21 Reviews:
DerpyHoovesIWBTG
Many people despise this game for what it's worth, but for me this is my most favorite Cyber game that he released.
I wanna be the Maze is a somewhat lengthy "adventure" game where the main objective of the game is to go through a huge labyrinth of screens and find all the secrets throughout the game. There are 22 of them, and some are a lot more hidden than others. A select few of them require you to beat the boss that holds that secret in order to get it. You can freeroam through the game whatever you want, but once you save at a certain point you'll have to find out your way to get back to the hub incase you're missing something there.
Now for the platforming. It's very reminiscent of the old Cyber needle style he had, most notably seen in Black. The saves are pretty minimal gimmick-wise but most of the time they're executed really well. The one moment you are running to the middle of the screen to eventually go back to where you started while a bunch of spikes close in on you to get to the next screen, or one big platform that moves up or down depending on the switch you shoot. It can be lacking in a few instances, but for me I overlooked off that since it gives off a real cool charm.
Like I mentioned before, the game also features several bosses (9 to be precise) ranging from short & easy minibosses to some that take considerably longer to beat than others. Some of them are avoidance, while other ones are standard bosses. Two bosses are required to beat if you want to access the bosses beyond that, these are: Crash for the King of King & Tiny route and the Piano miniboss for Piano respectively.
Most if not all of them hold up kinda well. There are a few instances where luck or precise movement is detrimental in order to make your boss experience go smoothly like King of King's intro, the main pattern of Beatmania, one early attack in Miku and the explosion after red & blue in Piano. Especially the latter one was very annoying, since it is nearly unpredictable compared to the other attacks in that fight. Dying to it unfairly will be a common occurance.
Most of the bosses are still very hard, but I think most of them keep somewhat of an balance between fair or extremely bullshit. The worst case scenario I can think of is one of the last attacks in King of King, where a bloatload of bullets float across the screen and suddenly a bunch of circles spawn to the left and right of you and they curve afterwards. I got very lucky on that fight but it could as well have taken me atleast a couple of hours. Still, fun stuff.
There are not a lot of flaws I personally had with this game, but a few did stick out for me. First, why is there no easier way to go back to the hub? I wish I could just go back to where I first started without finding a lengthy path and maybe even a boss rebeat in order to get to where I wanted to be. Second, Piano is way harder than the other bosses. Miku is still somewhat difficult, but nothing comes close to the sheer brutality of Piano. Most of it plays off like it does in Kamilia 3 but here it's a little bit easier than it is there. Mainly, there are few moments where attacks are much easier or lack one that's present in K3 but it only really happens during the first 30 seconds or so. I also mentioned that other issue I had where the explosion after red & blue can wall your runs ~75% of the time, it didn't even feel like I was doing something wrong here because properly dodging it was basically impossible. It ends off with the classic Red Piano, which means if you get to there the first time you only just started. Since dying before Red Piano is still very common, getting an attempt to Red Piano is far and between. It's a short avoidance that turns more and more into a clusterfuck, and you'll have to pray a ton during the last 10 seconds in hope that no note from the bottom left or right roams in to you. Trust me, it will happen a lot to you. For me I kept Piano for last or else I would have given up on the game entirely and would never have seen the rest of what the game has offered.
There isn't a true clear to this game except for getting all 22 secrets. There's a screen that sends you to an inaccessible screen that just says DEMO if you collect atleast 20 secrets, but if you want the true 100% experience you must get all 22 of them.
Now, would I recommend the game to you? That's really just up to you. You might as well like it a ton or hate it to death but I'd advice you to play atleast a little bit of it or maybe beat a boss or two and see if you'll like the rest of it. Just a heads up: Piano will destroy the times you took on the other bosses.
EDIT: So apparently I just found out that pressing "W" takes you back to the hub, so that first part of my criticism is pointless.
Original review:
While the needle is one of it's weakest, the bosses are some of the best. It has some underrated avoidances like King of King and Miku, which are pretty luck and skill based... but Cyber knew what he was doing when he made them. It also has a ton of secret items, which are either found in hidden passages or when defeating bosses/avoidances. These are required in order to progress through the game. Between these bosses are needle segments which aren't too difficult, and are pretty light. It's nothing compared to the needle in Black. That game wasn't that hard, but atleast this doesn't have spikes placed everywhere at random. Oh yeah, did I mention the Piano already?
