I wanna sunworld 2

Creator: TheWWworld

Average Rating
5.9 / 10
Average Difficulty
52.3 / 100
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Tags:

Needle (1) Gimmick (2) 100_Floor (4)

Screenshots

  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
  • by WrathofAnubis
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12 Reviews:

kurath
Kind of traditional 100 floor game with no bosses. Starts out trivially easy, and introduces themed stages from time to time with tileset change ups.

Game tends to get worse as it progresses, with my favorite stage probably being the one where you would pass through the same room layout from exit to entrance except each time its a new path with new obstacles.

Even lategame, there's a few filler screens, so it never slows down that much. But, combining the visuals near the end of the game becoming very difficult to look at, with the gimmick utilization getting shaky, it really loses its charm as time goes on.

Its playable, but there's plenty of better 100F games out there.

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Tagged as: 100_Floor
[1] Like
Rating: 5.0 50       Difficulty: 55 55
Oct 5, 2020
LastTISisLife
This game tries more than first one, and yet it still somehow even worse

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[0] Likes
Rating: 3.7 37       Difficulty: 57 57
Jun 12, 2024
Airlando
floor 97 why

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[0] Likes
Rating: 6.0 60       Difficulty: 55 55
Aug 4, 2021
cloakman
Regarding to its age, probably it was a decent game then. Some of the gimmicks were just here because the maker wanted some gimmicks, and design of some of the rooms were just unnecessarily difficult. Quit at the conveyors but the stages before that were only close to decent, but acceptable.

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[0] Likes
Rating: 5.0 50       Difficulty: 55 55
Jan 28, 2020
Renko97
A decent x_floor game, the visual are good, the design too, but, why after of the floor 75 the difficulty is high?

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Tagged as: Gimmick 100_Floor
[0] Likes
Rating: 6.6 66       Difficulty: 54 54
Jun 18, 2019