I Wanna Be the Maze

Creator: サイバー

Average Rating
3.5 / 10
Average Difficulty
87.2 / 100
[Download Not Available]


Adventure (1) Needle (2) Avoidance (3) Boss (2) Secrets (1) Long (1) RNG (2) Piano (2) unfinished (1) Required_secrets (1)


  • by DerpyHoovesIWBTG
  • by Cutie
  • by DerpyHoovesIWBTG
  • by almost__cobalt
  • by DerpyHoovesIWBTG

19 Reviews:

Мусор, я видел только часть игры, но за всё это время в игре ВСЕГДА играл гайрок с рестартами, даже на боссах (кроме пианино - из того что я видел), тайлсет везде стандартный, объекты стандартные, ловушки банальные. Игра не линеная, как и следует из названия - своего рода лабиринт. У игры нет концовки (не доделана), поэтому максимальной целью может служить сбор всех секретов (их тут 21 штука). Секреты в большинстве своём запрятаны в стенах, встречаются даже секреты в секретах. Также секреты даются за убийство боссов. Крайне не рекомендую играть в эту игру, если Вы конечно не проходите K3 Storm Peak Challenge (в ином случае - сочувствую).

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[7] Likes
Rating: N/A       Difficulty: N/A
Dec 16, 2016
Many people despise this game for what it's worth, but for me this is my most favorite Cyber game that he released.

I wanna be the Maze is a somewhat lengthy "adventure" game where the main objective of the game is to go through a huge labyrinth of screens and find all the secrets throughout the game. There are 22 of them, and some are a lot more hidden than others. A select few of them require you to beat the boss that holds that secret in order to get it. You can freeroam through the game whatever you want, but once you save at a certain point you'll have to find out your way to get back to the hub incase you're missing something there.

Now for the platforming. It's very reminiscent of the old Cyber needle style he had, most notably seen in Black. The saves are pretty minimal gimmick-wise but most of the time they're executed really well. The one moment you are running to the middle of the screen to eventually go back to where you started while a bunch of spikes close in on you to get to the next screen, or one big platform that moves up or down depending on the switch you shoot. It can be lacking in a few instances, but for me I overlooked off that since it gives off a real cool charm.

Like I mentioned before, the game also features several bosses (9 to be precise) ranging from short & easy minibosses to some that take considerably longer to beat than others. Some of them are avoidance, while other ones are standard bosses. Two bosses are required to beat if you want to access the bosses beyond that, these are: Crash for the King of King & Tiny route and the Piano miniboss for Piano respectively.

Most if not all of them hold up kinda well. There are a few instances where luck or precise movement is detrimental in order to make your boss experience go smoothly like King of King's intro, the main pattern of Beatmania, one early attack in Miku and the explosion after red & blue in Piano. Especially the latter one was very annoying, since it is nearly unpredictable compared to the other attacks in that fight. Dying to it unfairly will be a common occurance.

Most of the bosses are still very hard, but I think most of them keep somewhat of an balance between fair or extremely bullshit. The worst case scenario I can think of is one of the last attacks in King of King, where a bloatload of bullets float across the screen and suddenly a bunch of circles spawn to the left and right of you and they curve afterwards. I got very lucky on that fight but it could as well have taken me atleast a couple of hours. Still, fun stuff.

There are not a lot of flaws I personally had with this game, but a few did stick out for me. First, why is there no easier way to go back to the hub? I wish I could just go back to where I first started without finding a lengthy path and maybe even a boss rebeat in order to get to where I wanted to be. Second, Piano is way harder than the other bosses. Miku is still somewhat difficult, but nothing comes close to the sheer brutality of Piano. Most of it plays off like it does in Kamilia 3 but here it's a little bit easier than it is there. Mainly, there are few moments where attacks are much easier or lack one that's present in K3 but it only really happens during the first 30 seconds or so. I also mentioned that other issue I had where the explosion after red & blue can wall your runs ~75% of the time, it didn't even feel like I was doing something wrong here because properly dodging it was basically impossible. It ends off with the classic Red Piano, which means if you get to there the first time you only just started. Since dying before Red Piano is still very common, getting an attempt to Red Piano is far and between. It's a short avoidance that turns more and more into a clusterfuck, and you'll have to pray a ton during the last 10 seconds in hope that no note from the bottom left or right roams in to you. Trust me, it will happen a lot to you. For me I kept Piano for last or else I would have given up on the game entirely and would never have seen the rest of what the game has offered.

There isn't a true clear to this game except for getting all 22 secrets. There's a screen that sends you to an inaccessible screen that just says DEMO if you collect atleast 20 secrets, but if you want the true 100% experience you must get all 22 of them.

Now, would I recommend the game to you? That's really just up to you. You might as well like it a ton or hate it to death but I'd advice you to play atleast a little bit of it or maybe beat a boss or two and see if you'll like the rest of it. Just a heads up: Piano will destroy the times you took on the other bosses.

EDIT: So apparently I just found out that pressing "W" takes you back to the hub, so that first part of my criticism is pointless.

Original review:
While the needle is one of it's weakest, the bosses are some of the best. It has some underrated avoidances like King of King and Miku, which are pretty luck and skill based... but Cyber knew what he was doing when he made them. It also has a ton of secret items, which are either found in hidden passages or when defeating bosses/avoidances. These are required in order to progress through the game. Between these bosses are needle segments which aren't too difficult, and are pretty light. It's nothing compared to the needle in Black. That game wasn't that hard, but atleast this doesn't have spikes placed everywhere at random. Oh yeah, did I mention the Piano already?

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Tagged as: Needle Avoidance Boss Secrets Piano
[6] Likes
Rating: 8.0 80       Difficulty: 85 85
Jan 28, 2018
This game is pure insanity
Highlight - obvious King of King
Miku is meh
Piano is fhnvqenvqemblq,bibqvrenvqme;vcz,vmsehnbiqibnqombotmeqbotekqhg moment

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Tagged as: Adventure Long unfinished
[3] Likes
Rating: 4.3 43       Difficulty: 88 88
Feb 15, 2023
Есть немного оригинальности и хороших идей, но исполнение довольно-таки парашное , играть на свой страх и риск

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[3] Likes
Rating: 1.0 10       Difficulty: 90 90
Apr 1, 2019
The Stage Was very unattractive and difficulty imbalance,music is all repetition,The 22 items It's hard and hard to find,It's very unfriendly to people who play for the first time.
The Avoidance And Boss Difficulty It feels too much to pursue difficult and beautiful,Appeared many unreasonable difficulty designs.
However, beating the Boss will not give you back to the original location,Or maybe the author didn't design a shortcut to get the player back to the original location.
All in all, it's really not a good game.

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Tagged as: Avoidance RNG
[3] Likes
Rating: 0.9 9       Difficulty: 94 94
Sep 29, 2017