[8] Likes
I wanna be the Maze is a somewhat lengthy "adventure" game where the main objective of the game is to go through a huge labyrinth of screens and find all the secrets throughout the game. There are 22 of them, and some are a lot more hidden than others. A select few of them require you to beat the boss that holds that secret in order to get it. You can freeroam through the game whatever you want, but once you save at a certain point you'll have to find out your way to get back to the hub incase you're missing something there.
Now for the platforming. It's very reminiscent of the old Cyber needle style he had, most notably seen in Black. The saves are pretty minimal gimmick-wise but most of the time they're executed really well. The one moment you are running to the middle of the screen to eventually go back to where you started while a bunch of spikes close in on you to get to the next screen, or one big platform that moves up or down depending on the switch you shoot. It can be lacking in a few instances, but for me I overlooked off that since it gives off a real cool charm.
Like I mentioned before, the game also features several bosses (9 to be precise) ranging from short & easy minibosses to some that take considerably longer to beat than others. Some of them are avoidance, while other ones are standard bosses. Two bosses are required to beat if you want to access the bosses beyond that, these are: Crash for the King of King & Tiny route and the Piano miniboss for Piano respectively.
Most if not all of them hold up kinda well. There are a few instances where luck or precise movement is detrimental in order to make your boss experience go smoothly like King of King's intro, the main pattern of Beatmania, one early attack in Miku and the explosion after red & blue in Piano. Especially the latter one was very annoying, since it is nearly unpredictable compared to the other attacks in that fight. Dying to it unfairly will be a common occurance.
Most of the bosses are still very hard, but I think most of them keep somewhat of an balance between fair or extremely bullshit. The worst case scenario I can think of is one of the last attacks in King of King, where a bloatload of bullets float across the screen and suddenly a bunch of circles spawn to the left and right of you and they curve afterwards. I got very lucky on that fight but it could as well have taken me atleast a couple of hours. Still, fun stuff.
There are not a lot of flaws I personally had with this game, but a few did stick out for me. First, why is there no easier way to go back to the hub? I wish I could just go back to where I first started without finding a lengthy path and maybe even a boss rebeat in order to get to where I wanted to be. Second, Piano is way harder than the other bosses. Miku is still somewhat difficult, but nothing comes close to the sheer brutality of Piano. Most of it plays off like it does in Kamilia 3 but here it's a little bit easier than it is there. Mainly, there are few moments where attacks are much easier or lack one that's present in K3 but it only really happens during the first 30 seconds or so. I also mentioned that other issue I had where the explosion after red & blue can wall your runs ~75% of the time, it didn't even feel like I was doing something wrong here because properly dodging it was basically impossible. It ends off with the classic Red Piano, which means if you get to there the first time you only just started. Since dying before Red Piano is still very common, getting an attempt to Red Piano is far and between. It's a short avoidance that turns more and more into a clusterfuck, and you'll have to pray a ton during the last 10 seconds in hope that no note from the bottom left or right roams in to you. Trust me, it will happen a lot to you. For me I kept Piano for last or else I would have given up on the game entirely and would never have seen the rest of what the game has offered.
There isn't a true clear to this game except for getting all 22 secrets. There's a screen that sends you to an inaccessible screen that just says DEMO if you collect atleast 20 secrets, but if you want the true 100% experience you must get all 22 of them.
Now, would I recommend the game to you? That's really just up to you. You might as well like it a ton or hate it to death but I'd advice you to play atleast a little bit of it or maybe beat a boss or two and see if you'll like the rest of it. Just a heads up: Piano will destroy the times you took on the other bosses.
EDIT: So apparently I just found out that pressing "W" takes you back to the hub, so that first part of my criticism is pointless.
Original review:
While the needle is one of it's weakest, the bosses are some of the best. It has some underrated avoidances like King of King and Miku, which are pretty luck and skill based... but Cyber knew what he was doing when he made them. It also has a ton of secret items, which are either found in hidden passages or when defeating bosses/avoidances. These are required in order to progress through the game. Between these bosses are needle segments which aren't too difficult, and are pretty light. It's nothing compared to the needle in Black. That game wasn't that hard, but atleast this doesn't have spikes placed everywhere at random. Oh yeah, did I mention the Piano already?
