cloakman's Profile
Send a PMJoined on: Jan 7, 2019
Bio:
github page:
https://github.com/cloakmann/
I've submitted:
29 Ratings!
29 Reviews!
11 Screenshots!
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29 Games
| Game | Difficulty | User's Rating |
|---|---|---|
| Guy Tower Defense 2022 | 10.0 | 10.0 |
| Ultimate Avoidance Sprite Pack | 0.0 | 9.9 |
| I Wanna p!mp!n Needle | 45.0 | 9.0 |
| Plume, Happybirthday! | 66.0 | 8.0 |
| Happy birthday to Lollikit | N/A | 7.1 |
| I wanna shiver | 69.0 | 7.0 |
| I Wanna Enjoy the Stimulated Strawberry Lollipop Dandy | 60.0 | 7.0 |
| I Wanna Reach The Steins Gate | N/A | 7.0 |
| I wanna hikari | 28.0 | 6.7 |
| I wanna Relax with Needle 2 | 53.0 | 5.8 |
| I wanna sunworld 2 | 55.0 | 5.0 |
| I wanna Twist and Turn | 63.0 | 5.0 |
| I wanna be the the the the the the the | 50.0 | 5.0 |
| I wanna play various ways | N/A | 5.0 |
| I wanna hurt the sky spikes | 55.0 | 5.0 |
| I wanna be the Artificial | N/A | 4.5 |
| I wanna Speedspike | 50.0 | 4.0 |
| I Wanna Nonamed spike | 90.0 | 3.0 |
| I wanna be the Jazz needle | 45.0 | 2.5 |
| I wanna be the SSS(Super Spike Strongest) | 46.0 | 1.0 |
| Collab Automaker | N/A | N/A |
| Staged Jtool | N/A | N/A |
| Gimmick Collab Helper | N/A | N/A |
| The Avoidance Tool Relic | N/A | N/A |
| I Wanna Start Out Small | 60.0 | N/A |
| Phase 1-1 | N/A | N/A |
| Phase 1-5 | N/A | N/A |
| Sprite Editor | N/A | N/A |
| I wanna be the Python | N/A | N/A |
29 Reviews
cloakman
For: I wanna be the Python
For: I wanna be the Python
when seeing the game is 3GB I was expecting some movie, but it ends up to be a super big engine trying to load maps as txt files as far as I can see
Totally different engine, made from Python, but the mechanism mock-up seems to have great deal of spaces to improve, e.g., the height of jumps are unpredictable, speaking in a good way it will be a literally super-big Randomizer game. Did'nt manage to clear the game myself but I still wonder about what is within the exe that is 3.03 GB.
Overall a good attempt of trial.
Totally different engine, made from Python, but the mechanism mock-up seems to have great deal of spaces to improve, e.g., the height of jumps are unpredictable, speaking in a good way it will be a literally super-big Randomizer game. Did'nt manage to clear the game myself but I still wonder about what is within the exe that is 3.03 GB.
Overall a good attempt of trial.
Tagged as: Different_Engine
[0] Likes
Rating: N/A
Difficulty: N/A
Sep 15, 2025
cloakman [Creator]
For: Staged Jtool
For: Staged Jtool
Github Page: https://github.com/cloakmann/Staged-Jtool/
a readme has been written there, all issue reports, advice, etc. are welcomed.
Additional contacts:
QQ: 2895332218
Discord: cloakmann#8600
a readme has been written there, all issue reports, advice, etc. are welcomed.
Additional contacts:
QQ: 2895332218
Discord: cloakmann#8600
Tagged as: Tool
[1] Like
Rating: N/A
Difficulty: N/A
Feb 8, 2023
cloakman [Creator]
For: Gimmick Collab Helper
For: Gimmick Collab Helper
When hosting collabs with gimmicks such as Vandals, NANC, etc., one of the sufferings is to track what objects are used in the stages, tired of the manual work this tool is developed, you may:
1. track objects that directly appear in *.room.gmx
2. follow the readme file to filter some of the objects, e.g. objBlock, objSpikeUp, etc., that you sure do not contain gimmicks, FX or any other objects that may contain code
3. if any bug, track that through log.txt
4. the object list will be shown in object_list.txt
To make things clear, the window itself does not show anything in particular, all the outputs are in the files generated, follow the guide and you will get the list of names of objects, then you may start working on that without worrying that something is missing.
[0] Likes
1. track objects that directly appear in *.room.gmx
2. follow the readme file to filter some of the objects, e.g. objBlock, objSpikeUp, etc., that you sure do not contain gimmicks, FX or any other objects that may contain code
3. if any bug, track that through log.txt
4. the object list will be shown in object_list.txt
To make things clear, the window itself does not show anything in particular, all the outputs are in the files generated, follow the guide and you will get the list of names of objects, then you may start working on that without worrying that something is missing.
