zero time to react; the Miku addition is also unfair when you are near a wall (because they come out of the wall you're in) or making a long fall and, in the middle of it, a cherry comes right at you and kills you (a cherry that appeared after you made the jump). For fixing this, I would remove the first visual gimmick, and for the last two, simply make the game register in which quadrant of the screen you are, because the game actually changes the cherries if you're either in the upper half or in the lower half.

Shaking, color eye-rape, grids, zoom-ins and zoom-outs, close-ups, those I can manage. The extreme close-up in Stage 3 is particularly creative. They are a visual challenge. It's uncomfortable, but it's ok. What is not ok is invading the screen with things that block your view and have to wait until they disappear to see what you are doing or where you are. That is not a challenge. That is boring (wait...).

A great idea poorly implemented based on an original, unfinished game that was pure cancer. Here, the inspiration was present, but the execution is horrid and, again, unfair. Also, not a fan of the majority of the memes here. I only smiled once, but I never laughed. Frustration was greater.

Oh, and finally, the game teases you the entire time with a "final level" and it is never there. Besides unfunny, it is disappointing and anticlimactic.

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Tagged as: Needle Gimmick Meme Visual_Challenge +1
[0] Likes
Rating: 4.1 41       Difficulty: 50 50
Apr 20, 2019
Renko97
now, i don´t bored

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Tagged as: Needle Gimmick Funny Short
[0] Likes
Rating: 7.7 77       Difficulty: 57 57
Apr 9, 2017
Jmannorway
I found it really repetitive and the progression was very slow in some stages, but i guess thats just me.
Gotta give the guy credit for throwing in enough memes to keep me entertained though.

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[0] Likes
Rating: 5.5 55       Difficulty: 45 45
Apr 15, 2015