Rating: 8.0 80
Difficulty: 85 85
Jan 28, 2018
SUDALV
Мусор, я видел только часть игры, но за всё это время в игре ВСЕГДА играл гайрок с рестартами, даже на боссах (кроме пианино - из того что я видел), тайлсет везде стандартный, объекты стандартные, ловушки банальные. Игра не линеная, как и следует из названия - своего рода лабиринт. У игры нет концовки (не доделана), поэтому максимальной целью может служить сбор всех секретов (их тут 21 штука). Секреты в большинстве своём запрятаны в стенах, встречаются даже секреты в секретах. Также секреты даются за убийство боссов. Крайне не рекомендую играть в эту игру, если Вы конечно не проходите K3 Storm Peak Challenge (в ином случае - сочувствую).
[7] Likes
Rating: N/A
Difficulty: N/A
Dec 16, 2016
PlutoTheThing
This review is based on a 100% clear
Maze is a one of a kind game, the basic premise is that the game has a bunch of branching paths leading to various rooms with more paths and you need to collect the various secrets around this world. There's a ton of different segments to the game, various underground bits, a water area, a huge room with a rising platform, and a stage up in the sky. Cyber's level design is pretty unlike anything I've seen in other fangames which leads to some really interesting screens like the one with spikes that chase you from the center, the avoidance-ish screen before the cloud boss, the aforementioned rising platform room and quite a few others, it's rare to spend long in this game without seeing something strange but honestly really cool.
The main selling point of the game of course is the bosses. There's quite a few, 10 if you count mini-bosses, and they are a highlight of the whole experience. The weakest one is King of King, it's like the definition of a one attack boss where prefinal is insane and the rest is pretty easy, but besides that I like them all. The Beatmania and Cloud bosses are chill and fun, and in spite of it's obvious issues, I really like piano. The boss has a lot of fun RNG reading and while Red Piano is complete bullshit, it encourages you to develop consistency at the bits which aren't luck based, and those parts are awesome. The best boss in my opinion is the Miku though, it's just great all around, one of my favorite avoidances in an adventure game with a good variety of attacks which feel great to play.
Maze is rather abrasive at times, at I think most people will not really enjoy what this game has to offer, but I at least think it's worth a try because for what it is, Maze is a really awesome game.
[3] Likes
Maze is a one of a kind game, the basic premise is that the game has a bunch of branching paths leading to various rooms with more paths and you need to collect the various secrets around this world. There's a ton of different segments to the game, various underground bits, a water area, a huge room with a rising platform, and a stage up in the sky. Cyber's level design is pretty unlike anything I've seen in other fangames which leads to some really interesting screens like the one with spikes that chase you from the center, the avoidance-ish screen before the cloud boss, the aforementioned rising platform room and quite a few others, it's rare to spend long in this game without seeing something strange but honestly really cool.
The main selling point of the game of course is the bosses. There's quite a few, 10 if you count mini-bosses, and they are a highlight of the whole experience. The weakest one is King of King, it's like the definition of a one attack boss where prefinal is insane and the rest is pretty easy, but besides that I like them all. The Beatmania and Cloud bosses are chill and fun, and in spite of it's obvious issues, I really like piano. The boss has a lot of fun RNG reading and while Red Piano is complete bullshit, it encourages you to develop consistency at the bits which aren't luck based, and those parts are awesome. The best boss in my opinion is the Miku though, it's just great all around, one of my favorite avoidances in an adventure game with a good variety of attacks which feel great to play.
Maze is rather abrasive at times, at I think most people will not really enjoy what this game has to offer, but I at least think it's worth a try because for what it is, Maze is a really awesome game.
Rating: 8.7 87
Difficulty: 85 85
Mar 1, 2024
LastTISisLife
This game is pure insanity
Highlight - obvious King of King
Miku is meh
Piano is fhnvqenvqemblq,bibqvrenvqme;vcz,vmsehnbiqibnqombotmeqbotekqhg moment
[3] Likes
Highlight - obvious King of King
Miku is meh
Piano is fhnvqenvqemblq,bibqvrenvqme;vcz,vmsehnbiqibnqombotmeqbotekqhg moment
Rating: 4.3 43
Difficulty: 88 88
Feb 15, 2023