Rating: N/A
Difficulty: N/A
Jan 20, 2023
cloakman
For: I Wanna Reach The Steins Gate
For: I Wanna Reach The Steins Gate
Haven't beat yet, will probably update the review later if I beat it.
Having looked up the game's walkthrough videos, I am currently at 4/5 of pre-avoidance part
It is probably too mean to say so, but I think the moving object parts are genuinely a rotten piece of shxt, especially the parts that many high speed killers moving in very unintuitive paths e.g. in top right corner of a screen that 4 or 5 killers moving in different speed in parabola paths, forcing me to blindly move in some paths that "proves not killing you", makes a very frustrating experience and I think it is really irresponsible for a maker to do something unreasonable like this.
I tried to comment after I clear the game, but the unreasonable parts of the game drained all my patience and every screen is holy agony, so I have to leave a comment here, I shall update that later in a medium possibility, in case if I feel like clearing the last screen of shxt(yes, talking about the last screen before the red screen)
To conclude, up to the current progress I have played, I would rather prefer screens of static needle instead of "Gimmicks".
----------------------------------------------
Above is the comment before I clear the screen of messy orbs and enter the last stage before avoidance.
The last stage is pretty well a god-like stage, good visuals, reasonable platforming(except for the last 1 screen of messy orbs again, but the music has made up for the disappointments caused) and esp. brilliant background music, I have not cleared the avoidance yet, but the last stage has totally overriden the negative experience given by the previous rooms.
Steins Gate has a very slow pace starting both in the game and for the anime, but to be honest it is very courageous to do so in gamemaking, if players like me stop playing right before the last stage, the game will end up as a trash game in their mind.
For this reason, I could not give out my 10, but rather a 7, despite the last needle stage that really deserve at least a 9.
[1] Like
Having looked up the game's walkthrough videos, I am currently at 4/5 of pre-avoidance part
It is probably too mean to say so, but I think the moving object parts are genuinely a rotten piece of shxt, especially the parts that many high speed killers moving in very unintuitive paths e.g. in top right corner of a screen that 4 or 5 killers moving in different speed in parabola paths, forcing me to blindly move in some paths that "proves not killing you", makes a very frustrating experience and I think it is really irresponsible for a maker to do something unreasonable like this.
I tried to comment after I clear the game, but the unreasonable parts of the game drained all my patience and every screen is holy agony, so I have to leave a comment here, I shall update that later in a medium possibility, in case if I feel like clearing the last screen of shxt(yes, talking about the last screen before the red screen)
To conclude, up to the current progress I have played, I would rather prefer screens of static needle instead of "Gimmicks".
----------------------------------------------
Above is the comment before I clear the screen of messy orbs and enter the last stage before avoidance.
The last stage is pretty well a god-like stage, good visuals, reasonable platforming(except for the last 1 screen of messy orbs again, but the music has made up for the disappointments caused) and esp. brilliant background music, I have not cleared the avoidance yet, but the last stage has totally overriden the negative experience given by the previous rooms.
Steins Gate has a very slow pace starting both in the game and for the anime, but to be honest it is very courageous to do so in gamemaking, if players like me stop playing right before the last stage, the game will end up as a trash game in their mind.
For this reason, I could not give out my 10, but rather a 7, despite the last needle stage that really deserve at least a 9.
Rating: 7.0 70
Difficulty: N/A
Sep 17, 2022
16 Games
| Game | Difficulty | Average Rating | # of Ratings |
|---|---|---|---|
| Collab Automaker | 50.0 | 10.0 | 7 |
| Gimmick Collab Helper | N/A | N/A | 3 |
| Marie, Happy Birthday ! | 52.6 | 6.9 | 9 |
| P.M.P 1 | 31.0 | 6.8 | 22 |
| Phase 1-1 | 50.2 | 7.5 | 13 |
| Phase 1-2 | 53.5 | 7.6 | 15 |
| Phase 1-3 | 59.7 | 7.8 | 15 |
| Phase 1-4 | 57.7 | 7.4 | 12 |
| Phase 1-5 | 56.7 | 7.5 | 11 |
| Phase 2-1 | 54.7 | 7.3 | 10 |
| Phase 2-2 | 58.0 | 7.6 | 6 |
| Speedy_Mar09 | 35.0 | 7.3 | 2 |
| Sprite Editor | 0.0 | 6.5 | 4 |
| Staged Jtool | N/A | N/A | 2 |
| I Wanna Start Out Small | 69.5 | 7.5 | 5 |
| The Avoidance Tool Relic | N/A | N/A | 3 |
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